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Earth Defense Force: World Brothers (PS5): COMPLETED!

Posted on 20/11/2022 Written by deKay

I’m a fan of the EDF games, with their Massive Ants and Massive Wasps and Massive Robots and Massive Space Ships. I was intrigued by this, Minecraft-y looking entry into the series, but the problem with EDF games is they cost money and don’t often drop to Super Cheap, so I never got round to buying it. And I still haven’t, because it appeared on PS+!

I thought the only real difference between this and the others in the series was the graphics, but actually, there’s a bigger change. You see, you don’t control just one person, you control a squad of four, swapping between them with the d-pad. Instead of collecting billions of weapons, of which you used to be able to wield two, each of your team has just one weapon. But! Because you have four of them, you essentially have four weapons, albeit they’re a bit trickier to swap between and some of them may get “killed”.

As you play through the game, you find and rescue more “brothers” and “sisters”, each of whom is a terrible stereotype of the country they supposedly represent. You can then use these in your squad, and each type has different attributes (like speed and armour) and a special skill (like being able to fly for a bit, having a dash-dodge move, or grenades) so choosing a good combination of both characters and weapons for your team is essential. Well, actually it doesn’t make a lot of difference most of the time and I tended to stick with a couple with long range and a couple with short range weapons.

The rest of the game is, broadly, same as it ever was only in Super Bright Colour Vision and with stupid hyperactive chat instead of the usual morose “we’re all gonna die”/weirdly upbeat “we are the valiant infantry” of the grey-brown entries in the series. You still have ants and spiders, you still have Hectors and Erginus, you still have tanks and a huge cargo robot you can ride, it’s just a bit more jolly and blocky. Also, it was really smooth with no slowdown, which is unusual for EDF but probably because this was the “simpler” game, and on a PS5.

As before, I played through the game with my daughter in co-op, which actually meant we had two squads of four! It’s a lot of fun, but we found it a bit short compared to the “proper” games, and I also missed the “collect all the green weapons crates and red armour crates” which don’t exist here. Well, the red ones just heal your team now. Still, can’t complain when we enjoyed it so much anyway, and it didn’t cost us anything to play.

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, ps+, PS4, ps5, psn

Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn't get around to actually playing it until 2011, after I finally gave up on my friends' lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don't think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list - particularly because I was bought Skyward Sword HD for the Switch for my birthday and I'd like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It's just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured ...

... but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn't as recognisable as Breath of the Wild, for example.  It wasn't until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn't until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there's a few non-surprises ...



And then once you get to Ganon, it's a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you're coming to the final fight when you come across a room full of chests.



Midna doesn't like Ganondorf, by the way.

And then the end of the game.  I think I've mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it - but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn't the best Zelda game.  It's not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and ... it's good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it's good.

Filed Under: Gaming Diary Tagged With: 32X, completed, Wii, wii u

Legend of Zelda: Twilight Princess HD: completed!

Posted on 15/11/2022 Written by Xexyz

Having bought Twilight Princess alongside my Wii on launch day in December 2006, but then being captivated by other games (and with a general desire to not play the game until Kieron and John were going to do so as well), I didn’t get around to actually playing it until 2011, after I finally gave up on my friends’ lackadaisical attitude to Zelda gaming.  As I was more active here at the time, you can read several posts about my progress then, where I completed the forest temple, was whisked away to the twilight, had trouble with controlling Wolf Link, met Midna, and scouted for the three parts of the Fused Shadow.  I seemingly got as far as the temple at the bottom of Lake Hylia, including defeating the boss, before giving up.

Giving up? I don’t think it was a conscious decision. Instead, Mario Kart 7 was released, I was also playing a Layton game, and other stuff just seemed to grab me instead. I always intended to go back, but I never did.

Skip forward a decade, and I realise that I bought a copy of Twilight Princess HD for the Wii U when it was cheap somewhere, I have no big story game on the go, and I quite fancy crossing this off my list – particularly because I was bought Skyward Sword HD for the Switch for my birthday and I’d like to play that sometime.  So, rather than resurrecting my old save and complaining about being lost, I unwrap the new game and start it.

After a few hours I remember why I lost interest in the early days of my first playthrough. It’s just a little dull to start with, meeting people around the village, fishing, running down narrow corridors between areas. There is some interest when children are captured …

… but the muted (brown, C64-like) colour palette does its best to dissuade this interest. And then you get to the twilight, which (as my tweets above show) I found pretty difficult to progress through.

And yet I did.

At least my thoughts have been consistent.  The top tweet is eleven years after the bottom.

I remembered very little about my original playthrough other than chasing monkeys through a forest and the aesthetic.  I suspect that this is largely due to the relatively generic nature of the world; the art direction isn’t as recognisable as Breath of the Wild, for example.  It wasn’t until I was many hours in that I started to remember my routes through places; but those many hours became more and more exciting as I progressed.  It was clear to me that the story of Midna and the story of Zelda were somehow intertwined, but it wasn’t until I met up with the scary-floating-faces crew that things became clear.

Midna is probably the best thing about the game, and having her constant companionship and annoyances throughout the story meant that the end was quite affecting.  Having traversed through Hyrule, back and forth to collect hearts and rupees and equipment and whatnot, there was a definite shift in the endgame once you travel to the skies and then to meet Ganon.  On the way there’s a few non-surprises …

And then once you get to Ganon, it’s a pretty standard big boss Zelda game fight, with a few tricks with Midna and Zelda and unexpected but expected changes.  You know you’re coming to the final fight when you come across a room full of chests.

Midna doesn’t like Ganondorf, by the way.

And then the end of the game.  I think I’ve mentioned before about the final blow in the Wind Waker, and how no other Zelda game has quite met it – but this came close.  After taunting and attacking and generally making those I cared about suffer, it was nice to make Ganondorf wear a new brooch.

It isn’t the best Zelda game.  It’s not even the best Zelda game on the Gamecube.  But it is a Zelda game, in the classical form, and the dungeons are well designed, and the characters are (mostly) distinctive and fun, and the puzzles and equipment is intuitive and challenging, and the story is a bit rubbish but you want to see the end of it, and the enemies are enjoyable to fight, and … it’s good.  Overall it went on a little too long, even if the story did take some interesting twists and turns, and the oppressive nature is a huge barrier to enjoyment.  But it’s good.

Filed Under: Gaming Diary Tagged With: completed, Wii, wii u

Fallout: New Vegas (Steam Deck): COMPLETED!

Posted on 14/11/2022 Written by deKay

How kind of Amazon to give this away for free just after I’d played Fallout 3 which was also given away for free!

Like with Fallout 3, I wanted to play this as A Bad Man, but actually, I didn’t. Well, not entirely. You see, I wasn’t really a big fan of all the factions in New Vegas, not least because none of them were truly “good”: The NCR wanted control and land, Caesar’s Legion wanted slaves and loved to murder, Mr House was such an Elon even though he should have died decades ago, and the Great Kahns were happy to cosy up with the Legion and provide drugs to even worse people. The Brotherhood of Steel, ostensibly the “good guys” in Fallout 3 (or as near as possible) didn’t see an issue with melting anyone who had any technology and acted more like the Enclave than the righteous folk they were in Washington. Even the smaller groups, like the Boomers and the Nightkin had “social issues”.

I decided early that the “least worst” of the Big Three was probably the NCR, so happily tore my way through all the Legion on my quest to find Benny and the Platinum Chip. By the time the NCR told me I had to “deal with” the Brotherhood, I couldn’t be bothered sorting out their problems so killed them all at the first opportunity then blew up their bunker.

OK, so maybe I was a little bad.

Whatever. I enjoyed playing through this again, and completed a big raft of optional missions and stuff, although I didn’t do any of the DLC. At least, I haven’t done it yet – there’s a good chance I might.

Oh, and as this wasn’t an Epic store game, I didn’t have crashes like I did with Fallout 3! Well, I had one or two, but I was getting that many each hour previously. Stupid Epic.

Filed Under: Gaming Diary Tagged With: completed, Diary, fallout, steam deck

65: In the Corner, Cranking Away

Posted on 09/11/2022 Written by deKay Leave a Comment

Don’t panic everyone, we’re here after all! October was, er, holiday month or something. Yeah, that’ll excuse the delay. Phew, eh?

In Episode 65, deKay, Toby and Kendrick cover the new Evercade EXP’s delay  but can’t remember the details, the Mega Drive Mini 2 but can’t remember the games on it,  Embracer shutting down a recent studio purchase, R-Type Tactics, and holy hell there’s no way Metroid Prime is 20 years old already. That would make use all very old gentlemen indeed. And we talk about some games wot we are been playing, such as:

  • Gaiares
  • Elden Ring
  • Animal Crossing
  • Fallout 3
  • Fallout New Vegas
  • Playdate games
  • Grand Theft Auto V
  • Valorant

Plus, some expertly answered listener questions from our expert question answering experts.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode65.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors. And! New! We’re now on Mastodon in case Twitter implodes! You can follow us here: https://mas.to/@ugvmpodcast

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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