ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Brothers: A Tale of Two Sons (360)

Posted on 14/10/2013 Written by deKay

I’m torn.

On one hand, this a beautiful, heart-wrenching puzzle-platformer. On the other hand, it’s ICO. Now, I sort of liked ICO. I liked the idea. I liked some of the puzzles. I liked the setting and the graphics (although the horrible low-res made my eyes explode). I didn’t like all the dragging Yorda round and stopping her getting killed, though.

This doesn’t have a lot of that, and the graphics are several billion times easier on the eyes, but still – it’s ICO.

Controlling both brothers at once is awful. Not so much when you do the puzzles like getting one to turn a handle and the other to run around, as you’re not physically making them move togther, but more just navigating from A to B. No matter how hard you try, one always veers off and gets stuck behind something or goes the wrong way, artificially making the easy bits of the game harder.

Since completion time has been reported at just 3 to 5 hours, I’d estimate I’m about half way through. Just after the bit where the younger brother hallucinates about the giant who seems to be his mum, anyway.

Filed Under: Gaming Diary Tagged With: 360, brothers, Post, xbla

Luigi’s Mansion 2 (3DS)

Posted on 13/10/2013 Written by deKay

It’s slow going through the Mansions. Not because I don’t like the game – quite the opposite. More the way I’m playing. Since the game is split into missions, each about 20-30 minutes long, I’ve only been doing one or two at a time. Which would still be quite quick, if it wasn’t for the fact that every time I turn my 3DS on, oh look – there’s Animal Crossing.

“Just 5 minutes” on Animal Crossing turns into “oh, no time for Luigi now”, more often than not, so the green plumber is getting a slow burn.

At the moment, I’ve just done the second mission in the Clock Factory mansion. Which isn’t really a mansion, what with being a factory. I also gave the Thrill Tower a go online, which was pretty good fun too.

Filed Under: Gaming Diary Tagged With: 3ds, luigi, Post

Bastion (360): COMPLETED!

Posted on 13/10/2013 Written by deKay

A beautiful game. Gorgeous to look at. Fantastic music. Fun to play. Somewhat short, and incredibly easy (I didn’t die at all, ever), but really, really good.

After a few levels, I’d settled on the Fang Repeater and Machete as my weapon paring of choice. I set my special attack as the spinning shield thing, but frankly, I never needed it. Of course, I’d pick up other weapons along the way, but until I found the Calamity Cannon I swapped back to my mainstays as soon as possible. Both sword and gun were upgraded almost completely by the end, and tore through pretty much everything in seconds or less.

Spoilers follow…

The final few levels were a bit different from the rest of the game. Not only did I acquire the ability to jump (which was needed for about three minutes, when the game momentarily became a platformer), but I also picked up a massive battering ram, which replaced all my weapons until near the end of the level.

I chose to rescue Zulf, and then a slow walk to the skyway, whilst being shot at a lot until the Ura decided not to attack any more, and then chose the “evacuate” ending.

And then stupidly started New Game+, which meant I couldn’t return to the Bastion just prior to the final level and get the other ending. Tch.

Filed Under: Gaming Diary Tagged With: 360, Bastion, completed, Post, xbla

Drop 7: I hate 1s

Posted on 13/10/2013 Written by Xexyz

Stupid pieces who never disappear and just get in the way.  Grrr.

Filed Under: Gaming Diary Tagged With: iPhone

That terrible James C*rdon programme is on again.

Posted on 13/10/2013 Written by deKay

That terrible James C*rdon programme is on again.

Filed Under: Gaming Diary Tagged With: ACNL

  • « Previous Page
  • 1
  • …
  • 397
  • 398
  • 399
  • 400
  • 401
  • …
  • 452
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Episode play icon
93: A Playdate In The Back Room of Ann Summers
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in