ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Hyrule Warriors Legends (3DS)

Posted on 25/03/2016 Written by deKay

The best game in all creation is HYRULE WARRIORS for the Wii U. Probably. It came out of nowhere, wasn’t my sort of game in either respect – not a musou fan, and not a 3D Zelda game fan – and I bought it mainly because I had a funny five minutes when I saw it on the eShop. Somehow, it was fantastic, I’ve spent over 130 hours on it, and it just kept giving with the content.

HYRULE WARRIORS

And now there’s a 3DS version, with all the content of the Wii U version (at least, it seems so) and then some more. Squeezed into a 3DS? Impossible. Or perhaps not so impossible when you hear about those poor folk with a normal Not-New 3DS who have stunted framerates and no 3D. Thankfully, mine isn’t one of them and so the game is astounding. A couple of slight control and camera niggles, but nothing terrible, and it’s just as much fun as it ever was. Only more so, because it has MORE! More characters (Linkle is incredible), weapons and modes. A new fairy raising feature. And the 3D shouldn’t be underestimated either – it looks and feels great.

I’m but a toe in so far, with just 3 or 4 hours on the clock, but I can see this running and running, just like the Wii U one.

tumblr_o4m3nyrvuo1svmpf2o1_400 tumblr_o4m3o7u0xs1svmpf2o1_400 tumblr_o4m3ofnp8p1svmpf2o1_400 tumblr_o4m3ooejnu1svmpf2o1_400 tumblr_o4m3tt2ry01svmpf2o1_400

The post Hyrule Warriors Legends (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Some 3DS Demos (3DS)

Posted on 22/03/2016 Written by deKay

I’ve not looked at demos on my 3DS for a while, and there have been a few recently, so I thought I’d give a few a go.

Hyrule Warriors Legends
I’m a huge fan of the Wii U version, and the 3DS version is just as incredible – if the demo is to be believed. I’m playing it on a New 3DS, so I know the performance is better than on an “old” 3DS, but it’s just the same as on the Wii U. Maybe not as perfect graphically, and no multiplayer, but I can see that I’m going to need this now. Not least because it unlocks stuff in the Wii U version…

Yo-Kai Watch
It’s Pokémon, only by the Professor Layton people and with some bizarre method of doing attacks. And… I quite enjoyed it actually. This surprised me, as I wasn’t expecting it to be my sort of thing at all. Will I get the full game? Maybe?

Stella Glow
At first look, this seemed like it was going to be yet another JRPG. In fact, it’s a SRPG in the style of Final Fantasy Tactics. There’s a lot a chatting, there’s a witch who is virtually naked, and the voice actors seem to be the same ones in every single English dubbed Japanese game made in the last five years, but the battles are great!

The post Some 3DS Demos (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, demo, Post

Pokémon Picross: you are not allowed to have too much fun

Posted on 04/03/2016 Written by Xexyz

I am nearly done with Picross e3, which will mean a purchase of Picross e4 in the near future.  In the meantime, though, I was pointed the way of Pokémon Picross, a free-to-play 3DS game which uses the same mechanics as the e* games but with puzzle solutions based around Pokémon.  Obviously.

It's not quite the same.  The backend is the most different - rather than just selecting from a menu, there's a sort of story attached, where you have to travel from area to area, solving the puzzles and collecting picrites.  You get a certain number of picrites for solving puzzles, but also for meeting

various conditions - enabling certain powerups, meeting the time limit, and so on.

Powerups are another difference.  You can equip a certain number of pokémon, who will then give you things like a random row reveal, freezing time, or showing you where moves exist - like in the e* games, with blue colours.  To be honest, I don't really use these - except you are forced to do so in order to get the maximum number of picrites.  It would make more sense if you got more for not using powerups ...


But maybe not from a financial point of view.  Your powerups can only be used a certain number of times before needing to be recharged - basically, they're out of action for an hour or so.  You can always pay picrites to recharge them quicker.  You have to pay a certain number of picrites to access the next area, but there aren't enough in the puzzles themselves so you have to do the daily challenges - earning a few each day.  Or you can just buy picrites for real money,

So everything seems to be geared up to get you to spend picrites.  It feels like you're constantly being badgered to give the game more money, or wait for another day or another week before you're allowed to have any more fun.  Have lots of fun!  But only a certain amount each day!

The odd thing is that there's an option to buy a bundle of picrites which are unlimited, which would effectively make the game a standard pay-for title.  But I resent paying for that, and instead am chipping away at the daily challenges in order to open Area 4.  I think it may be because even when using a virtual currency, buying things in-game always stresses me, so I don't like the backend structure of a game that's based around that.

Finally, an exercise for the reader.  I had trouble with this - where is the valid move?  It took me 20 minutes to find it, but there is indeed a definite place to go.


Filed Under: Gaming Diary Tagged With: 3ds

Professor Layton vs Phoenix Wright: Ace Attorney: off to a land of magic

Posted on 24/02/2016 Written by Xexyz

I found it difficult to understand, when I first heard about this crossover game, how they would meld together the long-form deduction of the Phoenix Wright games with the staccato unrelated puzzle form of the Layton games.  I needn't have worried, since the development team evidently didn't either - they have, instead, divided the game into chapters, and so far these run alternately between the two game styles.

The overall story is quite fantastical, which fits to an extent with the Layton games but is a departure from the Wright stories (even taking into account spirit medium visions and so on).  It starts off quite normally, in London, with some nice tie backs to previous games in both series.


However, both sets of characters have now been transported to a town which appears to have its fate decided by a storyteller.  Phoenix and Maya appear to be bakers, but they have taken on the job of defending a character in the courts anyway.


The court cases seem a little weaker and less humorous than the Wright games; the puzzles and overworld exploration are less detailed than the Layton games.  Indeed, it feels at times that the game is relying on drawing from past references a little too much.


And that's a problem, because this is a clear example where a game can work as a marketing tool, trying to sell the Wright game format to the millions who have only played Layton on their DSs.  More interesting cases and obvious links to the puzzles would have done that.

Maybe it'll improve.  I've only just finished the first legal case in Labyrinthia, which ended with a gory execution by fire.  I shall have to hope it keeps my attention.

Filed Under: Gaming Diary Tagged With: 3ds

Puzzle & Dragons Z (3DS)

Posted on 22/01/2016 Written by deKay

tumblr_nzddm7kqik1svmpf2o1_400I’ve posted a little about this before, but not for a while. I’ve haven’t stopped playing, it’s just… there’s been some repetition. For much of the game there isn’t a great deal of grinding, although perhaps I’ve been lucky and just levelled up the most suitable of my dragons by random chance. Then I reached the end of game boss, and whereas almost every other enemy in the game can be wiped out in just a couple of turns by my main dragon team, the final foe is impossible.

Literally impossible. I can barely even register a hit on any of his five heads, let alone deal much damage to his core (that’s if I even get as far as him exposing it), and so it’s off to the grind trail to find some more suitable dragons (or rather, the jigsaw piece drops necessary to evolve my current dragons into them) then spend many, many hours levelling up. Joy.

tumblr_nzddmfmnyg1svmpf2o1_400Although actually, it isn’t that bad. The puzzle matching mechanic of the game remains fun in a way normal RPG fights wouldn’t after 20 hours of grinding. That’s not a throwaway number, by the way, that’s how long I’ve spent grinding so far, just for the the final boss. I’ve not even assembled the full team yet either, never mind near level 99 with them. There’s a long way to go yet, and I’m 60-odd hours in as it is.

And then there’s the Mario themed version of the game to start!

The post Puzzle & Dragons Z (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, puzzle & dragons

  • « Previous Page
  • 1
  • …
  • 15
  • 16
  • 17
  • 18
  • 19
  • …
  • 45
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in