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Lost Cities – 100 Games

Posted on 19/08/2014 Written by gospvg

Lost Cities is quickly becoming my most played iOS game, a very quick & easy game to learn but difficult to master.

I've enjoyed 100 games against Carl "The Board Game Geek" winning 66 games. I broke the 100 game barrier against Luffers a couple of months ago. I've now racked up nearly 500 online game wins.

Filed Under: Gaming Diary Tagged With: iOS, Lost Cities

Assassin’s Creed IV: Black Flag (Wii U)

Posted on 18/08/2014 Written by deKay

PieratsAssassin’s Creed III was a disappointment. After the great previous three games (especially Brotherhood), Ubisoft seemed to throw all the fun out of the game and fill it with useless and tedious sidequests. You can see it started a little in Revelations with the ill-advised Tower Defence bits, but aside from one single mission it was entirely optional and avoidable, but III was filled to the brim with nothing I wanted to play. Naval battles. Ship upgrades. Homestead improvements. Yes, I know ACII had the Monteriggioni stuff where you improved the region, but you did that with money – not hunting and trading and zzzzzz.

The actual previous-game style Assassin’ing in III was great. Stalking your mark, taking out guards from cover, all that sort of thing. It’s just a shame that wasn’t what most of the game involved. I also wasn’t a fan of the tree climbing – I much prefer cities and rooftops. If it wasn’t for the story (as in, the “modern day” story), I don’t think I’d have bothered with Black Flag.

I_can_see_my_house_from_here_You see, the problem with Black Flag, before you’ve played it and if you didn’t like the bits of ACIII that I didn’t like, is that looks like it’s more of the same. More boats. More trees. Less actually being an Assassin and doing actual assassin tasks. It’s not Assassin’s Creed: It’s Pirates of the Caribbean With A Hood On.

Thankfully, I was wrong.

So_it_s_raiding_tombs_you_ll_be_doing_now__is_itNot on everything. Oh no. Firstly, there is a lot of boating. Boat here. Boat there. Cannon that boat. Boat over to that fort and cannon that fort. Drive your boat between some rocks. Board other boats. Salvage cargo in your boat. Steal a boat. Upgrade your boat. BOAT. BOAT. BOAT.

Climb a tree. Hide in a tree. Use a tree as cover. Run along tree branches. Hunt animals. Stab crocodiles. AIR ASSASSINATE AN OCELOT. Gah.

Mancomb_Seepgood__I_bet_he_fights_like_a_goat.Even worse, is how most of these tasks aren’t even optional. At least in III you had very few boat bits unless you’re an idiot and wanted more. Once you’d done the hunting animals tutorial, you could ignore it forever more. In Black Flag, you need to hunt to improve your stats. You have to boat everywhere in order to get around the world. You can’t avoid it.

So why is it that I’m enjoying the game so much compared to ACIII? Because the actual Assassin’ing sections are excellent. For the most part, they’re in towns with rooftops and alleys and although there are tree and forest sections, they’re infrequent or part of the towns themselves. Havana even feels a lot like Constantinople, just with more palm trees and a larger Jamaican population.

Toilets_everywhere.The plot has been good so far too. Both the Kenway time period stuff, with him wanting to make his fortune but then being a bad boy pirate and now is slowly coming round to being a good boy Assassin, and also the modern era with John the IT guy in Abstergo Entertainment’s offices. And the toilets. Very impressive toilets. I spent a long time looking at the toilets, for some reason.

Welcome_to_the_jungleIn fact, even the boat bits aren’t really all that bad. As boat bits go, they’re probably just about the best boat bits in any video game. My issue is more to do with I don’t want them cluttering up my Assassin’s Creed game, interspersing all the fun bits with boat bits. They’ve made an effort to integrate them a bit with proper AC gameplay, in that when you disable a boat or a fort you then get off your boat and take it down on foot, but still. Boats.

All these thoughts are, however, subject to change. I’ve played for about 12 hours or so, and reached the bit in the main story where James Kidd’s second revelation occurs (that is to say, I’m in Kingston and am looking for the Sage).

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, wii u

Going Around: completed!

Posted on 18/08/2014 Written by Xexyz

An amusing little game in which you have to get Ann Scantlebury out of the house in the morning, having found her Oyster card, keys and mobile, and with news for the One Life Left radio show all typed and ready to go.  You need to do this within an hour (which is probably about 6 minutes of real time).



The only issue was drying out the mobile, which didn't seem to respond properly when I clicked on the correct item.  I spent ages wondering around the rest of the house before it actually let me use the item properly.

7/10.

Filed Under: Gaming Diary Tagged With: completed, PC

Ico: sit on top of the world

Posted on 18/08/2014 Written by Xexyz

I had left the game at the start of a trolley system, which I negotiated first thing to leave me high up on a ledge with Yorda - sofas are left in the oddest places.  I used a crane to move us both down to the top of another tower, then explored a room with a few high walkways and handy window ledges which I was able to use to clamber up and knock down the chandelier ... after half an hour of trying to work out what to do, that is.  A handy cutscene showed me the remaining support for the bridge, and when I rand down to it I happened to pass by some bombs.

It takes me a long time to progress in this game, not just because there are extended periods between play sessions but also because there is very little signposted.  The combination of the two means that I forget that I can call Yorda to jump over large gaps, for example, and then spend ages trying to work out how to move the crate over to the start of the ledge.  I spent ages fighting the shadows on the ramp before accidentally getting Yorda to the bottom and her killing them all using the shining door.  The same thing happened outside - I'm sure that previously I've had to kill all the shadows before progressing.

Anyway, I made my way to the main gate, only to see it shutting in front of me and Yorda's mum telling me to leave her daughter alone.  She seemed a bit evil.

I'm going to try to play thing more often than once every two months.  It's a fantastic game and I really want to complete it ...

Filed Under: Gaming Diary Tagged With: Playstation 3

Mega Man (Wii U): COMPLETED

Posted on 17/08/2014 Written by deKay

tumblr_nagvq6todj1svmpf2o1_1280 When I downloaded Mega Man X the other week, I didn’t really anticipate playing any of the older Mega Man games. I sort of intended to play X, and, if I liked it, to pick up X2 and play that.

Capcom clearly anticipated this and in their recent sale (all the NES Mega Man games on the Wii U Virtual Console are half price) failed to drop the price of X2. This forced me to pick up the original Mega Man, and, just in case I liked it, Mega Man 2 as well. I nearly got all six, but that would have been silly.

Gutsman_s_weapon_literally_does_nothing.I’m now probably going to get the rest of the six before they put the price back up.

As previously mentioned, the NES Mega Man games mostly passed me by, and it was only Mega Man 9 and 10 that I actually put any time into (and completed). Until now.

First impressions were as I expected. It’s the same as Mega Man X only without the ability to dash, no charged shots, no passwords,  six rather than eight bosses, very little story exposition, and (obviously) poorer graphics. It’s the same damn game, in other words. Which is fine, actually. If it ain’t broke clearly worked for the series.

How_do_I_get_thisIn advance of playing, given the difficulties I had in X, I looked up the “correct” order for doing the bosses. This meant every (main robot) boss was easy, aside from the guy I was supposed to use Gutsman’s power for (Cutman, I think), and at that point Gutsman’s power appeared to do nothing at all. It was only later in the game I found he could pick up and throw blocks, so I had to beat Cutman “normally”. Thankfully he was easy.

Also like X, the final stage was split into a few sections, with a SuckySuck(TM) bit near the end (Boss Rush, if you didn’t know) before a two part final boss.

tumblr_nagvpfwy8l1svmpf2o1_1280The game was pretty short, taking maybe 90 minutes in total, but very difficult. In particular, some of the horrid appearing-and-disappearing block platforming sections (also in Mega Man 9) and a moving platform on a rail which “flips down” to drop you off, were especially swear-worthy. Those jumping robots on a single leg which appeared before most of the boss fights were a pain too.

Now onto Mega Man 2, I suppose!

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

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