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Pikmin 3 Deluxe: I found an avocado

Posted on 01/04/2024 Written by Xexyz

I foresaw one plot twist – that who the crew believed to be Olimar was in fact Louie – but did not foresee the other one, with Louie scarpering as soon as he could, taking our food supply with him. Suddenly there was a fresh urgency about finding fruit, and with the game urging me to chase Louie but me being aware that I was one tropical smoothie away from starvation, I found myself pulled in two directions. Not only that, but shortly after I landed in the Garden of Hope I was introduced to the blue Pikmin, and so I had a third objective – build up the blue population.

I decided to forget about Louie for now, get a number of blues ready, and collect some of the underwater fruit that I’d noticed on the map. Blue harvesting initially went a little wrong, when I was attacked by a frog who killed off five of my then-population of 10, but I got back into it with a vengeance when I remembered that flying pikmin could provide important backup while I walked around the riverbed. Within a couple of game-hours (the notches across the top of the screen) I was up to an army of 50, and went off in search of fruit. An underwater strawberry and orange, building a bridge using submerged pieces, and a wayward plum later, I felt ready to look for the wrongun.

Over the two next days I found more fruit and enemies, building more bridges and pillars, and having to carefully manouvre rock pikmin around to break crystals. And then I found a new boss, bigger than anything so far, who tried to stamp on my pikmin and drown them in the mud. It had no luck, however, because my reds held on tight to its legs before I jumped on its back and threw rocks and yellows at it. Goodbye big planty thing, and hello again Louie – and the captain’s rubber duck.

What looks to be the final area has opened up now, with no fruit to collect; with the juice returned from Louie I now have a buffer of about 45 days but I am minded to collect all the remaining fruit before going on to find Olimar. I mean, he’s been held for a while already, what harm are a couple of extra days going to do?

Filed Under: Gaming Diary Tagged With: switch

April 2024 Update – The weather today is "Cloudy"

Posted on 01/04/2024 Written by gospvg

 

Playing NOW

Final Fantasy 7 Rebirth (PS5)

So much more content to this game compared to Remake, lots of side activities including an addictive card combat game "Queens Blood" and suttle changes to combat with co-op abilities.

Taking it open-world lets you explore more of the areas either on foot or on a chocobo. It uses the "Ubisoft" Tower formula to scan the area for activities which range from combat missions to excavation & lifestreams which unlock the area lore. 

You have a nice recap at the beginning to remind you of what happened in the first game before the story begins & it moves along at a rapid pace. I'm 30 hours in at the moment and have just completed Costa Del Sol.

Fortnite Chapter 5 Season 2 (PS5)

The new season "Myths & Mortals" brings along quite a few changes with thuderbolt strikes & wings that let you soar into the sky and then crash down on an enemy.

The Season Pass has a Greek Mythology theme & includes Cerberus, Poseidon, Aphrodite, Zeus & Hades skins. The Mid-Season skin is Korra from Avatar The Last Airbender.

 

 

I've mainly playing on solo this season because Nemo has not purchased the battle pass, I guess she wants to take a break from the game. Hopefully I can tempt her back for the odd session.

My Fortnite Playlist below including some Victory Royales, Boss Fights & the new Thunderbolt & Wings gameplay.

 

The Floor is Lava also made it's return, just a shame you can only play it with a squad of four players. I've being mostly playing solo with no fill & still managed to get in the top 10 on quite a few occasions.

I've not gone back to play the Lego Fortnite mode and waiting for the season reset for Rocket Racing.

Playing Complete

Fortnite Chapter 5 Season 1

I enjoyed the new Lego Fortnite & Rocket Racing modes but the Solid Snake Skin was the highlight for me this season.

Like A Dragon - Infinite Wealth

This game should come with a warning that it will eat into your life, truly a massive game that I sunked many hours into enjoying. The Sujimon & Dondoko Island mini games were both very addictive and just shows the work RGG Studio have put into ensuring the game offers new experiences for Yakuza fans.

The main plot does not disappoint with Kiryu & Ichiban teaming up together to explore Japan & Hawaii. I won't spoil the story but just to say I really enjoyed the Kiryu memories storyline.

Already a contender for Game of the Year.

Playing Next

Truthfully I'm not sure maybe Spiderman 2 but I've also not played the Xbox in a while so maybe something on gamepass?

Playing Backlog

Spiderman2
Judgement
Lost Judgement
Outer Wilds
Shadow Tactics
Like A Dragon Ishin
Sea of Stars

Playing Future
Quite a bit on my list but I'm not planning on purchasing any more games at the moment & just enjoying what I already own.
 
Midnight Suns has been added to PS+ so I will certainly give it a try.
 
Star Wars Jedi Survivor was on sale recently but I avoided purchasing because I expect it will come to GamePass soon.
 
Starfield - I should at least give it a try, it is the reason I purchased the Series X console after all!
 
Star Wars Outlaws - I know, I know it is a Ubisoft game & I'm sure will have lots of copy/paste features from other titles but it's Star Wars!
 
Metal Gear Solid Delta - Not sure it will be released this year
 
Death Stranding 2 - I'm expecting more Kojima-ness, I enjoyed the first game even if I was a bit confused by the plot!
 
Balatro - Poker Themed Roguelike
 
Banishers Ghosts of New Eden - The latest game from Don't Nod where you play as a ghost hunter.
 
Pacific Drive - I'm curious but will wait for a PS+ or Gamepass release
 
Eiyuden Chronicles Hundred Heroes - Spirtual succesor to Suikoden
 
Sandland - Akira Toriyama Open world vehicle combat RPG
 
Rise of Ronin
Open Roads
Dave the Diver
The Plucky Squire
Baldurs Gate 3
Cyberpunk 2077
Shadow Gambit Cursed Crew
 

Filed Under: Gaming Diary Tagged With: completed, final fantasy, Fortnite, Playstation 5, Yakuza Like A dragon

Pikmin 3 Deluxe: I found a pear

Posted on 30/03/2024 Written by Xexyz

I have a tendency to come to the Pikmin games late.

I completed the first game on the GameCube, over two years after it released, due to people on uk.games.video.misc enthusing about it. I previously on this blog said that I played it twice, the second time in order to come in under the 30-day limit, but I think I was mistaken on that point; my first playthrough on the GameCube came in at 29 days, and my second playthrough was on the Wii version a while after that came out. I bought the second game relatively soon after release, I recall, because there was a sale in Woolworths. I put it into my GameCube in 2005, but never actually played it until I got the Wii version many years later, and finally completed it in 2014, after Pikmin 3 came out, spurring me onto playing it. I bought Pikmin 3 for the Wii U in 2015, but never played it past the first half hour; and then I bought Pikmin 3 Deluxe in 2021, intending to play it and then … not. When Pikmin 4 came out on the Switch, I added it to my wishlist, and then received it for my birthday this year. Which is a longwinded way of saying that it’s finally time to play Pikmin 3.

I found the first game very stressful due to the 30-day time limit; I was always aware that I had to cram as much into each game day as possible, and since I didn’t know what was needed in future days, I had a tendency to panic. The second game, where there was no time limit inside the caves, was less stressful, but this meant that there was less compelling me to the end. The third game strikes a good balance; there is a daily time limit, but as long as you recover at least one jar’s worth of fruit each day (since your crew drinks one a day) you know you can continue going for some time. While there is a theoretical time limit overall, governed by the number of fruits scattered around the levels, it’s so long that I doubt anyone would have run up against it. For the first few days you are led to fruits quite directly, while searching for your missing crewmates, and so it’s not until you’re well established that the time constraints start to take hold.

The game is beautiful to look at, with varied backdrops being present and useful for recognition. There isn’t much of a gameplay difference between snowy and rainy levels – pikmin seemingly just walk on the snow as if it’s solid ground – but it helps to remind you of your location. The map areas are relatively small, but then again so are pikmin, and it can take a little while to explore everywhere.

By Day 8 I had discovered three types of pikmin – red, yellow and rock – and there were some areas in which I could see fruit but not reach it since none of my companions could swim. I had worked through the storyline a bit, rescuing the second crewmate of the Drake, and building up pikmin populations. I was busy trying to reach Captain Charlie, but that took a couple of days before I could finally rescue him – by which point I had some significant juice reserves built up.

Now that the three-strong crew is back together, it’s time to follow the rest of the story. The objective of the mission is to steal Earth’s fruit – or, at least, the seeds of them – to overcome a famine back home. However, the ship crashed during landing, and there’s a vital component – some sort of drive key – that’s gone missing. We found some notes saying that Captain Olimar had found the key, so we’re in hunt of him – but we keep going to the wrong places, where old phones are broadcasting interference. Luckily we can use those to extend our listening capabilities. We’re also getting hold of some new fruit as well, particularly through murdering the local animal population.

And then finally we found Olimar, who was being held by a big conical wasp thing. That was one of the harder boss battles so far, requiring flying pikmin to attack small swarming bugs, and then sending the other pikmin in for the main boss when the swarm had disappeared. Eventually it fell, with Olimar lying on the ground.

But wait, I hear you say; you said we are in hunt of Olimar, not we were. Well, yes. Because while the crew of the Drake think we have rescued Olimar, and are just waiting for him to wake up, the character lying on the ground was actually Louie – Olimar’s brother from Pikmin 2. Oh, what a lovely plot twist.

And I ran out of daytime to bring him back to the ship, so the next time I play there’s an important first job to do.

At least I have about 35 days of juice left to try to find Olimar for real.

Filed Under: Gaming Diary Tagged With: switch

81: Please Be Good Please Be Good Please Be Good

Posted on 27/03/2024 Written by deKay Leave a Comment

In the Dark Place, there was a Light. A small Light, but a Light that shone brightly, excitedly, erratically. A Podcast Light, to bring Video Game Chat Joy to all the Listeners. And, behind that Light, somehow hiding in its own shadow in the darkest of the Dark Place, was Episode 81 of the ugvm Podcast.

In this episode, deKay, Toby, Kendrick and Choobs eventually get round to talking about video games, including a number of titles that Kendrick has almost certainly made up because lets be honest, nobody is going to check, are they? Those, and news on the new Fallout TV show, Simon the Sorcerer is BACK, Kien for the Game Boy Advance in the Year of Our $deity 2024, Apex Legends hacking shenanigans, and The Haunting of Stardew Valley 1.6. And if you’re a fan of sidetracking, then do we have some sidetracking for you!

If all that wasn’t enough – and frankly, it’s too much – then we also delve into this tidy pile:

  • Demon Gaze Extra
  • Rhapsody Marl Kingdom Chronicles
  • Monochrome Mobius Rights and Wrongs
  • Like a Dragon Infinite Wealth
  • Portal
  • Portal 2
  • Earth Defense Force: Iron Rain
  • Xenoblade Chronicles Definitive Edition
  • Remnant II
  • Metro Exodus
  • Final Fantasy I Pixel Remaster
  • Mario+Rabbids Kingdom Battle
  • Unicorn Overlord

You’ll never guess which of these are Kendrick’s entries.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode81.mp3

(Direct link here)

Intro music credits: Demon Gaze Extra: Overture, composed by Naoaki Jimbo.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Portal: completed again, and the boss battle

Posted on 22/03/2024 Written by Xexyz

I have now lost count of the number of times I’ve played through Portal. The last time I posted about it, back in 2010, I said I’d completed it on four platforms; by now I must have completed it multiple times on each of those, and additional platforms since. This latest completion is due to the Portal collection (both games) being cheap on Switch, and the desire to try playing through Portal 2 on a convenient platform. But I couldn’t let the first game just sit there.

I actually played through the game twice, the second time listening to the developer commentary – I meant to only do this for the first couple of levels, but each time a new level started I could see the speech bubbles hanging temptingly close. It is still magnificent, with its short length adding to its genius. But I’ve said all that before.

What I found interesting this time, following so close to my completion of Metroid Prime Remastered, and also various other games over the past couple of years, is how the boss battle in Portal was so clearly signposted. As you enter, one of GlaDOS’s orbs falls to the ground and before you are in any danger you have to incinerate it. Once that’s done, you know that you will have to do that again, and you can see where the orbs are, and it’s very soon after that you realise how to get them after some of GlaDOS’s commentary hints at the rockets. Even with the one-hit-kill nature of Portal’s gameplay, it’s easy to both understand what to do, and also to do it.

This is in contrast to some of the bosses in Metroid Prime, for example. The last boss, in particular, had no signposting on how to damage it, until I accidentally stood on some of the deposited goo and realised that the HUD now read “hypermode” (or similar). The Omega Pirate killed me many times until I realised that missiles dealt huge amounts of damage. Thinking back to Sonic on the Mega Drive, bosses often required a little trial and error before you worked out how to hit them consistently.

As I’ve grown older I think that the signposting is appreciated – but the challenge of Metroid Prime came as a welcome surprise, and the bosses in the Zelda games are an appropriate crescendo – plus the minor bosses across the worlds of Breath of the Wild and Tears of the Kingdom, optional as they are, are a great focal point for adventure.

Filed Under: Gaming Diary Tagged With: completed, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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