Street Fighter II Champion Edition (PSP): COMPLETED!
Another game from that Capcom Classics compilation I bought a while ago, although infinitely better than the terrible Exed Exes. But then, most things are.
Usually, when I play Street Fighter games, I pick Kenneth. He’s the best, of course, and his blond locks are far more enticing and suggest he’s far more fun than boring Ryu. I mean, Kenneth drives fast cars and loves the odd drink, but Ryu spends his evenings meditating on the floor of his bedroom while his parents wonder what’s wrong with their special little boy. Kenneth, man.
But this time, I chose Boring Ryu. I’m not sure why.
What a struggle. Sure, I’ve never been the best Street Fighter player. I’ve only clocked it a couple of times in the arcade, and tend to only beat those players who haven’t really played fighting games before, but this… this was hard. I must point out that the Vita’s analogue stick (yes, I was playing the arcade game included in a PSP game pack on a Vita) is useless for Street Fighter. And the d-pad is terrible for dragon punches. In effect, I was playing with one hand behind my back.
Which is why Chun Li beat me 18 times straight.
And Zangief gave me Zangrief 12 times.
And Bison double perfected me 5 times before I even got a single hit in.
But! Eventually, I prevailed, and Boring Ryu walked off into the sunset, heading home for a glass of milk and a digestive biscuit, while Kenneth and his bevy of ladies partied at Spearmint Rhino for the entire weekend. Oh Ryu.
Rain (PS3): COMPLETED!
I started this just before my PS4 arrived, but went back to it today to finish it off. It’s reasonably short, and plays a lot like Ico or Papo & Yo, with some puzzles and a bit of platforming.
The “thing” is that the boy you control is invisible, and can only be seen when the never ending rain is landing on him. Under shelter, he’s hidden from both baddies and you (as in the player) – step out into the rain and his water soaked outline appears. The same is true of most of the baddies as well, and splashing through muddy puddles can reveal you even when hidden – until you take a bath or a swim to wash the mud off.
It’s quite a clever idea, modifying a standard hide-and-seek mechanic seen so many times before, but making the character you’re controlling so difficult to see (even when technically visible) can make things frustrating. Even more so when you’re finally joined by an equally invisible girl – frequently I forgot which one I was controlling and ran the wrong way. Not great when you’re being pursued by The Unknown, a bizarre giant creature who seems intent on killing both of your for reasons, well, unknown.
I sort of enjoyed Rain, but I was glad it came to an end when it did. It looks great, with all the apparently 1950s French streets you roam, and the classical music soundtrack is fantastically haunting, but I think it exhausted its ideas just before the game finished. Well worth the free rental, though!
Oddworld: New ‘n’ Tasty! (PS4): COMPLETED!
Back in the day, I did play Abe’s Oddysee quite a bit, but it was so difficult and so frustrating. I don’t think I ever even got out of the factory – I certainly never completed it.
With a free PS+ rental, and promises it was now easier to control, easier to play, and had quicksaves, I thought I’d give it another try. And I completed it this time!
Sadly, I got the bad ending due to not rescuing enough Mudokons. I don’t think I’d let all that many die, and I don’t recall leaving many behind, so I can only assume I missed a load of rooms somewhere. Of the 299 available to rescue, I think I managed 83. Not enough to survive the mincer at the end of the game. Bah.
Good as the game was, I really don’t think I can be bothered playing it again to try for the good ending. I’ve too many other things to play!
Fallout Shelter – Nuka Cola Factory
Finally made it to 100 dwellers & built a Nuka Cola Factory, annoyingly you need high endurance to work in the factory so I have sent off four dwellers to the training room & only have two working in the factory at the moment. Not much else to do now except upgrade the existing rooms & increase the number of dwellers in the vault, game could really do with an update.
- « Previous Page
- 1
- …
- 266
- 267
- 268
- 269
- 270
- …
- 453
- Next Page »