One of my better missions below where I managed to moved the Defcon from 2 to 5.
New Game – CounterSpy
One of my better missions below where I managed to moved the Defcon from 2 to 5.
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Posted on Written by gospvg
Posted on Written by gospvg
Posted on Written by deKay
Look, there’s not lots to write about this that I’ve not written before. Super Mario 64 is one of the best games ever made, on any system, ever. That’s just a fact, and playing it through again did nothing to dissuade me. Of course, I’m still not sure if Super Mario 64 is better than New Super Mario Bros U, or if it’s the other way round, but I can be sure the two of them are at positions 2 and 3 in The Best Games Ever.
The Wii U Virtual Console version is barely different to the Wii Virtual Console and the N64 original, but the graphics seem a little sharper (probably only because it’s now HDMI rather than any changes Nintendo have made) and of course the buttons have moved on the Wii U Gamepad. I moved A and B to B and Y though, so it’s more like an N64 pad, and didn’t have any issues – it feels just the same as it did before.
One addition is the availability of save states, which was useful as I didn’t need to pause the game for hours if I needed to do something else. Oh, and you can take screenshots now, obviously.
Is it just me, or is the game now significantly easier, though? In particular, on previous playthroughs, I’m sure I struggled on at least one of the Bowser levels and getting 100 coins on Rainbow Ride in the past, but no such issues this time. In fact, I’ve had very few deaths at all, all things considered. Maybe I’m just a lot better than I thought. Yes. That’s bound to be it.
Even after nigh on 20 years, Mario 64 is still gorgeous to look at, listen to (the tunes are probably more memorable that pretty much any Mario game since – or any game since, perhaps) and play. The controls are slick, Mario leaps and flips and dives in a fluid way no other game, not even later Marios, has ever managed. It’s an utter joy from start to finish.
Posted on Written by gospvg
Posted on Written by deKay
A black and white puzzle platform game for under a fiver on the eShop by the people that made Pokemans? That can’t be good, surely?
Until I saw a video of it, and there was something about the simple style that piqued my interest. The way you solved the puzzles, by making boxes that link together, seemed unique. On paper, it sounds like Sokoban (Irritating and Unnecessary Gaming Cliché #2), but it’s really totally different.
Your little box, Box Boy, can produce a number of boxes that are joined together. How many he makes varies by level, but he can create stairs, bridges, hooks and so on from them. He uses these boxes to get across gaps, up ledges, over hazards, push switches, hold back danger, and so on, in many, many different ways.
What’s really clever about the game is that every world (with about 7 levels in each, with each level containing a few separate puzzles) a new element is introduced, and then binned until the final worlds. For example, “sticky” pads on walls that you or your boxes hang from, or platforms that vanish when you stand on them, or conveyor belts. They’re all added to the game, used a few times, then thrown away and replaced with something else. It keeps the game fresh and varied from start to finish.
Of course, the final few worlds (and some of the bonus worlds you unlock after completing the game) mix them up and put several of these mechanics together, some in new ways.
I’ve completed all of the normal levels, and all of the first batch of bonus levels (three worlds worth), and unlocked another two bonus worlds. There’s also a challenge mode and a time attack mode, which I’ve briefly looked at but not really dipped into yet, so there’s still a lot to be done.