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Guardians of the Galaxy (PS5): COMPLETED!

Posted on 17/02/2022 Written by deKay

After the reports of how terrible the Avengers game was, and how in this game you only get to play (directly) as Star-Lord, Guardians of the Galaxy went right off my radar. Then I saw some positive reviews, and a lot of people were saying that actually, it was great. And they were right.

But first, some downers. You can only play as Star-Lord, with the rest of the team effectively acting as special attacks. Every level is a linear corridor with obviously sign-posted areas where you’re attacked. The combat isn’t great, especially when it comes to the camera and lock-on. There are plenty of “get stuck in objects” bugs, and sometimes the “activate object” trigger requires far too much character repositioning before it works.

However, it’s really, really good. Mainly because of the banter between the Guardians, partly because of the ridiculous plot, somewhat because of the fantastic mostly 80s soundtrack, and a little because it, in places, looks so damn good. It’s genuinely hilarious, from Mantis calling Rocket “little fuzzy” to the Space Llama eating the ship to the ship’s fridge door constantly needing to be shut, to Drax’s reading glasses. It’s not the GotG you know from the film, or the cartoon, or even the comic, but it’s close enough to some of those things without needing to be the same. There’s recognisable ancillary characters (like Cosmo), enemies (like Fin Fang Foom) and back story, but not so similar that you know exactly where the story is going.

It’s a mid-tier third person shooter, but with so much atmosphere and such fantastic dialogue that you can forgive where it doesn’t quite hit the mark.

Filed Under: Gaming Diary Tagged With: completed, Diary, marvel super heroes, ps5

Mario Kart 8 Deluxe (Switch): COMPLETED!

Posted on 16/02/2022 Written by deKay

Yes, I finally caved and bought Mario Kart 8 again. I have it for the Wii U so didn’t really need it on the Switch, but then they went and announced a load of new tracks will be coming to it and it was 33% off so here we are.

It’s the same as on the Wii U. Only you don’t get a screen each in two player and all the cups, tracks and characters are unlocked from the start. I’ve been through and come first in all the cups in 50, 100 and 150cc (so that’s more than enough to consider it “completed”), but haven’t played much of Mirror or 200cc yet.

Best character is Tanooki Mario with all his default kart options.

Filed Under: Gaming Diary Tagged With: completed, Diary, mario, mario kart, switch

Touhou Luna Nights (Switch): COMPLETED!

Posted on 13/02/2022 Written by deKay

Apparently this is an authorised fan-game based on the Touhou shooter series, but none of that means anything to me. I was just keeping an eye on it because it looked like an interesting Metroidvania game, and as it turns out, it is.

Plot is something something fake castle world something baddie something, but what that means is Castlevania without a Dracula. It’s very similar to Castlevania, even having some similar areas (like a clock tower) and enemies (like Frankenstein’s monster and skeletons), and of course it has blocked areas you need items or upgrades to access.

What’s different is in the abilities of your character. She can slow and stop time, for one thing. And “graze” enemies and projectiles in which to replenish energy. Or, graze them when time is stopped to replenish magic points. And you’ll need to replenish magic a lot, because all your attacks use it. The time stop power is also used in environmental “puzzles” too, as some objects and enemies aren’t frozen, some are frozen, and some only move (or move backwards) when time is stopped. There’s a lot of hidden room finding too, and of course a map to fill in 100%.

I completed it, and then discovered that there’s a whole extra area afterwards which I think was DLC in the original PC version of the game, so of course I had to finish that too. The end boss was especially tricky (in her second form, anyway), but I managed it. And then I went and found the few remaining areas and items to get 100%.

Overall, I really enjoyed it and it’s certainly different to play compared to how it looks – not a “standard” Metroidvania by any means.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, touhou

Deiland (Switch): COMPLETED!

Posted on 08/02/2022 Written by deKay

Set in the same universe as Summer in Mara, Deiland starts out as superficially similar – chop down trees, smash rocks, grow crops – but set on a tiny planet instead of a big sea. There’s no exploration, and you only have a couple of small areas of other planets you can travel to as the story progresses, and also unlike Summer in Mara, there’s combat.

Every so often, baddies will spawn on your little planet and you have to defeat them. If you don’t, they knock you out and nick some of your resources. They’re not hard to deal with, however, and healing is easy – just stand next to a fire for a bit.

You’ll get visitors in space ships, including a few characters who were also in Summer on Mara, who act as both quest givers and shops. Quest are almost always of the form “collect X” or “create Y”, but because you don’t need to travel far, they’re less drawn out as in Mara.

It’s a simpler game than Mara, but it’s different. I didn’t enjoy it quite as much, but it’s still worth playing.

Filed Under: Gaming Diary Tagged With: completed, Diary, mara, switch

Millie and Molly (Switch): COMPLETED!

Posted on 06/02/2022 Written by deKay

This is a simple little platform puzzle game with 100 levels. It’s similar to Fire ‘N Ice, Solomon’s Key, and Catrap in terms of gameplay, although in this game you can’t step up blocks and you can’t jump. Also, many of the levels let you use two characters (Millie and Molly, of course) with one frozen, so can be used as a “block”, while you control the other.

The aim is to defeat all the enemies (simply by touching them) on each single screen level, with some of them floating in the air and others “dropping” when you kick away blocks underneath them. The puzzle element is how you accomplish this, as you need to decide the order in which to touch them as once they’re gone you can’t stand on them, and when to kick kickable blocks or dig dig-able blocks. Some of the levels are very clever in that you think you’ve done it, only you realise at the end you made a mistake right at the start! Thankfully, there are infinite lives and infinite rewind to save on the frustration normally associated with these games.

Although the developer suggested the game is hard, I only struggled on three or four levels, with level 99 being hair-tearingly difficult. That’s not to say I found it easy, but it certainly wasn’t as difficult as I was expecting. I did, however, very much enjoy it and hope there’s either a sequel or some extra levels as DLC in the works.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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