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Fantasy Life (3DS): COMPLETED!

Posted on 03/01/2015 Written by deKay

Erm._Does_the_bread_look_like_this_intentionally__t__3DS_httpt.coTVtoMUQaJjAnd so it came to pass that my first completed game in the grand old year of 2015, was Fantasy Life. Do not be of the mind that just because I got it for Christmas, it’s somewhat short. No, somehow in just over a week I’ve crammed more than 27 hours into it. In fact, since my last post about it just 5 days have passed and 25 hours of game have been played. And that’s just on one of the many lives available to play.

First_life_mastered___t__3DS_httpt.coXwNgr0LAlUThat’s the story complete, then. The world saved, every region of the planet united, and The Power of Wishes realised. Thankfully, you can still continue playing after the end, so I did for a bit in order to become a Master Paladin and level my character up to 31. Clearly there is a lot more levelling still to do, as most of the dragons roaming the map would appear to still be indestructible. With two able fighters as companions, I barely managed to scratch the blue one on the snowy mountain before my healing items were severely depleted and I had to run away with my tail between my legs.

Clash_of_titans__t__3DS_httpt.coGOSwRmOgO5On I went then, picking a new role for myself – a tailor. It could not be more different to being a Paladin. Instead of wandering round finding monsters to smack and performing deeds of derring do for a tall man with a ridiculous moustache and the shiniest of armour, you pick flowers and buy material to sew together and make clothes in a Cooking Mama style mini-game. It isn’t as fun as being a soldier, but then, how exciting could they have made tailoring, realistically? It’s impressive how totally distinct two game styles have been used in the same game, though. I wonder how the other lives fare?

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy life, Post

Things I’ve been playing recently

Posted on 29/12/2014 Written by deKay

Fantasy Life (3DS)

I_m_a_pretty_boy__t_httpt.coZ9NL1XkMp4It’s like 8 RPGs in one! I chose my first life to be a Paladin, applying the logic that any combat required in the other lives may benefit from my skills as a trained killer. Or something. I’m not very far in, only a couple of hours, but I’m already engrossed in the seemingly endless number of sidequests (which, unlike most RPGs, actually affect your progression in the game in a big way), and the game is both charming and interesting. I think I’ve guessed the real identity of Flutter the butterfly already, though, but then perhaps I’m meant to.

A “doom stone” has just smashed into the roof of my house, which can’t be a good thing. Now I have to go off and find another one.

Persona 4 Golden (Vita)

tumblr_ngyez0p4no1svmpf2o1_1280It took a lot of attempts, but I finally managed to defeat the boss at the top of Yukiko’s castle. Having done so, I asked around about it and it seems that having all your characters on around level 15 (the same level Yukiko is when she joins your party afterwards) is recommended.

All mine were on 10 or 11. Yeah, that’ll be why it was hard.

Once_you_pop___t_httpt.cof7YNA00Kv7I’m a bit concerned about the inability to grind and the forced time limit on defeating each boss before the fog claims the next victim, but I’ve been assured that you can still grind as much as you want (until you run low on SP) by revisiting completed dungeons and never leaving. So, after rescuing Yukiko I spent some time redoing her castle to level up. Reached a new boss at the end of it, which can wipe out my entire party in a single hit. Methinks I should probably avoid him for a bit…

Super Smash Bros U (Wii U)

WIN (1)I’ve barely touched it so far, but have played through some of the single player modes a bit, and had a few fights online (which, sadly, were so badly lagged they were impossible to play), but I can already see that the huge amount of content and collectables will keep me coming back. Hopefully it’ll be a return to the greatness of the Gamecube game, as the Wii one wasn’t great (although I put that mainly down to the controls).

Scribble Shooter (Vita)

tumblr_ngwlhdv8j01svmpf2o1_1280This may be a demo, but it’s hard to tell. It’s a Playstation Home Arcade game, but there doesn’t seem to be a way to purchase the full version so I don’t know if it’s just very, very short or what. It was quite good fun but over very quickly.

Wipeout 2D (Vita)

tumblr_ngwk8xmxnc1svmpf2o1_1280Another Playstation Home Arcade game. It’s exactly what it suggests – Wipeout in 2D. It plays like Super Sprint, but the handling feels terrible and I didn’t really enjoy it. Motorstorm RC is a billion times better, and the similar F-Zero themed minigame in Nintendoland is what Wipeout 2D wishes it was.

Hyrule Warriors (Wii U)

One_left_to_open__Probably_6__of_the_game_complete_overall.Of course. This just keeps on giving! I’ve a single square in Adventure Mode left to open now, and it’s proving pretty difficult. I’m having to level up some rarely used characters to build up to another attempt, but I keep getting sidetracked and hunt for better weapons and stuff instead.

I’ve bought my first Amiibo this week, and, which Hyrule Warriors in mind, it had to be Link. He unlocked the Spinner weapon which is awesome to use. Sadly, it’s only a Level 1 weapon so only does 80 damage. It’s kind of made up for with Link himself being on Level 112, but a 420 damage Spinner would be nice!

Apparently I can use the Amiibo once a day to unlock more stuff, so I’ll be giving that a go.

Hello Kitty Happy Happy Family (Demo) (3DS)

tumblr_ngoy7mbxfj1svmpf2o1_1280Sadly, not a return to form for Kitty. I was hoping for something more like the fantastic (truthfully) Hello Kitty Roller Rescue, or even the GBA Happy Party Pals game, but no – it’s a sub-Cooking Mama set of rubbish minigames. What a shame, although I did expect this was how it was going to be.

Weapon Shop de Omasse (3DS)

tumblr_nh7nfs6h1d1svmpf2o1_400All the Level 5 Guild 01/02 games have been on offer recently, so I picked this up cheap along with The Starship Damrey. I haven’t played it a great deal yet, only through the tutorial and as far as the french bloke and the two girls returning from their quests. Seems quite good so far though – a sort of rhythm action game where you make the weapons and level them up by sending them out with adventurers. It’s pretty funny too, especially the almost Twitter-like Grindcast, which updates you on the quests your customers go on.

Filed Under: Gaming Diary Tagged With: 3ds, demo, fantasy life, hello kitty, persona, Post, psn, smash bros, Vita, weapon shop de omasse, wii u, wipeout, zelda

Things I’ve been playing recently

Posted on 30/10/2014 Written by deKay

It’s a been a little while since I posted, so a round-up of recent gaming adventures…

Hyrule Warriors (Wii U)

Best_Almost 50 hours have been spent on this now. It’s such an addictive game, and considering how few level maps there are (maybe 10?) there’s so much actual game content and variety. With loads of weapons still to unlock, and several characters still mostly unused, never mind a yet-to-be-started Master Quest mode, there’s a lot left to do.

Most recently, I’ve been trying to rank up Zelda, as there’s a mission in the bottom left corner of the map that I need her to A-rank in order to both get a new weapon, and to open up another section of map with another new weapon in. I’ve managed AAC and ABB a few times, but even though she’s level 42 now, she is still too weak to deal with some of the harder captains quickly enough.

StreetPass Garden (3DS)

These few remaining plants are proving to be somewhat elusive. Even when I’ve had a seed with an 80% chance of growing into a new species, I’ve ended up with something I’m already drowning in. Still, at least I’m making  a lot of money selling useless plants and seeds. Not that there’s anything left to spend it all on!

Ratchet & Clank (Vita)

tumblr_ne865ae88u1svmpf2o1_1280Lets just ignore that V word there shall we? I made a mistake and want to move on without much comment or fuss.

Well, someone noticed I’d acquired said handheld, and generously sent me a download code for the Ratchet & Clank Trilogy for it (and the PS3 – it seems to be cross-buy). I’ve put about an hour into the first game, and… it’s rubbish.

Sorry, but it is. Yes, I know it’s a PS2 game so is a platformer from a different time when this sort of thing was common and acceptable, but it’s dire. Graphically, it’s improved over the PS2 (or, at least, it seems to be), but the camera controls are terrible and the characters soulless and forced. Yet another anthropomorphic animal? Didn’t we tire of those in the late 90s? (Answer: yes, we did).

The platforming itself is rubbish, with jumps requiring guesswork and an unreliable double-jump. There doesn’t appear to be a character shadow to see where you’re going to land, either. Your ranged weapon targeting system is broken, as it automatically locks onto who it decided you want to kill, not necessarily who is in front of you or nearest. Didn’t Zelda teach the devs anything about how lock-on should work? (Answer: clearly not).

I’ve spent more time fighting the game than fighting the baddies, and that’s not a good thing at all. Maybe the sequels are better?

Tearaway (Demo) (Vita)

Apparently the saviour of the Vita. I fail to see how. It’s a dull platformer (sort of) with Daddy Pig chatting all over it. A lovely graphical style with unnecessary and nonsensical rear-touchpad bodgery, many seemingly optional tasks which are devoid of fun or purpose (throw the boxes into the hoops? Joy.), and worst of all frequent appearances of my actual disapproving face in the sun, like I’m the baby in Tellytubbies.

I’m really not surprised, as I very much disliked Media Molecule’s previous efforts with Little Big Planet, and although this beats it in style and form, matches it in tedium and disappointment.

Lumines (Vita)

tumblr_ne5q0nx3kr1svmpf2o1_1280It’s Lumines. Apart from the little face in the bottom left corner which does… something when you poke it, and some different colour combinations and music, it’s the same as the 360 Arcade game from many years ago. Which is fine, actually.

I’ve not played it a lot, but it plays well and the music is nice and I’m not very good at it. So much like the other version then, really.

Rogue Legacy (Vita)

tumblr_nea43b9cbk1svmpf2o1_1280Oh so good!

I’d heard this was eventually probably coming to the Wii U, so would have waited for that, but instead bought it from PSN for the Vita (and PS3, I then found out – needn’t have bothered with this Vita after all…). It plays like a Castlevania Roguelike, where you’re a knight who infiltrates a castle for treasure and, er, probably something else. When you die, you’re dead, but you get to try again as one of your children who inherits your stats and money.

Unfortunately, in order to enter the castle again, you have to pay a toll equal to your entire stash of gold. Boo! Thankfully, you’re able to spend your inheritance before then on stat and equipment boosts, as well as unlocking new abilities and character classes.

It’s very “just one more go”, and never frustrating despite the number of deaths (30+ now for me) and having to start over every time. I’ve just unlocked the ability to boost my loot gathering and also reduce how much I have to pay for another go, but haven’t managed to buy anything in each ability slot yet. I’ve also faced at least three different bosses, some more than once, who have all been completely overwhelming. I suspect I need to play a bit longer and boost my skills and stuff before trying again.

Filed Under: Gaming Diary Tagged With: 3ds, demo, lumines, Post, ratchet & clank, rogue legacy, streetpass, tearaway, Vita, wii u, zelda

Batman: Arkham Origins: Blackgate (3DS): COMPLETED!

Posted on 19/10/2014 Written by deKay

tumblr_ndjhn4svpf1svmpf2o1_400On the one hand, this is a perfectly serviceable Metroidvania style game with meaty Batman Arkham type combat and a story to follow on from the Arkham Origins game. On the other hand, it’s a 2D game that tries to fit into a 3D space, with the plane you’re on frequently changing and disorientating you, and a map that serves to confuse as much as direct.

Detective Mode returns, but is rarely sufficient to show where to go or what items are “suspicious” enough to blow up or hit with a batarang. No, you have to hold a “soft” button on the touch screen and scan the area for things. The entire game turned into move along a screen, scan the entire screen, repeat, with puzzles or fights taking a back seat.

tumblr_ndplntadjb1svmpf2o1_400Sometimes even scanning stuff isn’t enough. A rusty hatch is described as “may break off its hinges with enough force”. Which do you use? Your batclaw to pull it down? Your explosive gel to blow it off? No – your batarang. Obviously. Later, another similarly described hatch needs gel instead. Another time, the claw. Or a fan, which is “possible to stop with explosive”, only you actually need the second gel upgrade. It makes you wonder if you’re doing it wrong, or if you just don’t have the right tool yet.

tumblr_ndploeotfz1svmpf2o1_400Overall, though, it was fun. The actual game bits proper, and some of the boss fights, are excellent. The hacking sections and complicated level layouts were not. Oh, and the bit you have to do after beating the last of the three main foes? Meaning you have to run round pretty much the whole map again? That wasn’t great. Perhaps if a bit more time had been spent trimming the fat, even if it meant cutting the length of the (already pretty short) game down a bit, that may have helped. As it is, it was well worth the reduced entry fee, but with hindsight I’m glad I didn’t pay full price.

Filed Under: Gaming Diary Tagged With: 3ds, Batman, completed, Post

StreetPass Battle (3DS): COMPLETED!

Posted on 07/10/2014 Written by deKay

Finally! After $hlmun attempts at beating the Emperor in the final country, I won! Why did it take so many attempts? Because it’s entirely down to luck whether you win or not.

You see, unlike the previous battles where you can choose how many of each type of army to use, and the order to send them out (and the ability to spy on the enemy to find out what they’re going to send out), the final battle is five random Rock, Paper, Scissors fights. You’ve no way of knowing what the Emperor is going to choose, and each time either of you wins a fight, the other person loses half their entire army. Since the Emperor starts with more than twice as many soldiers as you, you’re already essentially two fights down.

And when you lose overall, so many of your soldiers run away that you have to spend several days racking up StreetPass hits again to replenish your soldiers enough to try again.

Having only managed to win, at most, one of the five fights on every single attempt, my final battle was four wins and a draw, easily besting him. Phew!

No. I won’t be playing the “after game” content. And once I’ve got all 80 plants in StreetPass Garden (I’m up to 75) I can put StreetPass Plaza to rest for a bit and actually play some “real” 3DS games again!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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