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The Stanley Parable: completed!

Posted on 11/12/2015 Written by Xexyz

The Stanley Parable is an odd narrative game, where you are effectively given instructions by the narrator.  As an office worker, you suddenly realise that everyone else has disappeared, and it feels that the point of the game is to understand why.  If it were a traditional game, that would be the case.

The game is most fun, or rather funny, when not following instructions.  I didn't know that, of course, and my first play through I did what the narrator told me was going to happen, with one exception - I went down a corridor marked as certain death, and only turned around at the end when I realised they weren't joking.

I found the boss's office, I found the secret passageway, I went through and completed the game.  That wasn't the end, though.




On my second game, I turned left when I was told right, and ended up backstage.  I found myself eventually in some sort of museum with maps of the game and concept sketches.  I tried again and the game was reset by the narrator.  I found an odd subgame where I was pretending to be at home with a mannequin.




I saw a lot of office buildings and the central control room, many times.




I escaped a few times.


I got trapped in a room once, when the narrator decided that he was fed up with my excursions and told me that I had won the game.



I was given a helpful hint on where to go.




And I don't think I've seen it all yet, but it'll have to wait for another day.  I suspect that I shall put this on the TV and show Justine at some point, and maybe she'll want to experiment as well.


I wonder which ending she'll get.

Filed Under: Gaming Diary Tagged With: completed, PC

The Stanley Parable: completed!

Posted on 11/12/2015 Written by Xexyz

The Stanley Parable is an odd narrative game, where you are effectively given instructions by the narrator.  As an office worker, you suddenly realise that everyone else has disappeared, and it feels that the point of the game is to understand why.  If it were a traditional game, that would be the case.

The game is most fun, or rather funny, when not following instructions.  I didn't know that, of course, and my first play through I did what the narrator told me was going to happen, with one exception - I went down a corridor marked as certain death, and only turned around at the end when I realised they weren't joking.

I found the boss's office, I found the secret passageway, I went through and completed the game.  That wasn't the end, though.




On my second game, I turned left when I was told right, and ended up backstage.  I found myself eventually in some sort of museum with maps of the game and concept sketches.  I tried again and the game was reset by the narrator.  I found an odd subgame where I was pretending to be at home with a mannequin.




I saw a lot of office buildings and the central control room, many times.




I escaped a few times.


I got trapped in a room once, when the narrator decided that he was fed up with my excursions and told me that I had won the game.



I was given a helpful hint on where to go.




And I don't think I've seen it all yet, but it'll have to wait for another day.  I suspect that I shall put this on the TV and show Justine at some point, and maybe she'll want to experiment as well.


I wonder which ending she'll get.

Filed Under: Gaming Diary Tagged With: completed, PC

Fallout 4 – Companions

Posted on 07/12/2015 Written by gospvg



I've put in nearly 60+ hours into the game now & barely touched the main questline, I do however have quite a few companions in Codsworth, Dogmeat, Garvey, Piper, Valentine, Strong & Danse.

I used Codsworth for a while because I liked his sense of humour, did not get on with Garvey because he was giving me too many new settlement quests & accuracy was poor with his laser rifle. Valentine is good but you can't give him any armour to equip, he will only wear his detective outfit. Strong is a Super Mutant & I've not really used him at all. Danse I hate, in fact the Brotherhood of Steel seem like real twats in this game. I've stuck with Piper for now & given her my combat rifle & old combat armour. Also she seems to be built like a Terminator who can survive explosions.

I've moved my home base & all companions to Red Rocket to limit the amount of time I spend on settlements having to deal with settler related issues. I'd rather spend my time exploring the wasteland.

Filed Under: Gaming Diary Tagged With: Fallout Series, Playstation 4

UGVM Rocket League Season 3

Posted on 01/12/2015 Written by gospvg

Season 3
Tuesday 8th December 9pm

Season 2 Results
http://www.gospvg.com/2015/10/ugvm-rocket-league-season-2.html

Players
gos
actionabbas
mo
cooltag
gus
sessile
darren

Format is 3 v 3 in a best of three format (which should take around 15 to 20 mins to play). All I need is the best of three result & not the individual matches scores. The winning team is awarded one point, the team with the most points will win.

Teams
Krazy Khan Krashers - gos, abbas & mo
Claptrap Boys - cooltag, gus & sessile
Keystone Cops - 
Wacky Racers - darren

9:00 Match 1
9:20 Match 2
9:40 Match 3

Filed Under: Gaming Diary Tagged With: Playstation 4, Rocket League

Halo Reach: flying around in space

Posted on 26/11/2015 Written by Xexyz

I am, apparently, a little way through the game, and I restarted halfway through chapter 3.  The difference in gameplay from the first Halo is marked, with increased reliance on team members and communication, and a move to large scale set pieces rather than small-scale battles in corridors from one waypoint to the next.  The world feels a lot more empty and open, and you have a sense of partaking in a massive war rather than an individual battle - as you drive around, you see fighting way off in the distance.


It's not just the scale of the world that feels different, but the detail.  Battlegrounds are strewn with objects, pathways, and debris.  Guns are located all over, and you sort of understand why - the previous battles have been hard.


It's still a Halo game, though, with the need for intelligent tactics to overcome the multitude of enemies.  Invisible Elites and Hunters make the combat fraught and it's best to stay at a distance as much as possible.  This isn't always easy, though, as your team mates have a tendency to barge in and get themselves killed if you're not supporting.

And then suddenly it wasn't a Halo game any more, it was a generic space shooter using Banshee controls.  Having to take to the skies to protect the space station seems a little odd, as surely the military should have a separate air force.  We're meant to be experts in ground combat.  Surely we haven't had that many casualties?




The flying bits were a disappointment.  Aim at the pre-set point and fire; there was no need to judge speed and distance unlike the Banshee battles in other games.  It didn't outstay its welcome though, especially as it transitioned into a segment set on an orbiting ship where I was able to sneak around and hit Elites with swords.  Blew up the ship, ran back to my craft, and I was soon on solid ground.


Lots of things have exploded.


Filed Under: Gaming Diary Tagged With: Xbox 360

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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