But now it's over, and there'll be a wait for the next game.
Or not, because there's a brand new case available on the eShop! Huzzah!
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Posted on Written by Xexyz
Posted on Written by deKay
This week, the long awaited 3D Classics from Sega finally made it to the 3DS in Europe. Well, two games did, anyway, with more to come. So far, Space Harrier and Super Hang On have been released, and I decided to pick up Space Harrier.
Many, many years ago, I was the champion of Space Harrier at this here arcade in Southport:
Good times. I’d go there a few times a year and I’d still be at the top of the high score table. Either I was the only person who ever played it, or I was the only one any good at it. I don’t know which but I suspect the former.
Anyway, the 3DS version is the definitive conversion. It’s arcade perfect, even down to simulating the noise the buttons and hydraulics made on the actual arcade cabinet. It’ll even tilt the screen liek the “ride-on” did. And, not only that, but it’s in 3D. Fantastic.
And I’ve completed it already. OK, so I can only get as far as level 12 (of 18) without running out of lives and credits and having to continue from there on a new game, but still – I can reach the end. Level 18 was a disappointing SuckySuck(TM) bit, but the whole game is so immersive and fast moving and great looking with 3D on that it can be forgiven. More of this sort of thing Sega! Oh, wait – 3D Sonic the Hedgehog next week? takemymoney.gif!
Posted on Written by deKay
This DLC, self-contained case was released for Phoenix Wright 5 (yes, I know that’s not the title, but look at this post’s title – huuuuge!!) last week, and, having just finished the main game I was eager for more and immediately downloaded it. £3.99 seemed like peanuts for more Phoenix. And it was.
I’ve just finished it, and it’s certainly one of the more… out there Phoenix trials. I mean, you just have to look at that picture there to realise that. I’m cross-examining a whale.
The case was pretty long too. After a few hours it seemed like I was on the final straight, but then a spoiler happened and I realised I was actually only halfway through. In total this case took about 7 hours, so no complaints on length. No complaints at all, in fact. It was glorious.
And new character Marlon Rimes is the best character ever. I mean, he’s a rapping pirate animal feeder. What’s not to love?
Posted on Written by Xexyz
Posted on Written by deKay
Last time I completed a PS3 game, I asked “Now, what do I spend my remaining £3.80-ish on?”. Well, here’s the answer – PixelJunk Monsters. And, since it was really cheap, I got Hungry Giraffe too. And still have 22p left for Sony to steal.
Over the last few weeks I’ve been playing Monsters off and on. Usually one level at a time, and usually this takes about 20-30 minutes. And you know what? It’s the best Tower Defence game I’ve ever played. I don’t know what makes it the best, but it’s really simple, I like the slightly wonky graphical style, and it’s nice to have a Tower Defence game with a definite end.
There’s one level I simply can’t do (you only have four trees – with each tree a starting point for a tower) so constantly have to sell and buy towers to fit the incoming swarms. No matter how hard I try, I can’t do it. Not that it matters, as there’s more than one route to the end on the game map, and I opened up all the big stone gate things without it.
Not much else to say, really. It’s just very nice. And yes, I am 5 or 6 years late to the party as that’s how old it is. Tch.