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Road Rash: I’ve been on a diet

Posted on 30/06/2024 Written by Xexyz

Road Rash was one of my favourite games during the Mega Drive’s heyday – Colin had the first game, which we played in turns for hours at his house, and when the second game came along with split-screen multiplayer it was a day-one purchase. I still have that cartridge, and last played it back in May 2023 – it still works. I have written about the third game on this blog, which felt like a downgrade from the second.

Talking about downgrades, I suppose it’s a wonder that they got Road Rash working on the Master System at all. It barely runs; the framerate is in the single digits, the graphics are messy and disproportioned (the cars in particular look horrendously narrow), the controls are imprecise. It’s almost impossible to avoid oncoming obstacles since they only appear 10 metres up the road. Thankfully, given the difficulty in steering, the opponents tend to leave you alone – I saw no evidence here of certain opponents catching up with me after I’d overtaken them, just so they could lash out at me.

I’m sure that if I’d had only a Master System back in 1992, I’d have been delighted with this. But I didn’t, and now I have access to 32,616,381 different consoles, of which 33% of them have a better version of Road Rash on. One where the main character sprite doesn’t look as if the aspect ratio’s gone wonky.

Filed Under: Gaming Diary Tagged With: Master System, PC

Picross S Mega Drive & Master System Edition (Switch): COMPLETED!

Posted on 01/06/2022 Written by deKay

Yes, it’s another of Jupiter’s excellent but nearly identical Picross games! Only this one is slightly different as each puzzle is a pixel graphic straight from a Sega Mega Drive or Master System game! But you guessed that from the title.

Not that it really matters because I literally don’t care what the pictures actually are, but it was a bit disappointing that so many of them were just faces of characters from games. Nowhere near as many items, logos, weapons, scenery parts, etc. as I’d hoped for. Also, the music is so, so irritating. The Alex Kidd music, on a loop, for over half an hour? No thanks. And why Passing Breeze from Out Run when Magical Sound Shower exists? Madness.

Can you tell that it’s Knuckles yet?

Thankfully, you can put “soothing arcade sounds” on instead. So I did that.

Oh, and completion time? About 30 hours.

Filed Under: Gaming Diary Tagged With: completed, Diary, Master System, Mega Drive, picross, switch

Alex Kidd in Miracle World (Switch): COMPLETED!

Posted on 03/08/2019 Written by deKay

As I got closer to the end of this game, I realised that I’d almost certainly never completed it. I recognised every level up until the 7th one (in the cave), and then have vague memories of a castle, but I think the castle memory may even have come from the Mega Drive Alex Kidd game.

Hardest. Screen. Ever.

I also realised why I don’t think I’ve completed it. There are a few tricky sections (the one near the end with the spikes in the water can do one, for example), but the main reason was that winning relies entirely on luck! The janken matches are seemingly random, and you’ve no way of telling what your opponent is going to choose. At least in Alex Kidd in the Enchanted Castle there’s a power up that lets you see what they’re thinking, but in the Master System version? It’s all guesswork.

Helicycle levels are so easy – as long as you don’t crash.

Other than that, it’s a pretty decent game. Alex slides all over the place as he has weird physics and friction, and the collision detection is a bit rubbish (the octopus and the samurai bosses in particular). The question mark blocks are also almost always worth ignoring too, meaning they’re pointless – most of the time they have that baddie that just homes in on you, so it’s not worth the risk.

Not the best Sega Ages re-release on the Switch, but I got it in a sale so I’m not disappointed.

The post Alex Kidd in Miracle World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: alex kidd, completed, Master System, Post, retro, switch

Dynamite Dux (MS): COMPLETED!

Posted on 11/11/2018 Written by deKay

Bit of a random choice this. I think I’ve played a demo on the Spectrum once before, but that’s all I know of it.

And it showed, because it took ages for the “hold punch to wind up your attack” mechanic to make sense. Once it did, though, it was a very easy game.

It plays a bit like Double Dragon crossed with Alex Kidd, if Alex was a duck and could pick up machine guns and rocket launchers. Maybe NARC in a cute suit.

Also it had Colonel Sanders in it for some reason. No, you can’t punch him.

The post Dynamite Dux (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

Wonder Boy in Monster Land (MS): COMPLETED!

Posted on 13/05/2018 Written by deKay

Another game I’ve completed before, but not recently and certainly not as frequently as Mega-lo-Mania.

Helpfully, I totally missed getting the bell so had to rely on mainly faulty memory to make it through the castle at the end. I’d stocked up on Thunderflashes though, which makes taking out the dragon a lot easier when I finally got to him.

Great game, but overshadowed now by the far better Dragon’s Trap remake.

The post Wonder Boy in Monster Land (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro, wonder boy

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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