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Wipeout 2048: hitting the sides

Posted on 20/01/2014 Written by Xexyz

This is a stunning game, with possibly too much going on at a time for me to cope with.  I've only completed a few events so far, with slow ships and easy opponents, but I'm finding it tricky to keep on the track without hitting the sides.  It doesn't help that I can't remember which button the airbrake is on; I keep expecting there to be two different triggers, and then my finger waves in mid-air while my ship hits the wall.

I still feel that it's not as good as Wipeout 3 Special Edition, but that's likely nostalgia talking.

Filed Under: Gaming Diary Tagged With: PS Vita

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 19/01/2014 Written by deKay

zeldaicepalaceThis is slow going. Not that slow going is a problem, and it’s actually mostly my “fault” as I keep getting sidetracked looking for treasure and stuff – only to be disappointed that I don’t have the Titan’s Mitt to pick up big rocks. Well, sorted that by getting the mitt from the Desert Palace. Now (I think!) I can reach everywhere, as I’ve all the weapons too.

But I’m ahead of myself. Before the Desert Palace (which, like in Link to the Past, was “split” into several sections inside and outside the dungeon – and in this game split across both Hyrule and Lorule) I completed the Ice Palace. It wasn’t hard, but was substantially harder than I was anticipating at this still-relatively-early stage in the game. Enemies were taking 4 or 5 hearts off with a single hit, so I had to be careful. Thankfully, there’s a supply of fairies in a central thoroughfare so I could frequently heal up without much trekking. Then I remembered – you can do dungeons in any order, so it stands to reason I might hit a hard one early, which is what I suspect I did. In addition to the enemies, the puzzles were a bit brain bendy too, so yeah.

After that, the Desert Palace was a complete walkover.  Even though I forgot I had the sand rod several times so temporarily struggled with the scarab things and buried chests. Old age, eh?

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Animal Crossing: New Leaf (3DS)

Posted on 19/01/2014 Written by deKay

fertiliser

And still the game goes on. I found out that the reason I didn’t have a Gold Shovel yet is because I simply haven’t bought enough fertiliser. So I’ve been buying fertiliser.

But what to do with all my fertiliser? Send it to Agent S, of course! That girl (yes, it surprised me too) loves fertiliser. Probably.

Then my transvestitism was unkindly brought up when the less tolerant than expected Lopez questioned why I was wearing a lady’s hat. Because I like it and it makes me feel pretty, Lopez.

Fight intolerance, yo.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, Post

Super Mario 3D World (Wii U)

Posted on 19/01/2014 Written by deKay

Worlds_1-8_done__All_stampsflagsstars._Special_worlds_left_to_mop_up_now_That picture there is all the flags, stars and stamps for all of the worlds from 1-8. Or 1-Bowser, if you’re using Nintendo’s eclectic numbering system. Surprisingly, although the hardest level up until then when playing normally and for the first run through, was Grumblump Inferno (the one with the blocks you have to stand on as they roll over lava), and I’d failed to get anything but a finish on it, this time I found it incredibly easy and breezed through getting everything. Time is such a healer.

Or, in the case of Mario games, time is a great provider of awesome Mario skills. With much play comes great power. Or something.

Dah_dah_dah_daaaaaaaah_After that, it was onto the special worlds to clean up the remaining collectables there. I’m not far in yet, but no real difficulties yet. Aside from on Rainbow Run, where although I didn’t die, getting to the second star with a Fire Flower intact was a challenge. After several attempts (restarting if I lost it), I realised there was a Fire Flower just to the left of the area you need one for. Gah.

The reward? DAH DAH DAH DAAAAAH!!

Filed Under: Gaming Diary Tagged With: mario, Post, wii u

Saints Row the Third: losing Matt

Posted on 18/01/2014 Written by Xexyz

Last night I arranged to meet Matt on PSN, a meeting that was interrupted by Nicholas being restless, Justine needing chocolate deliveries, and Gaby returning home.  But eventually we were able to get the same game running, following interminable updates, and that game was Saints Row the Third.  Having never played the previous games in the series, Matt filled me in on the detail a bit as we drove around town creating havoc.

It's not a bad game, by any stretch.  It's massively over-the-top, with items such as a car with a people cannon attached, and missions involving flying a helicopter through the streets, exploding cars with rockets, and skydiving through a debris field.  In some missions you're effectively alone, and the cutscenes always show your character, which was confusing at first; especially once I'd changed my character's costume to be just a pair of pants and Matt couldn't tell what I was laughing about.

Talking of being alone, Kieron may have some competition in the 'wandering off' competition.  Frequently I had to stop whatever I was doing in order to find Matt and either get him out of a fight or guide him to the next objective.  Still, he was having fun.

Filed Under: Gaming Diary Tagged With: Playstation 3

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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