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Doodle God Universe (iPad): COMPLETED!

Posted on 29/08/2021 Written by deKay

I’ve just got myself a new iPad so I’ve been flitting around some Apple Arcade games, and landed on this one. I’m not really sure what to make of it, because it’s a mostly-nothing game, and yet I got a bit sucked in.

The aim is to create everything. Because, you know, you’re God and all. You do this by combining things you’ve already created. Many of these make sense, like fire and sand make glass, but a lot don’t – like life and stone creating egg. Since literally all you do is combine things, it rapidly deteriorates into try-everything-on-everything like one of those terrible illogical point and click adventure games.

It’s very polished, and the voiceover guy who definitely isn’t trying to be Morgan Freeman is great (if a bit repetitive), but there’s not really any game here. You just find (i.e. brute force) all the combinations and then you’re done. So I’m done.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS

Game Dev Story+ (iPhone): COMPLETED!

Posted on 29/07/2021 Written by deKay

Many, many moons ago, I bought the original version of this on my iPhone. It was great. In fact, I still have it and my development company (Ubisocks) is still going and is on year 300 or something.

Recently, a modified version was released on Apple Arcade as Game Dev Story+. I’m not sure what is actually modified, aside from a different coloured icon, but it doesn’t matter because it meant I could restart the game without losing my more-than-a-decade-long save file.

It’s easier than I remember. Certainly, the early stages anyway. Once you have All The Money and can get a game that scores 40/40 regardless of how hard you actually try during development or which genre combo you choose then it’s a walkover, but I had no issues in the beginning at all – never ran out of money, constantly made a profit, and quickly grew Fire Sausage (my new development house) to the point of unstoppable sales. My Animal Crossing clone in particular was a massive seller and award winner!

After 20 in-game years you reach “the end”, in that no new stuff happens, but by that point I’d won all the awards and created a best-selling console so I’d done everything there is to do.

Filed Under: Gaming Diary Tagged With: completed, Diary, iOS, iPhone

Lego Builder’s Journey (iOS): COMPLETED!

Posted on 21/12/2019 Written by deKay

What a lovely little game this turned out to be. It’s these tiny little Lego dioramas each with a little puzzle in – get you little lego boy to the other side of the screen, or make machinery do something, or build a thing in a certain way.

It isn’t difficult, although one of the puzzles introduced a new gimmick which I completely missed so it stumped me for a while, but it’s clever and looks incredible and if you have Apple Arcade already (as against all odds, I do) then it’s free and a wonderful thing I strongly suggest you play.

This screen involves building a path for your skateboard.

The post Lego Builder’s Journey (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, iOS, lego, Post

Assemble With Care (iOS): COMPLETED!

Posted on 02/11/2019 Written by deKay

Another nice little Apple Arcade game. This time, you’re a repair woman who is trying to make some money while visiting a town for some festival or other. You seem to be able to turn your hand to repairing everything, and despite having turned up with just a small suitcase, you’re equipped with spare parts for a watch, a music box, a handheld games console, and a slide projector amongst other things.

Like Possessions, which I also completed today, it’s short and easy, but the disassembly, repair, and reassembly of these items is just the delivery mechanism for the story. A story which involves two sisters who have fallen out, and a father and his daughter who have forgotten how to have fun together. By repairing their stuff, you can repair their relationships.

It’s not actually quite as twee as I’ve made out, but it’s enjoyable enough for as long as it lasts.

The post Assemble With Care (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

Possessions (iOS): COMPLETED!

Posted on 02/11/2019 Written by deKay

This is a little puzzle game where you’re give a 3D view of a room with some objects hanging in midair. The idea is to rotate the camera in such a way that the items appear to be in the correct place – flowers on a window ledge, taps on a sink, that sort of thing – before moving on to the next set of items.

It isn’t hard, and the game is incredibly short, but it was fun and looks really nice. There’s also a story that plays out with the man of the house becoming more and more absorbed in his work and less and less interested in his family.

Not a game I’d have bought, but certainly worth a play on Apple Arcade.

The post Possessions (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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