ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Super Mario Odyssey: completed!

Posted on 16/10/2025 Written by Xexyz

It seems a little contrived to say it’s completed, really, since I can see that there are over half the moons I am yet to discover, and the game is still throwing new ideas at me each time I play. However, Peach has been rescued, Bowser is defeated, and the world is a better place. I stopped the wedding, which I hasten to add wouldn’t have been legally binding in any case as Peach was not entering it of her own free will. I’ve seen the credits. I have explored the Moon, and I have travelled back to the Mushroom Kingdom.

The inside of Peach’s castle is a clever nod to Super Mario 64, although many of the doors are missing (and my daughter was disappointed we couldn’t go upstairs to see where she sleeps). I have found a number of other rooms around the kingdom, which again look similar to the rooms from SM64, which enable me to fight the bosses again, but I haven’t because I’m more interested in finding new stuff.

I had travelled between previous worlds a fair bit, exploring and finding hidden moons, before deciding to go to Bowser’s kingdom to finish the game – only to find I was diverted to a ruined kingdom, and it turns out that Bowser’s palace wasn’t the end point in any case. I played through the last few areas over the course of contiguous days, not wanting to stop until the story was complete; and then I had to keep playing, to find out what Peach was up to, to talk to Toadette, and to see what those silvery cubes were all about. It turns out that they’ve roughly doubled the size of the game after the credits roll – and I’ve not even been to the dark side of the Moon yet.

I very rarely engage in character dress-up in games, but Mario’s outfits are fun to experiment with – and you need to get changed to access some moons, as well as seeing the 2D representations

With that rush to finish, I’ve taken a bit of a step back in terms of playing the game, because I want it to last a bit longer. A fantastic game, which looks even more amazing on the Switch 2.

Filed Under: Gaming Diary Tagged With: completed, switch, Switch 2

Chance’s Lucky Escape (Playdate): COMPLETED!

Posted on 16/10/2025 Written by deKay

A silly little point and click adventure game on the games console probably least suited to the genre. Although I suppose I did play Batty Zabella so perhaps not.

According to the official Playdate podcast, Chance’s Lucky Escape picks up where a different game in the same universe – Inspector Waffles (which I’ve not played) is set. The Waffleverse? Maybe. Anyway, Chance is a dog who was supposed to be the getaway driver for the foiled crime in the Waffles game and this game is about his escape. Hence the name.

It’s pretty short, with only a few single screen locations, but it is enjoyable enough without any obscure puzzles. It’s quite funny too, and certainly impressive for a Playdate title.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Unicorn Overlord (Switch): COMPLETED!

Posted on 15/10/2025 Written by deKay

On the ugvm Podcast a number of months ago, Choobs spoke about Unicorn Overlord at length and the idea of battles within battles really appealed so I put it on a wishlist. I’ve now had the game for months but on a later episode of the same podcast, Kendrick dissed it and that put me off a bit so it got moved down the pile until I picked it out a couple of weeks ago. Well, Choobs was right and Kendrick was wrong because it’s amazing.

It’s the usual story of an evil person has taken over the world and it’s up to you, the long lost orphaned prince of the old regime to assemble an army and take it all back. It plays out as a series of essentially real-time strategy battles – which you can pause at any point to issue orders or use items so it’s not completely real-time – where each of your units is made up of a small group of individuals. Each of these units are completely customisable, so you can have several archers or several wyvern riders, or have up to six different classes in a single unit.

When your units collide with enemy units on the map, they have a fight. But unlike something like Fire Emblem or Advance Wars where it’s a simple exchange of blows, each fight is like an automatic turn based JRPG battle in which each character takes turns based on their speed and the actions of others.

Each character has their own strengths and weaknesses, like cavalry beat infantry, shields beat swords, massive hammers beat shields, and so on. The arrangement of characters in each unit matters too, so you put magic users or archers who are generally weak to direct attacks on the back row and people with shields and defensive moves on the front row.

So as well as all the fighting, most of which is to gain new allies or make regions safe, or free towns from the grip of the evil people who dress in red, there’s also a lot of overworld exploration to do. You find resources which can bring in money or help improve towns which in turn brings in more resources and therefore money and stuff. Doing missions, improving towns, improving your relationships within your army, and things like that also award you with another sort of currency called Honours, which you use to unlock more “character slots” within your army units, or to buy mercenaries, or to promote characters to a higher level class once you reach a certain point in the game.

There’s loads of depth, should you want to go into it. How characters work together in a unit, how different character combos in a unit deal with enemy units, how who you set as the leader of a unit changes the moveset of the unit, how different weapons can unlock special moves, or you can just do what I do and scattershot characters into units and hope they work. I’ve either been very lucky or it doesn’t matter that much.

It’s great. And I really appreciate the quality of life stuff they’ve included. Like, because the fights have pre-determined outcomes, you can just skip them if you want. It won’t show you how it plays out, with the strengths, weaknesses and combos your characters have, but you might know that already. You can also speed up walking, fights, conversations, and so on, which are notoriously slow in most RPGs. Another thing that’s great is inventory management. You can hold loads of things, nothing is in short supply, there are loads of shops, money is plentiful, and it’s clear how new weapons and accessories will affect the characters if you equip them. You can also buy and sell in bulk, which is another time-saver.

I did manage to get seemingly overlevelled by the end, as the final couple of battles were long but I was virtually untouchable. That might be just because I tried to mop up every side quest, mission and collection requirement as I played. That said, there’s something satisfying about pummeling the end boss with impunity after 70-odd hours of story and campaign.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

96: Magic Beans

Posted on 10/10/2025 Written by deKay Leave a Comment

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games:

  • Pump It Up 2023 Phoenix
  • CPU Bach
  • Outlander
  • Sakura Taisen (or Sakura Wars if you prefer)
  • MechWarrior 5: Mercenaries
  • Total War: Warhammer 3
  • EA FC26
  • Atomfall
  • Roguecraft DX
  • Viewfinder
  • Unicorn Overlord

And verily we include glorious waffle and diversion, listener questions, and more!

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode96.mp3

(Direct link here)

Intro music credits: “Peaceful” from the Unicorn Overlord soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Sonic CD: chasing the generators

Posted on 07/10/2025 Written by Xexyz

I had some questions before, and I have now answered them.

  • Do I need to travel to the future after destroying the machine in the past, or is it sufficient to just explode the generator? No, you don’t need to travel to the future; you can finish the act in the past, and you’re still told you created a good future. However, if you can travel to the future (through two future lampposts in sequence) there are no enemies in the way of you getting to the end.
  • Do I need to create good futures for both acts, and if so do I then have to fight the boss? Yes, you have to create good futures for both acts, and if you do then the third act takes place in the good future – but you still have to fight the boss.

I know this, because I have spent quite some time exploring levels and working out where to time travel, where the robot generators are, and planning routes to get there; I’ve now managed it on the first five Zones, and have at least located the generator in the present on Stardust Speedway Act 1 (though I have no idea how to get to it, and this is a rare example of a 16-bit Sonic level being pretty poorly designed). Luckily I’ve built up a stock of about 25 lives, and it’s fairly easy to collect 100 rings to gain another, since I keep running out of time when exploring.

I have often thought of Sonic CD as intimidating, because I thought you needed to get everything perfect. Back in 2011 I threw caution to the wind, and played through the game on the Xbox 360, not trying for the good ending but just hoping to get to the end. It was relatively easy to do that, though levels were sometimes a bit disorderly and prevented a fluid run throughout. The race with Metal Sonic was particularly difficult.

Having plugged in my PS3 (because I wanted to test a copy of Crashed that I found), I saw Sonic CD on the list of installed games, and immediately got the sense of being overwhelmed again, because having completed the bad ending I felt I would need to try for the good one. Back in the 1990s I had time to devote to a game, and to this day I have a complete picture of all levels from Sonic 1 and 2 in my mind, crowding out information which might actually be useful. That came from playing the games over and over; by the time I got my Mega CD from Pink Planet in Bristol, I had many other things to be doing.

But in recent months I find myself wanting to spend time dedicated to specific games again, hence returning to Mario Odyssey, playing through GTA3 and Vice City, and progressing through Wreckfest. Taking time to appreciate a game in its entirety – exactly what has been holding me back from Sonic CD.

So I’ve been taking my time, exploring levels, working out routes to take, where to find time travel posts and then build up speed, trying to find the machines in the past. It’s been a very different experience, very unlike other Sonic games, but it’s been very enjoyable. I fear I may need to resort to looking at some level maps, though, if I don’t work out how to destroy the generator on Stardust Speedway soon.

Oh, and the special stages are still pretty rubbish.

Filed Under: Gaming Diary Tagged With: Emulation, Mega CD, Playstation 3

  • « Previous Page
  • 1
  • …
  • 6
  • 7
  • 8
  • 9
  • 10
  • …
  • 462
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in