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3D Streets of Rage 2 (3DS): COMPLETED!

Posted on 09/08/2015 Written by deKay

tumblr_nstif2bq8c1svmpf2o1_400Streets of Rage 2 was always so much better than Streets of Rage 1 in so many ways. Better graphics, more moves, none of those stupid Blaze clones who are impossible to beat, and so on. It was also easier, but sadly the music isn’t quite as good. Ah well, you can’t have everything.

tumblr_nstieix7hm1svmpf2o1_400I played through it today on the 3DS (in lovely 3D), as Blaze (because Blaze is best and not because you can see her knickers oh who am I kidding of course it’s because you can see her knickers) and completed it faster than I was expecting to. I was certain it was at least two stages longer, but perhaps I was misremembering some levels from the other Streets of Rage games. It has been a while, I suppose.

tumblr_nstiesg0gl1svmpf2o1_400Once completed, the game unlocked “Fists of Death” mode, which I’ve started a playthrough of, as Skate (because Skate is worst). In this mode every enemy takes a single hit. Even bosses. It’s hilarious. I managed to do the first three stages without getting hit myself (I suspected I’d die in a single hit too, but luckily that wasn’t the case).

 

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streets of rage

Princess Nom Nom (PC): COMPLETED!

Posted on 05/08/2015 Written by deKay

nomnom-2015-8-5-12-56-53A really quick one this. You know Cookie Clicker? Well, imagine something like that without the frantic clicking. With a fat… blob that appears to be a princess. And you have to feed her. Feed her enough, and she produces minions from her bellybutton, and these minions can gather food and so produce more minions.

nomnom-2015-8-5-12-58-35Unlock new places to get better food from, produce more minions to collect it all faster and in greater quantity, and make the princess even fatter.

Eventually, she’s satiated and you win. And I won. Yay! If you want to play, it’s free from this site here.

Filed Under: Gaming Diary Tagged With: completed, PC, Post

Never Alone (PS4): COMPLETED!

Posted on 01/08/2015 Written by deKay

Skinner_s_kitchen__t_httpt.coW04WLtjnbtWell that was short. Apparently Never Alone is about three hours long, but I appear to have completed it in little over half that time.

Probably just as well, actually, as after the first 45 minutes of “ooh” and “ahh” over the graphics and the setting and how unusual it all appeared to be, Never Alone quickly became a tedious platformer with bugs and glitches and some rubbish jumps. Relying on the wind to carry you further frustrates as there’s no way of telling exactly how far it’ll take you, often carrying you past the platform you want to land one and into the sea/hole/baddie instead.

Restarts are quick, thankfully, but it’s seemingly random how far you go back. Sometimes it’s a mere couple of steps, other times (like during on of the chase sequences) it’s back 20 or more screens.

5752__52GameChallenge__t_Never_Alone__PS4__httpt.cof0eRI46dRiOften I found it difficult to tell where to go next, either because I’d not “activated” an invisible spirit with my fox chum, or not panned the camera round in a completely different direction to where I’d expect to go, or simply not realised what was solid ground to walk on and what wasn’t. Things were complicated later on when your fox becomes a boy (spoilers, sorry) and the whole way you play changes – for the worse, in my opinion.

Your bolas attack too is overly complicated. You have to hold back in the opposite direction to where you want to hit (which is fine), but then flick it in the direction you want to fling it. I now realise the PS4 stick isn’t ideal for this, and especially during the frantic sections of the game where you’re not given time for a second shot, I feel that just letting go of the stick, or pressing a face button, would have been a better idea.

I sound harsh and it isn’t really a terrible game, it’s just yet another one of those arty games which has a lovely story and fantastic graphical style, but forgets to do something a bit more interesting (and controllable) with the gameplay. As it is, it’s just another slightly annoying platformer.

Anyway, here’s the last hour or so. Spoilers, of course.

Filed Under: Gaming Diary Tagged With: completed, never alone, Post, ps+, PS4, psn

Injustice: Gods Among Us (PS4): COMPLETED!

Posted on 30/07/2015 Written by deKay

Cyborg_is_just_Mega_Man__innit.__t__PS4share_httpt.coxYawU3SQbuWell this was a surprise. The Mortal Kombat series left me cold after UMK3, and although this isn’t technically a Mortal Kombat title, it clearly is a Mortal Kombat game. It’s the same team, it’s a fighting game, it’s a followup to Mortal Kombat vs DC, and it’s even got Scorpion in it. And I enjoyed it.

Man_or_Aquaman.__t__PS4share_httpt.co6XyPVpBgTTThere’s little depth to the fighting, and in many ways the fights just seemed like the gaps between the story in single player mode, but something made me want to keep playing to the end. I liked how you’d flit from character to character as the story progressed too. Perhaps this is how more recent MK games have done things anyway, but it’s way better than the standard “tower of fighters” of old. It forces you to play as roughly half the roster as well, including some I’d never have picked through choice (Aquaman? LOLZ) who turned out better than expected in many cases.

I don’t think I’ll bother with multiplayer (I did try to play online, but I was alone), but the free PS+ rental was well worth  a story mode playthrough.

Filed Under: Gaming Diary Tagged With: Batman, completed, injustice, Post, ps+, PS4, psn

UGVM Rocket League – Season 1 – Results

Posted on 30/07/2015 Written by gospvg


UGVM Rocket League Season 1 (PS4)


INFO
 
Teams of 3 players in 3v3 matches 
Each team will play 3 matches against another team
Team captains (first player in team) to screenshot results


TEAMS
Team 1 - Krazy Khan Krashers (gos, abbas & mo)

Team 2 - Lost Claptrap Boys (cooltag, gus & sessile)

Team 3 - Keystone Cops (zo, gunthergloop & hakk)

Team 4 - Wacky Racers (HarpingOn, Skim & Darren)


SCHEDULE
Tuesday 6th October 8pm or matches to be organised by team captains.

Match 1 - Team 1 vs Team 2 (Team 1 Won 3-0)
Match 2 - Team 3 vs Team 4 (Team 4 Won 5-1)


Match 3 - Team 1 vs Team 3 (Team 1 Won 3-1)
Match 4 - Team 2 vs Team 4 (Team 4 Won 5-2)

Match 5 - Team 1 vs Team 4 (Team 1 Won 4-3 in overtime)
Match 6 - Team 2 vs Team 3 (Team 3 Won 5-1)

2 Points per win, all matches go to sudden death if needed.
If any two teams at the end have the same points then a final match will be played to decide the Season 1 winner.

The Season 1 winners are Team 1 Krazy Khan Krashers.


Season 2 Tuesday 27th October 9pm

Filed Under: Gaming Diary Tagged With: Playstation 4, Rocket League, UGVM

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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