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56: If We’d Done It Earlier We’d Have Missed The Sony News

Posted on 01/02/2022 Written by deKay 3 Comments

Yes, we’re late. Sorry. Nobody could be bothered last week so we’ve blundered into February without a January episode. Even though this was recorded in January (just about). We’re here now and that’s all that matters, yes yes? Apart from the content of course, and oh boy, what content.

This episode, deKay, Kendrick, Orrah and Toby provide mouth trumpeting disguised as bafflement at the large sums of money both Microsoft and Sony have been throwing around, Six Days in Fallujah being delayed yet again, Chinese opera, and despite it not being Black History Month, it seems it actually is Black History Month for us as Kendrick explains. Look, it’s what you get with this podcast you know what you signed up for you can’t complain now, Karen.

Oh yeah, and games:

  • Animal Crossing
  • Spider-Man
  • Summer in Mara
  • All Of The Pokémons But Specifically Pokémon Legends: Arceus
  • Sea of Thieves
  • Grand Theft Auto IV
  • Every Single BC Game On The Xbox Series X
  • Shin Megami Tensei V
  • Serious Sam 4

And your questions answered by our crack team of podcasters. No, I said “crack”.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode56.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

Summer in Mara (Switch): COMPLETED!

Posted on 30/01/2022 Written by deKay

At first glance, Summer in Mara would appear to be a Wind Waker clone, but in fact it’s only really similar in terms of graphics and there’s a load of islands you travel between via a little boat. Actually, it’s much closer to something like Harvest Moon, with a bit of farming, some crafting, and a lot of fetch quests.

There’s no peril, danger, time limits or any chance of death – just a nice little story about an orphan exploring the world and meeting a colourful array of characters and doing various chores for them. The ultimate aim is to prevent a race of aliens from sucking the life energy of the planet, but really it’s 95% going to places and making stuff. There’s not even any combat.

Summer in Mara is a fun, relaxing, blue skies game that has a bit too much to-ing and fro-ing (which I found at the end of the game can be reduced with fast travel!) but plenty of character and charm.

Filed Under: Gaming Diary Tagged With: completed, Diary, mara, switch

Hades (Switch): COMPLETED!

Posted on 15/01/2022 Written by deKay

I thought I’d actually completed this about a month ago, except it seems that just reaching the end isn’t enough. You have to reach the end ten times. Anyway, I’ve done that now.

Hades is a roguelite action game, where you, as Zagreus, Hades’ son, must escape from hell and find your mother on the surface. You die a lot along the way, which takes you back to the start, but slowly your skills improve both by getting permanent buffs and by just getting better at the game, so gradually you get closer and closer to the end.

Each “room” is a short fight, after which you get an item. These range from a choice of Boons, provided by Olympians, which offer skills such as elemental attacks or additional dashes, to money (which can only be spent that “run” on temporary upgrades) and gems (which can be spent in your bedroom between runs for permanent upgrades). Success on a run is largely down to your choices as well as a little luck as to which you’re offered, since some upgrades stack really well and others are mostly useless – your fighting style dependant, of course.

You also get a choice of different weapons to take with you – a sword, a bow, enchanted gauntlets, what is essentially a gun, etc. – but I mostly stuck to the sword as I found it easiest. Some Boons are better suited to different weapons too.

It’s an addictive game, and even though each run can easily be half and hour or more long the urge for “one more run” is strong. If you fail, it’s rarely a waste because of what you gain, but also you feel that you’d get a bit further if you just had better luck. There’s a lot of interesting and humorous dialogue between Zagreus and the other residents of the various levels of hell, with much reference to Greek mythology, and almost every run provides new chat with very little repetition.

I “beat” my first run on about the 18th attempt, but it was nearly 50 tries before I’d beaten it the requisite ten times, with something like 40 hours play in total. I regret sleeping on buying this earlier, which I’d done because although I’d loved Bastion (by the same devs), Transistor which followed it left me cold and I was put off this being a “difficult roguelite”. Thankfully, it’s nothing like Transistor and also isn’t that difficult, or at least, not difficult indefinitely. It’s truly a fantastic game.

Filed Under: Gaming Diary Tagged With: completed, Diary, hades, switch

Hades (Switch): COMPLETED!

Posted on 15/01/2022 Written by deKay

I thought I’d actually completed this about a month ago, except it seems that just reaching the end isn’t enough. You have to reach the end ten times. Anyway, I’ve done that now.

Hades is a roguelite action game, where you, as Zagreus, Hades’ son, must escape from hell and find your mother on the surface. You die a lot along the way, which takes you back to the start, but slowly your skills improve both by getting permanent buffs and by just getting better at the game, so gradually you get closer and closer to the end.

Each “room” is a short fight, after which you get an item. These range from a choice of Boons, provided by Olympians, which offer skills such as elemental attacks or additional dashes, to money (which can only be spent that “run” on temporary upgrades) and gems (which can be spent in your bedroom between runs for permanent upgrades). Success on a run is largely down to your choices as well as a little luck as to which you’re offered, since some upgrades stack really well and others are mostly useless – your fighting style dependant, of course.

You also get a choice of different weapons to take with you – a sword, a bow, enchanted gauntlets, what is essentially a gun, etc. – but I mostly stuck to the sword as I found it easiest. Some Boons are better suited to different weapons too.

It’s an addictive game, and even though each run can easily be half and hour or more long the urge for “one more run” is strong. If you fail, it’s rarely a waste because of what you gain, but also you feel that you’d get a bit further if you just had better luck. There’s a lot of interesting and humorous dialogue between Zagreus and the other residents of the various levels of hell, with much reference to Greek mythology, and almost every run provides new chat with very little repetition.

I “beat” my first run on about the 18th attempt, but it was nearly 50 tries before I’d beaten it the requisite ten times, with something like 40 hours play in total. I regret sleeping on buying this earlier, which I’d done because although I’d loved Bastion (by the same devs), Transistor which followed it left me cold and I was put off this being a “difficult roguelite”. Thankfully, it’s nothing like Transistor and also isn’t that difficult, or at least, not difficult indefinitely. It’s truly a fantastic game.

Filed Under: Gaming Diary Tagged With: completed, Diary, hades, switch

SNK Gals’ Fighters (Switch): COMPLETED!

Posted on 14/01/2022 Written by deKay

The Neo Geo Pocket fighting games are such good fun. They might all be the same, more or less, but they’re fun. Even in single player.

I completed this a few years ago, but I recently bought the Neo Geo Pocket collection for the Switch so I’ve been playing the games on there a bit. This is the first one of them I’ve completed, and I did it as Yuri for a change.

Filed Under: Gaming Diary Tagged With: completed, Diary, neogeo, retro, switch

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96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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