Having got further than ever before in Populous the Beginning (including a couple more levels after I posted previously), I find myself strangely unwilling to finish the game. After the last level I played there was a cutscene which showed my shaman becoming a god and passing the mask on; the last level feels like it may be very different to the rest, and after so many years I don’t know if I want it to end. And so rather than play that, I went back to the original game, with my standard tactic of raising the land a few levels higher than my opponent, and then waiting until I could flood them and destroy the majority of their followers.
And it mostly worked.
I remember that on the Mega Drive I had a sheet of paper on which I wrote down level codes. One of the clever things about Populous was that, while there were 500 levels defined, you didn’t have to play them all on the way to the end. Instead, depending on how you did you would skip over several levels at a time. This also meant that two games, starting from GENESIS, would usually be different, and the tactics you needed to deploy would vary as well.
And so this time I found my standard tactics didn’t work so well on a few early levels. First, there were some mountainous levels where my opponent naturally built high themselves, so the floods didn’t destroy all their settlements. Second, there were some levels where my opponent also had the flood ability – in one case that was their only power – which again meant they were loath to settle too low (although there was one occasion when the enemy had exclusively built on the lowest level, and then used flood, almost wiping themselves out and not me). Third, there were a couple of levels where I didn’t have the flood power either, and so I had to use other abilities to overrun the enemy; mainly through the use of powerful knights.





Reacting to events makes the game interesting, including repairing settlements after swamps have been cast, building around volcanoes, and watching the random rock monster or witch generate a straight line of stones or vegetation straight through both factions. But building high is still key, except on those levels where nobody can flood or use earthquakes …





















