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Pikmin 2: a veritable army by day 18

Posted on 28/04/2014 Written by Xexyz

After finding the yellow pikmin, I spent a couple of in-game days building up the numbers to around 150, before exploring the Awakening Wood and finding electrified gates that I could now break down.  Some of these led me to the blue pikmin, meaning that I now have some of each type.  I've also ventured back into the White Flower Garden, so I have 15 white pikmin and 18 purple pikmin in the rockets - but the white pikmin came at a cost, since I lost around 30 reds in the fight at the end of the cave.


The blue pikmin are extremely useful in gaining access to new areas.  Annoyingly, I've rolled out a few bridges over water which other pikmin don't seem to be too keen on keeping to - I've lost a fair few yellows and reds (and a couple of purples) when they've decided that walking on the bridge was far too sensible and they wanted to skirt around the outside into the river instead.  Survival of the fittest.

Filed Under: Gaming Diary Tagged With: Wii

Nintendo Pocket Football Club (3DS)

Posted on 28/04/2014 Written by deKay

tumblr_n4ci3vdlc81svmpf2o1_400Those of you who know me are well aware of my level of love for football. The world’s most popular sport. The beautiful game. It’s all rubbish, innit. 22 overhairdressed pansies kicking a bit of pig around for 90 long minutes. Have you seen Robbie Savage? Good lord.

My forays into football games have been short and infrequent. I’ve booted a ball about variously over the years in PES and FIFA and so on, but nothing has ever held my attention since Sensible Soccer. And not even the XBLA remake – the original, on the Amiga, in the early 90s.

tumblr_n4akdjffz01svmpf2o1_400I did once get slightly addicted to a football manager game, which may or may not have been Football Manager (not the Kevin Toms seminal classic for the Spectrum), but that’s it. Until now.

Some months ago, perhaps years, Nintendo released shots of Calciobit. A 3DS update to a GBA game of the same name that I’d never heard of. It looked a lot like Sensible Soccer, but it appeared to be a management simulation. Interest pique++, but the chances of it ever appearing outside of Japan were slim to none, and so I was disappointed. Disappointed about a football game that might not come out in the UK. I’ve changed, man.

Then some astounding news – Nintendo were translating it and punting it onto the eShop as Nintendo Pocket Football Club. And I was there, virtually queuing up for a Day One purchase. That was about 10 days ago. I’ve sunk over 30 hours in already. Hooked.

tumblr_n46khijjaa1svmpf2o1_400Things started out badly. My squad simply couldn’t play. I lost almost every game in the bottom league for the first half of the season and although I’d then figured out how best to obtain and use training cards (protip: play online lots) it was by then too late and I finished in 3rd place. My first, and only, Cup match ended with my pink boys (home strip is rainbow, away is pink, because reasons) suffering 7-0 loss which I couldn’t bear to watch after five minutes. Shambles.

Thankfully, my second season following an intensive summer of training couldn’t have been more different. Just five matches in and I’m top of the table with a 5 point buffer. The problem I have now, though, is I’m overworking my best players. I’ve had Jaimie – my star striker – injured twice already due to playing him hard, and I’ve been needing to introduce fallow weeks in the schedule to stave off player-death. Frustrating when all I want to do is train them and train them and train them.

Pansies.

Oh, and if you want to see my stats, click here.

Filed Under: Gaming Diary Tagged With: 3ds, pocket football club, Post

New Game – Mass Effect 3

Posted on 28/04/2014 Written by gospvg

Yes I have Knack & Dishonored to still complete but I have forgotten the story, button control & what I was doing in both of these games. Also I really wanted to start playing Mass Effect 3 instead.

I imported my 45 Hour ME2 character to receive bonus credits & level stats to upgrade some skills.

The Reapers have arrived & Earth is under attack. Ashley has had plastic surgery & arrives in time with the Normandy to save you. A quick trip to Mars reveals a Prothean weapon that could be useful against the Reapers but alas Cerberus possibly also have the data. Ashley also gets her butt kicked & ends up in the Citadel hospital. Whilst I walk around trying to convince the citadel politicians to get take the threat seriously & support Earth.

A few subtle changes to the interfaces with a quick save on the back button but otherwise it is the same control method. The map screen is now slightly easier telling you where characters are located. I have not noticed any other differences.

After the brief tour of the Citadel I'm on a mission to save a turian primarch.
Rumours about ME Trilogy inbound for PS4/XB1, wish the developers would focus on releasing new games rather than releasing previous gen games with a fresh lick of paint.

Filed Under: Gaming Diary Tagged With: Mass Effect, Xbox 360

Disco Zoo – Diamonds are forever & Funky Bus

Posted on 27/04/2014 Written by gospvg

Animals are forever
(Forever, forever)
Dance with your animals if you feel the vibe
Animals are forever
(Forever, forever, forever)
The Zoo is still alive every time I rhyme
Forever ever, forever ever
Ever ever, ever ever, ever ever, ever ever, ever ever

Close your eyes and imagine, feel the magic
Disco Zoo on acid
Seen through Specsaver glasses
And I've realized that I've arrived 'cuz

Animals are forever
(Forever, forever)
Dance with your animals if you feel the vibe
Animals are forever
(Forever, forever, forever)
The Zoo is still alive every time I rhyme.
Forever ever, forever ever
Ever ever, ever ever, ever ever, ever ever, ever ever

Gotta make a move to a
Zoo that's right for me
Disco to keep me movin'
Keep me groovin' with some energy

Well, I talk about it
Talk about it
Talk about it
Talk about it
Talk about, Talk about
Talk about Disco

Gotta move on
Gotta move on
Gotta move on

Won't you ride on my
Funky Bus
Won't you ride on my
Funky Bus
Won't you ride on my
Funky Bus
Won't you ride on my
Funky Bus

Filed Under: Gaming Diary Tagged With: Disco Zoo, iOS

Earthbound (Wii U): COMPLETED!

Posted on 26/04/2014 Written by deKay

tumblr_n4nk6botmw1svmpf2o1_1280It took around 30 hours, and there was a break of about eight months between the first six and remaining 24 hours, but finally, Giygas has been defeated, Ness has saved the universe, and everything is perfect and wonderful again.

Which is lovely, and the game was utterly superb, but there’s a darkness there. Behind all the sunshine and happy box of Crayola, I realised that this Giygas wasn’t just the end of game boss. He wasn’t only the terror from the past set to destroy everyone and everything. There was something more. Spoilers follow.

tumblr_n474mqtdhw1svmpf2o1_1280The main task in Earthbound is to reach eight “Your Sanctuary” locations across the game world. Most are at the end of some sort of dungeon, and can only be accessed by defeating a boss at the end of each dungeon. When entering each Sanctuary, as well as your party getting healed and having their PP fully restored, Ness records a sound from the Sanctuary with his sound stone. This triggers vague memories for him too, from when he was a young boy, a baby, and even before then. This is quite sweet, until you make the connection to Giygas that I did.

The_boy_in_the_striped_pajamasIt is hinted multiple times that Giygas only exists because of Ness. In fact, it could well be interpreted that Giygas is Ness, or more likely, the evil part of his psyche manifest as a world destroying demon who lives in the past. From the Sanctuary memories, things that Pokey (who starts off as your bullying neighbour but ends up as Giygas’ powerful henchman) says, and the spoilers given to you when you drink the dodgy coffee provided by Mr Saturn and the little green thingies all reveal a little about how Giygas came to be. Ness’ mum says some pretty odd things too.

Then there’s the point where you reach Giygas itself. Some more exposition from Pokey, and your face appearing in Giygas’s “eye”. The way the final path to the end boss seems to be inside a living being.

This all points to one explanation, which I can scarcely believe I’m writing.

Ness’ mother is also Giygas’ mother, and Ness has travelled back in time to go inside his own mother’s womb to destroy Giygas.

It sounds horrific, and bonkers, but if you’ve played the game and paid attention, it all makes perfect sense. I’m less convinced about some of the specifics about exactly who or what Giygas is, whether Ness’ evil twin, a manifestation of his evil side as I’ve mentioned, or something else – Ness from another dimension, perhaps. It isn’t clear.

Pokey says something about how he was friends with Giygas, and in another conversation it is mentioned that even though Pokey bullied Ness, perhaps it was only so that Ness played with him. Perhaps this is why – because Giygas is the friend Ness could not, or would not be, but was still Ness in a way.

Even one of Giygas’ forms resembles a foetus. I told you it was dark.

What__earthboundBut that’s the story. “Just” the story, if you like. It’s not the game. 99% of the time spent playing it had little bearing on this dark side of things, and in a way that only makes the dark darker.  Thankfully, the rest was all very enjoyable. The fights were mostly fun and not frustrating. Unlike many JRPGs (which this is, no matter what your eyes tell you), especially those from this era, there’s no grinding. Defeating feeble enemies is done instantly without even entering a battle, and dungeons (not that most of them look like dungeons) aren’t huge complicated mazes where you need a pencil and a stolen school maths exercise book to get through as unscathed as possible.

tumblr_n4nk3tjxte1svmpf2o1_1280Everything is done to please the player, streamlining where possible (for example, you’re told who can use new weapons and armour, and if its better than the current kit, before you buy, and you can equip it when you purchase and instantly sell what it replaces), and introducing a teleport power that allows you to warp to pretty much anywhere in the entire world instead of tedious backtracking.

It was a pleasure to play from start to finish, but it was only a few hours after it has finished that I realised the real tale behind the game. If you’ve played it and come to the same, or different, realisation as I did, I’d love to know.

Filed Under: Gaming Diary Tagged With: completed, Earthbound, Post, wii u

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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