ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Pokémon X: journeys through the snow

Posted on 27/05/2024 Written by Xexyz

It’s been a while.

I remembered getting Lucario in Shalour City, and defeating the sixth gym after having travelled North. However, the trail went cold there, both in terms of which gym to visit and what Team Flare were up to. I last saved, in 2017, in Dendemille Town, without a decided path.

So my next thought was to look at which route number I’d just been travelling on. Route 15 goes to Dendemille, and Route 16 goes back to Lumiose City, so I decided to try and journey along Route 17. Easier said than done, since it was under a lot of snow and blocked by boulders, meaning I needed the help of a big Mamoswine to pass it. Luckily there was a Mamoswine nearby, but it was frit because of something happening in Frost Cavern nearby.

It was at this point I remembered my previous thoughts of Pokémon X – that the storyline seemed to include far too many little diversions and side quests. To progress on my quest for the gyms I had to journey though the caverns to find Team Flare being mean to an Abomasnow; defeating them meant that Mamswine’s friend was safe and I was able to finally get a lift to the next town. I picked up quite a few new pokémon while doing so.

So to Anistar City, and I stumble upon the gym pretty quickly. This is the psychic gym, and while none of my pokémon is ideally suited for this battle – I have a team consisting of Aurorus, Blastoise, Delphox, Pikachu, Pidgeot and Lucario – the higher levels mean I have no problems obtaining the seventh badge. One more to go!

Except the Team Flare storyline gets in the way again, and I’m summoned to Lumiose City to talk to Lysander who apparently was the boss there. Something else to do before I fulfil my destiny, then.

Filed Under: Gaming Diary Tagged With: 3ds

Poly Bridge: do you truss me?

Posted on 25/05/2024 Written by Xexyz

I’m not sure what came first, this or Bridge Constructor, but they are both very similar. I think I prefer Poly Bridge slightly, as it has more of a distinctive visual style as well as having useful section cloning mechanics, but the idea is the same for both games – build a bridge using a variety of materials to carry a car or other vehicle across a gap, with realistic physics determining whether the bridge holds or not.

This means you make lots of trusses.

I’ve completed almost the whole of the first world now, and the game is made more enjoyable by trying to set high scores as I go (in terms of lowest cost of materials). Not against the global leaderboards – those are full of people who’ve fluked a catapult for $5 – but against friends who’ve played the game on Steam. On the first few levels there were quite a few of them to compete against, but in later levels this has tapered off a little.

Although there is a certain challenge to building stable and strong bridges with a minimum of materials (shifting the joint points down a couple of pixels to make the wooden beams very slightly shorter), the biggest challenge for me comes in the sequencing – and particularly the hydraulics.

At the start of each level you’re told the order things happen. There may be a car going first, and then a van going second. There may be a boat coming down the river in the middle. When this happens you can be given access to hydraulic elements that help get the bridge out of the way, but these put their own stress on the bridge (and if you’re not careful can tip the whole bridge over). Alternatively you can try to build around the boat, but this can be much more expensive.

I am fast learning why I’m not a civil engineer.

Filed Under: Gaming Diary Tagged With: PC

Little Kitty Big City: completed!

Posted on 23/05/2024 Written by Xexyz

There was an update, and there’s a definite improvement to control responsiveness and general collision detection. It’s still a bit fiddly at times and sometime it just doesn’t respond to button presses – particularly when trying to pull items around – but overall it’s much more playable.

The overarching story – of having fallen down from your cosy perch, and having to make your way back up the building – provided enough impetus to make me want to seek out new abilities and areas. I met a tanooki who transported me 2 metres into a bin, but this indicated that there may be more teleportation in the future. I found a beetle who’d dropped his phone in concrete, who needed a new one – that unlocked photo mode. I found a chameleon who is particularly bad at hiding. I found sparkling areas which allowed me to take a nap. I found a worried duck who’d lost his ducklings, and he game me a useful map. Eventually I found a fish which I ate, which gave me the ability to climb ivy for a short way.

The map showed me where the other fish were. I suddenly became very interested in finding fish.

Each of the fish required a little puzzle. In the shop, I had to find some way to distract the shopkeeper before jumping into the fridge and wolfing the fish down. On a roof garden, I had to turn off a hose to prevent the fish’s owner spraying me. Each fish I ate gave me more stamina to climb. After collecting all the fish, I knew I could make it to the top of the building, and back home.

Of course, I didn’t do that immediately. I found a few more hats, and explored the world some more. I spent ages trying to find a clever way into a fenced-off area on the edge of the map, before noticing there was a little gap between the fence and the wall (left below); I also spent ages trying to catch a bird with a ring around its neck, who’d land in a specific spot but fly off almost immediately (right below).

But it was time to climb. The journey up the tower was largely uneventful, although I did get lost in the scaffolding a couple of times. With four stamina bars I had just about enough to climb onto an air conditioning unit near the top, and then I was home.

The ending was very sweet – being given a collar, congratulations by the crow, and then another nap on the windowsill.

I can jump down again to complete missions, find more hats, and steal more smartphones before dropping them in puddles. I need to find two more rubber ducks to throw in the pond, and another football and goal combination, among other side missions. For now, though, this is completed.

Filed Under: Gaming Diary Tagged With: completed, Xbox One

83: I Don’t Need Your Stinkin’ Uncharted Games

Posted on 22/05/2024 Written by deKay Leave a Comment

Oh my. What is that smell? Can you smell it? Where is it coming from? Such a stench. A smell you don’t want to smell because it smells so bad, but you can’t help smelling it because it feels so good to smell. One of those smells. What is it? It’s Episode 83, of course! A smell but for your ears, if such a thing can be imagined.

In this episode, deKay, Toby and Kendrick discuss recent gaming news excitement like “Wow that new game is gonna cost a bit” and “Oh noes people are angry they put an African in Japan” and “Is it really a proper physical release if it’s just a CD knocked up in Nero Burning ROM?”. What games are these comments relating to? Smell it, with your ears, and find out!

And if somehow that isn’t enough, we have all these games to tell you (smell you?) about:

  • Shadow of the Tomb Raider
  • Remnant II
  • A Monster’s Expedition
  • Prince of Persia: The Lost Crown
  • Spy Fiction
  • Shadow Tower
  • Sega Menacer
  • Revelations Persona

And, literally no mention of Yakuza! Apart from that one time when we did mention it. Some listener questions too. Delicious.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode83.mp3

(Direct link here)

Intro music credits: ‘Blessed By the Simurgh’ from Prince of Persia : The Lost Crown (Original Game Soundtrack) | Music by Mentrix / Gareth Coker

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Farming Simulator 22: not farming

Posted on 20/05/2024 Written by Xexyz

Nicholas’s current great interest is Farming Simulator 22, after he has seen a fair few videos on YouTube talking about the array of machinery you can drive around. He has been keen to get me involved in a multiplayer game, and after weeks of putting it off, here we are.

It took us 20 minutes to get a game set up, mainly because he’s installed all sorts of mods and DLC onto his Steam game, which aren’t available on the Xbox (or, in some cases, I hadn’t installed them), meaning our games were incompatible. We worked out what we needed to do in the end, and so I entered the farm with some trepidation over exactly which crops I’d be harvesting or sowing or watering or whatnot.

I needn’t have worried. This wasn’t a simulation of farming, it was a simulation of driving around a town in big expensive machines, blocking roads, turning other vehicles over, and generally causing havoc. The farm we inherited had large fields of sunflowers and wheat, which were wrecked as two large tractors had a (slow) race through them. An irrigation machine with large arms was used to block roads. Combine harvesters pushed over quad bikes.

We parked a few vehicles on the train tracks, not expecting a train to come past. For some reason vehicles clip straight through your avatar, but interact directly with other vehicles. We found that there was a large beetroot-picking machine balanced on top of a house.

It’s all a bit silly. I asked Nicholas if we could actually try harvesting the sunflowers, and he tried to buy the right equipment and it still didn’t work. So he concreted over the field instead, so we had more space to park vehicles. As long as I don’t drive more of them into the river.

Filed Under: Gaming Diary Tagged With: PC, Xbox One

  • « Previous Page
  • 1
  • …
  • 41
  • 42
  • 43
  • 44
  • 45
  • …
  • 453
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in