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StreetPass Garden (3DS): COMPLETED!

Posted on 08/08/2014 Written by deKay

tumblr_na3xa46x0j1svmpf2o1_1280Another one of the Streetpass games completed! In that I became a Master Gardener (by growing 20 different breeds of plant), which enabled the end of game sequence and credits.

After which I was given a new, larger, gardening journal with space for another 60 breeds. And a bigger seed box. And some other stuff.

It seems like there’s still plenty to do. Unfortunately, I don’t think that my garden(s) will house that many plants, even if I buy the extra gardens to make some more storage space. I’m not sure I can cope with having to sell any – I already hate giving them away as part of the job requests!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Super Mario Galaxy: completed!

Posted on 04/08/2014 Written by Xexyz

Mario landed harder than normal.  Was it arthritis setting in?  Or had gravity been tampered with, maybe in an effort to get him to stay?  The toadstool blinked as if he was trying to remember something, then with a large sign shuffled towards me.  As he had done previously, he handed over a letter - maybe the same one, as the wording was identical.  There were five more lives enclosed, though some were starting to decay.

It had only been a year and a half, but the space station seemed to be creaking.  I looked at the map, wiping the layers of dust off, and realised that I had no idea how to find any more stars.


I saw that in the engine room there was a question mark over a grey star, but on arriving at this room I couldn't work out how to collect this rather than the previous star.  I assumed it was hidden on the same level, but I had no idea how to go about finding it.


There was a boss level sitting unplayed - a lava world.  But no, what was I doing?  I had 74 stars, was I going to try to get all 120 before facing my foe?  I didn't know if you even could get all 120 beforehand, and even if you could then I would never reach that point.

The time had come.  Peach had been languishing for seven years, Bowser waiting patiently for his plans to be finalised.  I ran down the path towards Rosalina, my burdens suddenly relieved.  I was going to finish this, and everything else was optional.  It did not need to happen!



The space station turned into a spaceship, and I was on my way to the castle.  It seemed to be well preserved, maybe due to a slowing of time at the centre of the galaxy. My seven years may have been mere minutes.


Bowser implied not.


The final battle was long and hard.  It took me ages to work out how to hit Bowser during the first part of the fight - having to work out where to stand to hit his head as he rolling towards me was tricky.  I managed it after losing two lives, and the last part of the battle seemed easy by comparison.


And that was it.  The star gleamed over the pole of Bowser's miniature planet, slightly corroded by time.


I ran to it, desperate to escape before the world disintegrated to dust.  Escape I did - though the end credits sequence was a bit odd, with Mario, Peach and Bowser waking up outside the castle in its grounds.  Everything seems to be connected.


Except, of course, that's not the end, and there are still many stars to collect.  New galaxies opened up, purple comets appeared, and Rosalina welcomed me back with a knowing wink.  45 more stars are needed to unlock something, it seems, and many of those will be up in the top of the space station, as well as following comets around.

Not right now.  I went back to the lava boss world, so I could be sure there wasn't an empty existing galaxy, and completed that.


Then I found myself at the gate world, where I was introduced to red stars and purple coins.  The flying controls are pretty awful - in fact, I've found the controls overall hard to adjust to, after my lengthy break.  A number of deaths falling off the side of the world or running into enemies that I should have been able to avoid.



It's completed, in that I've rescued Peach and her long-term incarceration is over.  I've seen the end credits.  I've not completed every star - I've not even played on every level - but I'm happy with that.  For now.

Filed Under: Gaming Diary Tagged With: completed, Wii

Mega Man X (Wii U): COMPLETED!

Posted on 03/08/2014 Written by deKay

_adamgs__After I’d completed Earthbound, which was some time ago now, I realise, I asked about for suggestions for other great SNES games I may have missed. Mega Man X was recommended several times.

I was never a big fan of the series. In fact, I’d only properly played Mega Man 2 and one other (I don’t recall which) NES game, until the new-old Mega Man 9 and Mega Man 10 came out for the Wii a few years back. I enjoyed them quite a bit.

Some_of_those_that_work_forces__are_the_same_that_burn_crossesSo this weekend, despite having a million other games to play already, I found myself wanting to download Mega Man X on the Wii U. I was going to play something on my 3DS instead, but my SD card has died (which is a story for another time), so that was out of action and… well. I’ve no excuse really. The deed was done and I set about playing it. Oh my is it hard.

Not as hard as Mega Man 9, though, I found. And, although the graphics have clearly improved over the NES games, and Mega Man is now X, so actually a different robot, it’s the same game as it ever was. 8 bosses to fight, in any order you choose, with each giving you a new weapon which will take down another boss with ease. Of course, you’ve no real way of knowing which weapon will bump off which boss quickly, so it’s down to luck over which order you try them.

Impossible (4)This actually meant the game mostly got easier as I played. The first few bosses I tried were very difficult, but most of the later ones I had a suitable weapon for. Not that having the best weapon was a guarantee for a quick kill, though – they were still pretty nails. The trick is to learn their patterns and strike only when you know it’s safe. Take your time – watch and listen. Most fights involved staying somewhere safe most of the time, with the odd safe attack to slowly (very, very slowly in some cases) whittle down their energy.

Before reaching any bosses, a level must be traversed but with very few exceptions these were pretty easy. Especially when compared to the boss robots at the end, anyway.

Dime_barWith all of the minions dispatched, it was on to Not Dr Wily (Sigma, I think he was called), bumping off all the previous bosses once more, as well as a few extra ones for good measure. Joy! It’s a SuckySuck(TM) Bit! No, not joy – the other thing. Despair! That’s the one.

Fortunately, the second time round these robots are a bit easier, mainly because you know how to defeat them, but also because you have the necessary sidearm to deal with them. Eventually, after doing all this, you reach Sigma. Having already thrown Irritating and Unnecessary Gaming Cliché #1 (the SuckySuck(TM) Bit) at you, Mega Man X then moves onto Irritating and Unnecessary Gaming Cliché #2 – where the boss is defeated but then somehow is resurrected immediately in a new form and has to be defeated again. Sigh.

Boba_FettWhich I did. In fact, Sigma was somewhat easier than most of the previous bosses, which was a surprise. And, regardless of Irritating and Unnecessary Gaming Clichés, the game was fun and rewarding. And hard. Very hard.

I will almost certainly be moving onto Mega Man X2 in the near future, but I’d best clear some other games out of my Pile of Shame first before adding any more to it.

 

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Pikmin 2: completed!

Posted on 01/08/2014 Written by Xexyz

After a long break, I decided to go back and try to finish this before it was lost forever.  I had completed the first two areas, and had a remaining debt of just 105 doodahs.  It shouldn't take too long, thought I.

Straight away I found another bit of treasure outside in the Perplexing Pool.  It was on a high ledge, which could only be accessed by yellow pikmin due to their added throwing height.  I had to throw them up to a platform, walk around myself, and throw them up to the top.  The treasure was worth 100 pipplies.  So close.


So I went down into the shower room, a cave system which required me to have water, fire, electric and poison pikmin.  I didn't take enough poison pikmin for the first few levels, as half the enemies were spewing purple gas and I had to fight through with my little band of twenty.  The levels were quite inventive though, with a good use of previous enemies and some new ones - floating jellyfish in particular - thrown in.

Of course, after the first level I had made over 10,000 jinglies, but I wasn't going to stop there.  One of the frog enemies killed about 25 of my pikmin in a single jump; an electric jellyfish killed more.  Half way down I found a level which let me regenerate some more pikmin, and it randomly gave me some more red ones.

Which was annoying, as I managed to clear out the entire cave apart from one treasure - a set of false teeth underwater, which required twenty pikmin to move.  I had only 14 blue pikmin left.

The boss was hard as well.  A larger version of the wibbly slug on the surface, which meant I knew I had to attack the flower on the back.  It killed a large number of pikmin, and I'm still unsure of the best strategy to beat it, but I got there with brute force.  I went back to the surface, and ...



The end-of-game scores are presented as a leaderboard, hinting that other people should play this copy or I should go back and do it all over again.  Maybe not.


There's more game to play though.  Louie's been left on the surface; Mr Boss Man says he'll go back to get him.  There are a fair few treasures in the Perplexing Pool to collect, and a whole new area has opened in the top-right of the map.  I may well be back.



Filed Under: Gaming Diary Tagged With: completed, Wii

Super Street Fighter IV Arcade Edition: completed!

Posted on 31/07/2014 Written by Xexyz

OK, hardly the longest campaign or story mode, but it has taken me quite a while to beat.  I'm not great at SFIV - I was great at SFII on the mega Drive with the 6-button pad, completing it with every character, but this is less straightforward.  I got the original SFIV ages ago and played through the arcade mode a few times, but Seth beat me constantly.  I was resigned to having to dial down the difficulty a bit if I wanted to win.

But I managed to beat Super SFIV on medium, with no continues, using Ken.  Seth is still a git, but I managed to defeat him, finally.  I then played through again using Zangief, who is pretty slow but handy with his spinning clothes line move.


And then I was delighted to find that the game automatically saves replays of your matches, so I was able to bask in glory at my defeats of Kieron [planneroftowns] and John [BadHead] (and ignore the matches where they won instead).



They didn't lose all the time, of course.  Sometimes they fought each other.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

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97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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