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Popular musics and aftershocks.

Posted on 23/11/2013 Written by deKay

Popular musics and aftershocks.

Filed Under: Gaming Diary Tagged With: ACNL

Popular musics and aftershocks.

Posted on 23/11/2013 Written by deKay

Popular musics and aftershocks.

Filed Under: Gaming Diary Tagged With: ACNL

PS4 – One week to go

Posted on 23/11/2013 Written by gospvg

Filed Under: Gaming Diary Tagged With: Playstation 4

Words with Friends – Making up your own rules

Posted on 23/11/2013 Written by gospvg


Just when I started to get bored with the game Becky came up with a brilliant suggestion about playing your own rules.

So for the first game we went with an easy you must only play a four letter word. It's difficult than I first thought & I had to skip a few turns because I had nothing to play. Becky forget a few times & played a different length word for which  she got penalised & I forced her to miss a turn :)

I won the game & the next game is three characters or less?!

Filed Under: Gaming Diary Tagged With: iOS, Words With Friends

Trine 2: so pretty

Posted on 22/11/2013 Written by Xexyz

Trine 2 is a platform puzzle game, which feels quite traditional in terms of how it plays and controls. Combat is a bit hit and miss, jumping isn't overly precise, the controls just feel a bit awkward.

But my, it's pretty.


It made me feel a little disappointed to start with, because the backstory references the first game a lot - which I've not played.  I don't even know which platforms it's for, but I shall investigate.  You're initially given control of a wizard, who controls with a bit too much momentum until you get used to anticipating needing to stop in advance.  He meets up with a knight and a thief, and from that point on you have to choose which character to control in order to get past obstacles.

The enemies are a bit generic, but provide a suitable challenge, and there have been many a time when I've had to run back to a checkpoint to revive a fallen team member.  Given this, the temple entrance was just a bit ominous.


A great boss fight inside, though.  I couldn't damage the snake directly, so had to jump onto the roof supports and then dodge his attacks, so that he brought the building crashing down on top of himself.

Simply progressing is easy enough, but there's an additional game hidden within, where you can try to get as many green orb things as possible.  Getting to some of them is very tricky, requiring good timing with the right character.  In the middle of the swamp, I found some pieces of pipe which could be put together to direct hot air into the water, which then formed bubbles I could stand on.  Doing so was tricky in itself, but the timing needed to jump from these to platforms was just overly fiddly.


I believe this is a pretty short game, so hopefully I'll get around to completing it at some point ...

Filed Under: Gaming Diary Tagged With: wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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