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Mighty Gunvolt (3DS): COMPLETED!

Posted on 03/04/2015 Written by deKay

tumblr_nm78trnfvm1svmpf2o1_400Since I’ve recently become a fan of Mega Man games, I have been looking forward to the release of the 3DS game Azure Striker Gunvolt. It’s supposedly a spiritual successor to Mega Man. What’s even more interesting is that an 8-bit style version of it, Mighty Gunvolt, came free. I was looking forward to that even more.

And here it is, and 40 minutes later, there it was. Completed.

tumblr_nm78tx47cb1svmpf2o1_400OK, so it’s short and pretty easy. But so much fun! There’s more left to do, such as replay it with the other two characters, each with their own moves. There’s also some DLC in the form of more stages. It’s not expensive, but locking away some of the game that was given away for free, behind a paywall stinks a bit.

tumblr_nme2v51lrt1svmpf2o1_400Still, what’s there for free was enjoyable and the bosses were great and it certainly feels a bit like Mega Man. Without the crouch slide or Mega Buster charge attack. Clearly I’m missing some sort of move like the slide, as there are a load of things I’ve been unable to reach. Maybe you can with the other characters?

Anyway, onto Azure Striker Gunvolt now!

Filed Under: Gaming Diary Tagged With: 3ds, completed, gunvolt, Post

Castlevania: Spectral Interlude (Spectrum): COMPLETED!

Posted on 31/03/2015 Written by deKay

cvsi-1That’s right, folks – I’ve completed a Spectrum game. But not a Spectrum game from 30 years ago – one from last year. Or this year. It’s new, anyway.

And it’s also really good. A new Castlevania game (a fan one, not a Konami one) that manages to fit into the Castlevania canon, with astounding graphics and sound considering the hardware it’s on. And it’s a full adventure experience too, like Castlevania II was on the NES, which abilities you gain from bosses giving you access to new areas of the map.

cvsi-2I’d forgotten how responsive the controls on Speccy games could be. All too often there was some vagueness and input lag, but here it’s perfect – and it needs to be for some of the later sections where you have to be pixel perfect and make use of your double-jump or warp abilities. Or both.

Like all good Castlevania games, Spectral Interlude is a bit of a challenge. OK, it’s a lot of a challenge. Nigh on impossible, in fact. Thankfully, I was playing on an emulator, so I could make use of save states. This was probably just as well as it’s a big game too, and took me several hours to finish.

Screen_Shot_2015-03-31_at_18.37.39An utterly superb game. Please don’t ignore it because it’s for such an old system, as it stands up really well today despite the limitations. Not that you’ll even see any limitations, really, aside from the usual colour clash. Go and download a copy here.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Post, retro, speccy

Lego Batman 3: Beyond Gotham (Wii U): COMPLETED!

Posted on 30/03/2015 Written by deKay

Gold_toiletYou know pretty much what to expect with a Lego game. You know there’s a series of levels with fixed characters and loads of secrets you can’t get see or access, some sort of hub world with more secrets you can’t see or access, a lot of silliness, and approximately two thirds of the game locked off until you’ve finished the story.

Then it’s back to the earlier levels with new characters and abilities you didn’t have previously to attempt Free Play mode in order to find some of those secrets and unlock even more characters and abilities, mopping up minikits and red and gold bricks along the way. Usually a third run of the game is then necessary too.

Check_out_Daft_Punk_s_new_single_if_you_get_the_chance._Sound_of_the_summer.Lego Batman 3 doesn’t deviate from these blueprints set out in so many previous Lego titles. It refines them, modifies them, expands on them, but the structure is ultimately the same. You’d think, after playing what must be almost a thousand Lego games, I’d be bored of the formula and seen everything Travellers Tales have to offer, but no – they keep coming up with more addictive and playable titles.

Green_Loontern_The main improvement over Lego Batman 2 is the massively increased roster of characters. Even in Story Mode, you get to play as most of the Justice League (but not Hawkman – there’s a running joke about him being trapped under the Hall of Justice), a pile of villains, several Lanterns of assorted colours, and more. Once you start unlocking more characters, you realise there are hundreds of them, including Daffy Duck as the Green Loontern, 60s Batman TV series characters, and even Kevin Smith. Travellers Tales have also fixed one of the main complaints with previous Lego Batman titles – cycling through all the various suits for the characters. Now, most of the time, standing where the suit is needed and pressing A will swap you to the correct costume automatically – very useful!

Gold_toiletSadly, the open world of Gotham City is absent, replaced with several small hubs: the Batcave, the Hall of Justice, the Watchtower, some Lantern homeworlds, the Moon, and so on. Although there’s a lot to do, probably as much as in Gotham overall, it’s not as impressive. I realise they couldn’t just stick Gotham in there again, but why not Metropolis or Coast City? The latter especially makes sense given the Green Lantern-focussed story.

Oh yes! The story! At the end of Batman 2, Brainiac was en-route to Earth, and in Batman 3 he nears it and starts turning cities into bottle cities and then shrinks the entire planet. Several of the early levels are then set in these cities which as well as being shrunk, are entirely constructed from Lego (which is borrowed from The Lego Movie The Game of The Lego Movie: Lego The Movie Lego Game). Brainiac has used the combined power of all seven coloured Power Batteries to do this, and it’s up to The Justice League, who, teaming up with DCs Most Wanted Villains (And Cheetah), have to reverse the damage and defeat Brainiac.

Lego_Batman_60s_TV_series_set_As always, the game is filled with humour. The dialogue is funny, and a lot of the “background action” with other characters doing stuff while you’re supposed to be paying attention to the foreground action is not to be missed. There are loads of nice touches that make you chuckle too, for example the character select screen. Hover over Batman and you can hear him singing “Nanananananananana Batman!”, but do the same over other characters and…  “Nanananananananana Plastic Man!” and “Nanananananananana Cheetah!”. Every level also has an Adam West minifigure that needs rescuing, with plenty of cheesy puns and one-liners from him (the actual Adam West providing the voice too) as he awaits your assistance.

Some_days_you_just_can_t_get_rid_of_a_bomb_The best bit is a bonus level accessed from the trophy room in the Batcave. There’s a Lego set of Bruce Wayne’s manor office from the 60s TV show, complete with bust you punch to reveal batpoles behind – just like in the series. Pop down the poles and you’re suddenly in a Lego episode of Batman from that era, complete with comic book cut scenes and biffs and zonks as you fight. Adam West narrates the short plot, and most of the TV series baddies make an appearance. Even The Joker has badly applied white make-up over the top of a barely hidden moustache – just like Cesar Romaro did, famously because he refused to shave it off for the part. Batman and run around carrying a bomb, as a callback to the film of the series, and naturally, the level ends in a dance number. Of course.

The_RiddlerThere’s a lot to like in the game, and although it has the usual Lego game bugs (I broke one scripted sequence, and I managed to get stuck behind scenery twice), it’s definitely one of the best of the series. I’ve completed about 30% of it so far, but have barely touched Free Play mode, so I’ll be a while yet!

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

Shadow of Mordor – Branding the Warchiefs

Posted on 30/03/2015 Written by gospvg

It's been a while since my last post on Shadow of Mordor, after defeating The Hammer the games takes you to a new location 'Sea of Nurn' which gives you another new map to explore & mission to complete.

Nurn is a nice lush land with lots of greenery to enjoy, you meet Lithariel who asks for your help in saving her mother. You also meet a Torvin a dwarf hunter who has some enjoyable hunting missions.

The main campaign mission is more difficult in that you have to brand (this is an ability that lets you control your enemy) all the five warchiefs. This has taken me quite a while because the warchiefs & various captains you meet are far more tougher & challenging.

I think I am near the end game jut want to finish off the Lithariel missions before I take on the next campaign mission.

Filed Under: Gaming Diary Tagged With: Playstation 4, Shadow Of Mordor

iOS Catch Up – Words on Tour, Pocket Mine 2 & Motorsport Manager

Posted on 30/03/2015 Written by gospvg

An update on iOS gaming, I have completed the Tokyo level on Words of Tour & have now arrived in San Francisco.

San Francisco introduces a new timer tile which has a countdown & you have to play these tiles before the counter runs out.

This makes the levels far more difficult especially when trying to get three stars.

I've also started a couple of new games over the past couple of weeks in Pocket Mine 2 & Motorsport Manager.

Pocket Mine 2 follows on from the first game with a new adventure mode that takes you travelling to new locations in search of new loot & cards. It's the same old gameplay but ok for the odd five minute of gaming.

Motorsport Manager I purchased quite a while ago but never got round to playing you manage a motor racing team & compete in various championships whilst upgrading your car, infrastructure & managing your engineers, drivers, sponsors & fans.

I've won the British & Australian championships & currently trying to finish mid table in the Euro championship, this is proving more difficult because I have now moved up a to the next tier of racing so the other teams have far better cars, drivers & infrastructure. It's going to take me a few seasons before I can challenge for the title.


I'm still also playing the usuall turn based affairs & just started playing Fluxx with Abbas yesterday evening who very quickly figured out the game and started winning.




Filed Under: Gaming Diary Tagged With: Motorsport Manager, Pocket Mine, Words on Tour

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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