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Things I’ve been playing recently

Posted on 18/10/2015 Written by deKay

Been a while since I did a roundup, so this covers several weeks…

Stan_Lee_is_a_bloody_liabilityLego Marvel Super Heroes (Wii U)

My daughter and I completed this some time ago, but the post game mop-up is huuuuge. Not only is there the usual Free Play of levels, but there are loads of other smaller levels you unlock, and hundreds of events around the world map. We’ve 230/250 gold bricks now, so the end is in sight.

LEGO® Jurassic World™ Demo_20151003154452Lego Jurassic World Demo (PS4)

Oh god I think we need to get this. We’ll probably get the Wii U version though, because co-op screen-each play is the way to go on Lego games. I know the PS4 version looks better, but screen-each!

WVW69iYicg80ANCGpGPuzzle & Dragons Z (3DS)

Slow going on this. I only do a single level every now and again, so although I’m getting there, it’s taking a while. I am enjoying it, though!

_t__PS4share_httpt.coZ6fVvHoVayThe Pinball Arcade (PS4)

Picked this up when it was on sale. It’s not something you can complete, but it’s pretty good. I got the first two “seasons” cheap, and although some are recycled from Gottleib Pinball on the Wii, it’s enjoyable. Some more than others, of course. One thing which is annoying, however, is that your users on your PS4 can’t share leaderboards, making the leaderboards essentially useless.

Pix the Cat_20151004141202Pix the Cat (PS4)

Saw this described as Chu Chu Rocket x Pac Man Championship Edition, but it’s not quite that close. In fact, the main arcade mode isn’t really interesting me and I was pretty disappointed… but Nostalgia Mode? Bloody awesome. It’s more puzzle based, and a lot of fun. So mainly I’ve been playing that.

Uncrowded (PC)

Some sort of Minecraft looking but more survival based game. Which appears to literally be a reskin of some Unity asset pack demo game released as a “new” title. Cheeky. And utter tripe.

The post Things I’ve been playing recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, demo, jurassic park, lego, marvel super heroes, PC, pinball, Post, PS4, puzzle & dragons, wii u

The Stanley Parable (PC): COMPLETED!

Posted on 27/09/2015 Written by deKay

2015-09-27_00005I don’t know what the one true ending is. I don’t know if that’s the one I reached. I reached many endings, most of which involved the death of poor Stanley, but one, the final one shown in my spoiler-filled video, seemed to be “the end”. I found the credits at least, anyway.

2015-09-27_00011To describe the game gives too much away. What I will say, is that it is genuinely hilarious, as the narrator tries to tell you what to do and when you veer from his path, the berating is priceless. My favourite moment was finding the broom cupboard (about 7 minutes in on my video), and refusing to leave. When I finally did leave, I returned later to be berated again, and a third attempt presented a boarded up door. Excellent.

Caution: Video contains many spoilers.

Filed Under: Gaming Diary Tagged With: completed, PC, Post, the stanley parable

Spoiler Alert (PC): COMPLETED!

Posted on 19/09/2015 Written by deKay

2015-09-19_00003I had no idea what to expect when playing this, as I’d never heard of it before. In fact, I only own it at all because it came in a Humble Bundle I bought for other reasons. I have to say, it was a bit of a surprise.

First off, it appears to be an endless runner game, albeit with an end. Like Bit Trip Runner. Only with a running chilli. Thing is, you start at the end of the game, and beat the final boss on the first level, except it’s the final level. Princess rescued, credits roll. Then credits roll backwards. And so begins playing the entire game back to front.

It’s still a not-endless runner, but now you run backwards from right to left, unkilling baddies and catching projectiles you’ve thrown, all while avoiding coins you hadn’t collected and uncollecting those you had. It makes more sense when you play, probably.

It’s short, cheap, and not especially difficult, but I had fun with it while it lasted.

Filed Under: Gaming Diary Tagged With: completed, PC, Post, spoiler alert

Crazy Golf: crazy as in idiotic

Posted on 21/08/2015 Written by Xexyz

When looking back at the 8-bit consoles, there is a natural tendency to think of them as home to many stone-cold classics, games that stand the test of time and are replayable even now, after countless refinements to gameplay have been developed.  What we don't tend to remember is the dross that got pumped out.  Dross like Crazy Golf.



Golf is a precision sport, and it's important that you can easily judge angles and distances.  But this is crazy golf, so let's stick it in Mode 0 where the pixels are rectangles, not squares, and even better let's make it so you can only hit the ball at twelve predetermined angles.  Oh, but let's make sure the angle the ball travels at isn't actually the same as the indicator used to aim.



This is the second hole.  It took me ages to get here, mainly because of an inability to work out the controls.  It turns out that despite pressing space on the title screen, in-game the only keys which do anything are the cursor keys for aiming and power, Q for quitting to the title screen, and space skips to the next hole.  On WinAPE, the emulator I used, you need to enable a virtual joystick, turning Num Lock off on the PC keyboard, and use the 5 on the keypad as a fire button.

Having finally worked this out, the first hole was cleared using a sort of 'maximum power and hope' strategy.  It was a number of straight vertical walls, and the ball bounced around like a mad thing before finally entering the hole, just one over par.

So, the second hole.  No matter what angle I hit the ball at, it kept going back to the start (which was just below the aiming indicator top-left). I had to reduce power a lot and inch the ball down bit by bit.  It took a while to work out that the power works on the number of pixels, and so you need twice as much power to go down the screen as you do to go across it.

I finally got around the bottom, and over to the right of the screen.  Amazing I was able to bounce straight through the pink wall at the bottom, but ended up along the top.


Now, what do you think would happen if I fired off a shot now?  Oh, note that the indicator is showing the direction the club comes from, not the way the ball goes.  I know, that got me as well.  You'd expect it to bounce off the lower green wall, up to the upper green wall, and then back.  But, oh no.  Angled walls don't affect the ball.  It bounces straight back along the same path.  It's basically reacting to the pixel it hits, not the slope of the wall. That doesn't matter on this stage so much because obviously (almost) all the 45-degree angles come in pairs.  But ...


This stage is begging you to start off by bouncing the ball straight down and off that angled wall at the bottom left.  If you do that, the ball goes straight back up!  You actually have to bounce the ball off the left wall yourself, then slowly along the bottom until you get to the bottom-right corner.  And then it's just a case of hitting it up the passageway, bouncing it off the flat wall, and up to the flag.

Oh, no.  The angle of the passageway does not correspond to an angle that you can set the ball at - neither in terms of the indicator at the top right, or the path which the ball goes along (did I mention that they're not the same?)  That wouldn't be a problem if the ball could bounce off the walls on the way up, but remember that the angle it bounces off is due to the pixel sides, not the overall wall, so you are likely to see the ball bouncing backwards down the path.

But look at the screenshot again.  Not only have I managed to get the ball to bounce backwards off one wall, it's gone straight through another into an area with no gap to escape.  I had to fire off random shots for five minutes until the ball glitched through a different wall; which of course was the bottom side of the triangle, meaning I had to work my way up around the path again.

But all that effort was worthwhile.



Because I was tired of being able to see colours and was looking for a solution to make me blind.  I mean, what is this meant to be?  It's actually a far easier hole than the last one, because all the angles are straight, but of course it's still a nightmare due to the use of Mode 0.


And then you come to this.  Again, the angle of the walls isn't matched by a shot angle, so you have the pain of getting the ball down to the bottom and ten through that tiny gap where the green and red walls join.  Remember that the top-right angled wall won't bounce your ball towards the flag as you go up.  After dealing with the horrendous comb at the bottom and the tiny gap, you have to make it through a set of pixels which are pretty much random, and of ocurse affect your ball in random ways, until you get to the flag.

There are more, but they don't get any better.  The entire game is an exercise in frustration, mostly cased by the limited number of angles your ball can travel at.  This is all the more frustrating because the Amstrad is capable of so much more; even in BASIC I wrote a program a few years ago which drew a ball moving at a defined angle, and then bouncing off walls and even being affected by gravity spots on the screen.  Had it even just been in Mode 1, everything would have been much better defined, easier to calculate, and probably less garish.

Filed Under: Gaming Diary Tagged With: CPC, PC

Princess Nom Nom (PC): COMPLETED!

Posted on 05/08/2015 Written by deKay

nomnom-2015-8-5-12-56-53A really quick one this. You know Cookie Clicker? Well, imagine something like that without the frantic clicking. With a fat… blob that appears to be a princess. And you have to feed her. Feed her enough, and she produces minions from her bellybutton, and these minions can gather food and so produce more minions.

nomnom-2015-8-5-12-58-35Unlock new places to get better food from, produce more minions to collect it all faster and in greater quantity, and make the princess even fatter.

Eventually, she’s satiated and you win. And I won. Yay! If you want to play, it’s free from this site here.

Filed Under: Gaming Diary Tagged With: completed, PC, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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