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Paper Mario: endless wandering

Posted on 31/12/2024 Written by Xexyz

After beating the Koopa Brothers, there wasn’t an immediate clue where I should be going next. And so I didn’t really go anywhere. I spent half an hour retracing my steps to see what I was missing.

What I was missing, apparently, was that there was a new area opened up to the south of Toad Town. It wasn’t immediately obvious to me since I had been told about the port many days beforehand and I just forgot. I don’t like having to resort to a walkthrough, but unfortunately real life just means I can’t remember offhanded comments from random characters between play sessions.

So, off to the desert now.

Filed Under: Gaming Diary Tagged With: Emulation, Nintendo 64, wii u

Xenoblade Chronicles 2 (Switch)

Posted on 30/12/2024 Written by deKay

So I did go back to it! I was prompted to by a Christmas Present though – I received a (physical) copy of Xenoblade Chronicles 2: Torna -The Golden Country. This is a stand-alone prequel to XC2, but also contains a code for all the additional DLC for XC2, of which there’s rather a lot.

When Xenoblade 2 was originally released, there was a “season pass” type thing going on with DLC drops every so often. Sometimes it’d be in-game items or money, sometimes new sidequests, and sometimes new Blades to find. Additionally, a challenge arena type mode is unlocked, which allows you to gain access – eventually – to Shulk and Fiora from Xenoblade 1 and Elma from, I assume, Xenoblade Chronicles X. These characters act as additional Blades rather than playable party members.

With all this new expanded content, it was time to run round everywhere again, completing more side quests and obtaining all the unique Blades I’d missed as well as tying up some loose ends and getting all my characters up to level 99. With that done, I took the step of changing the difficulty setting to “custom” (another new DLC feature) and tweaking it so that the battles were all over in mere seconds. Then, with another 25-odd hours on the save over and above the main game previously, I went after the end boss again who now could barely scratch me.

Amazing game. But, done. Torna next!

Filed Under: Gaming Diary Tagged With: Diary, switch, xenoblade

Astro Bot (PS5): COMPLETED!

Posted on 28/12/2024 Written by deKay

Super Mario Galaxy 3 is a real love letter to Nintendo games, especially previous Mario titles. There are so many parts lifted from or referencing bits of the earlier games, as well as other Nintendo titles.

You’ve the Mario 64 Bowser boss fights and Tiny-Huge Island, Super Mario Sunshine’s FLUDD and void levels, Super Mario Galaxy’s worlds and “flying into the level” sequences, a replica of Mario Odyssey’s Lake Kingdom, and characters and enemies from across the series like Thwomp and Wriggler make appearances, as well as Mario game features like a ghost house and switch palaces.

Then there’s a whole level based on Link’s Crossbow Training, another which is Donkey Kong 64, a number of Kirby areas and mechanics, and sections where you’re Samus in morph ball form. There are even a few bits of the game which are taken from Splatoon, a power up to make you a character from Arms, some Wii Bowling, and even a bit based on the Donkey Kong tilting game from Nintendoland on the Wii U. The hub world acts like a Pikmin level too. So much Nintendo crammed into one game!

It is glorious and fun, and slightly confusing, as it doesn’t make any sense that as well as all this Nintendo stuff there’s also a level based on the Sony PSP Loco Roco game, a Minecraft level, about seven million collectible Nathan Drakes, each in minutely different clothes, and the aim of the game is to (re)build a PlayStation 5 console. Plus this is Nintendo’s first game on a Sony platform, perhaps as a response to Sony allowing Lego Horizon Adventures on the Switch? Most queer.

Yes, I am being intentionally facetious but in a positive way. Sure, the whole game looks and feels like a Nintendo game, and yes there are so many bits that seem transplanted directly from a Nintendo title, but it’s done really well. It’s the most Nintendo non-Nintendo game I’ve ever played, and that’s high praise.

Really, this is supposed to be a celebration of PlayStation history, but because Sony doesn’t really have any – not like Nintendo does – most of the referenced games and characters you encounter and collect are actually from the likes of Konami, Activision and Sega. Rez, Katamari, Devil May Cry, Persona, Tony Hawk – they all had a presence on a Sony console but they’re not Sony games. There’s a lot of Ape Escape, Horizon and Uncharted here, but nothing like the amount of first party stuff you could get with Nintendo so it has to be beefed up with cross-platform stuff.

Also, I have no affinity with, love for, or fond memories of Sony stuff so all that passes me by anyway.

What’s left is a great Mario game without Mario in it. And that’s OK.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Tiny Toon Adventures: Buster’s Hidden Treasure (Mega Drive): COMPLETED!

Posted on 23/12/2024 Written by deKay

Since I had my Retroflag GPi out for the Mandatory Playing Of Mega-lo-Mania, I thought I’d play something else afterwards. Perusing those Mega Drive games I’d not really played before, but I remember having reasonable reviews, I came across Buster’s Hidden Treasure and gave it a punt.

And you know what? It’s alright actually.

The 8 and 16-bit console eras were drowning in character platformers, and yet none really touched Mario or Sonic. Even the big games like Dynamite Headdy or Rocket Knight couldn’t really compete, and licenced games specifically generally fared badly, especially on the Mega Drive and SNES.

Turns out that this Tiny Toon Adventures game isn’t anywhere near as bad as most similar platformers. Sure, it’s never going to be in anyone’s favourites list, but it manages to get the physics right (have you ever played Bubsy the Bobcat? Oh my) and have some genuinely fun levels and bosses. It’s by the numbers, but does it well. Even if Buster is trying very hard to be Sonic.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro

Mega-lo-Mania (Mega Drive): COMPLETED!

Posted on 23/12/2024 Written by deKay

Once more I was in the mood for some Mega-lo-Mania. I’ve gone into why I love the game before, but I just can’t stop playing it every so often. It is still The Best Game.

This time, I chose Oberon (the camp yellow guy), and when I reached the final level not one but two other gods managed to squirrel away some people for me to fight! Which took about ten seconds as I had loads and they had very few. Ah well.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, mega-lo-mania, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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