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Sonic Generations: hitting walls

Posted on 23/01/2016 Written by Xexyz

Oddly enough, although I wrote at length about my experiences with the 3DS game, I don't appear to have written about the Xbox 360 version which I played at pretty much the same time.  I didn't complete it though; of the nine main stages of the game I had completed both acts of six and played through the 2D parts of the remaining three.  I've no idea why I stopped.

With the launch of TrueSteamAchievements, I was able to register and see which games I own but have hardly played on Steam. Most of them, it turns out. One of the more interesting pages is 'My Easy Achievements' which lists those achievements I've not yet won which most people who own the games in question have. This list was topped by the achievement for completing the first Act in Sonic Generations. I have absolutely no idea when I bought the game on Steam, though I won't have paid much for it.

Anyway, suitably shamed, I loaded the game on my work PC - no Mac version, it seems - and played through both Acts of the Green Hill Zone. That took some effort; the game juddered and slowed in the resolution it recommended, and then looked ugly and in the wrong aspect ratio when I tried to change that. Why was I struggling through it when I had a perfectly accessible console version?

No, I didn't know either. And that, in a roundabout way, is why I loaded up Sonic Generations on my Xbox 360.

I'm glad I did. This is a good Sonic game - particularly the 2D sections, although most of the 3D Acts are fun as well. The only real problem is that the controls feel a little imprecise at times, which I think is down to using the analogue stick (with its length of travel) over digital pads. Turning in the air to avoid spikes can take a fraction of a second too long, and occasionally I can't steer Sonic away from the walls that jut out into the 3D levels.



I played through the second Acts of Crisis City, Rooftop Run, and Planet Wisp, with a number of lives lost due to me trying to hurry through the levels. It's easy to forget that even in the original Mega Drive games you had to take the later stages somewhat slower. There's a boss battle next, but first I've got to unlock it by completing three challenges - special requirements within existing levels. What a faff. 
 

Filed Under: Gaming Diary Tagged With: PC, Xbox 360

Puzzle & Dragons Z (3DS)

Posted on 22/01/2016 Written by deKay

tumblr_nzddm7kqik1svmpf2o1_400I’ve posted a little about this before, but not for a while. I’ve haven’t stopped playing, it’s just… there’s been some repetition. For much of the game there isn’t a great deal of grinding, although perhaps I’ve been lucky and just levelled up the most suitable of my dragons by random chance. Then I reached the end of game boss, and whereas almost every other enemy in the game can be wiped out in just a couple of turns by my main dragon team, the final foe is impossible.

Literally impossible. I can barely even register a hit on any of his five heads, let alone deal much damage to his core (that’s if I even get as far as him exposing it), and so it’s off to the grind trail to find some more suitable dragons (or rather, the jigsaw piece drops necessary to evolve my current dragons into them) then spend many, many hours levelling up. Joy.

tumblr_nzddmfmnyg1svmpf2o1_400Although actually, it isn’t that bad. The puzzle matching mechanic of the game remains fun in a way normal RPG fights wouldn’t after 20 hours of grinding. That’s not a throwaway number, by the way, that’s how long I’ve spent grinding so far, just for the the final boss. I’ve not even assembled the full team yet either, never mind near level 99 with them. There’s a long way to go yet, and I’m 60-odd hours in as it is.

And then there’s the Mario themed version of the game to start!

The post Puzzle & Dragons Z (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, puzzle & dragons

New Game – Telltale Game of Thrones

Posted on 22/01/2016 Written by gospvg

With no luck in the fifa packs for a TOTY player, I decided to leave Fifa & start playing Telltale's Game of Thrones instead.

Quite a short episode only a couple of hours but some very good moments including a meeting with Ramsay Bolton.

My only annoyance with the telltale games is the timer on the dialogue options, I just wished it was not in the game thus allowing the player more time to decide which dialogue option they wish to choose.

Also started Borderlands Pre Sequel which now has a local four-player option so should be fun & chaotic. Need to get back to Metal Gear Solid V & DriveClub at some point but I expect this weekend will be mostly Borderlands & hopefully Episode 2 of Game of Thrones.

Filed Under: Gaming Diary Tagged With: Game of Thrones, Playstation 4

Grim Fandango Remastered (PS4)

Posted on 20/01/2016 Written by deKay

_t__PS4share_httpst.cokFBsL5Np0lHmm. Look, I’m really, really trying to like the game. I do, I think. But it keeps doing things that are awkward or unintuitive or just rubbish and I’m wondering if the story and the humour are the only reasons I’m still playing.

Good things from today’s session were the pigeon and teeth puzzles. Not too obvious, but both made sense and I managed them without help. With that I was able to leave the town and ended up in the forest.

There was a terrible puzzle in the forest, which involved moving a sign. The main problem with this puzzle being, well, this:

_t__PS4share_httpst.coiC9a05CxN1

Can you see what is going on? Or where I’ve put the sign? Or even where I am? No, I’m not the car. The sign is literally invisible. Once you put it down, you can’t see it any more and you have to remember where it is as you have to repeatedly put it down in different places.

After that, there’s a puzzle on a bony bridge which was a little vague (you have to extinguish flaming beavers – no really – but often your extinguisher does nothing to them, squirting through them) and now I’m in some sort of port town. Onward!

The post Grim Fandango Remastered (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: grim fandango, Post, PS4

Grim Fandango Remastered (PS4)

Posted on 18/01/2016 Written by deKay

Grim Fandango Remastered
Manny isn’t allowed to drive.

I never played Grim Fandango back in the day. I’m pretty sure I’d have enjoyed it then, as I liked Monkey Island and Maniac Mansion and those sorts of things, but for some reason it passed me by. It was, however, recently on PS+ so I’ve given it a go.

At least, I’ve tried to give it a go. I’m not sure if I’ve lost my touch or something, but I quickly got very lost. I had no idea what to do, or, once I’d figured out my goal, how to do it. The receptionist told me to get in my car, but the only car I could find (in front of the building) was not able to be used. There were a handful of locations I could explore, but I couldn’t find anything much to do in any of them.

Grim Fandango Remastered
The Land of the Living is a strange place indeed.

I did enjoy all the dialogue, and I love the setting and the characters, but I’m already concerned I’m going to keep getting stuck like this. Thankfully, I found a door I’d missed that led me into a new area and I managed to progress the story a bit more before I rhetorically threw the game in the bin. I did get stuck a bit more after that, but a couple of people on Twitter assisted when I moaned I was unable to figure out what to do next.

Grim Fandango Remastered
Nobody expects the Spanish Inquisition

For now, I’m going to persevere with Grim Fandango. There is a lot to like here, and hopefully that will continue and will be enough to keep obtuse puzzle solving agony at bay.

The post Grim Fandango Remastered (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: grim fandango, Post, PS4

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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