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Earth Defense Force: Iron Rain (PS5): COMPLETED!

Posted on 12/04/2024 Written by deKay

Although I’d had access to this via PS++++++++ for some time, I’d never downloaded it as I, erroneously, thought it was that vertically scrolling shooter EDF spin-off rather than a “normal” third-person co-op giant insect/robot apocalypse game. Then I noticed the screenshots and realised I was thinking of Earth Defense Force: Wing Diver The Shooter and Iron Rain is, in fact, more of the game I wanted.

It is, broadly, the same game that most of the other games have been. You’re one of a few remaining soldiers, defending the world from giant ants, spiders and wasps, various alien robots and attack ships, as well as NotGodzilla and a huge sea lizard thing. It differs from others in the series by being – mostly – more serious and realistic. At least, as realistic as such a plot can be, anyway.

There have been tweaks to how you get better weapons and armour, as you now collect credits and spend them rather than just pick up new guns and rocket launchers and so on, which I don’t like as much. Really, though, it doesn’t make enough of a difference to worry about.

Like recent EDFs, I played through in co-op with my daughter. It’s always way better playing EDF as a pair, and it is, perhaps bizarrely, one of her favourite game series. We found it quite a lot easier than earlier titles, although the final level was really difficult.

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, ps+, ps5, psn

Superliminal (PS5): COMPLETED!

Posted on 29/02/2024 Written by deKay

Imagine a cross between that weird hypercube animation optical illusion thing and The Stanley Parable, and you’re some of the way to understanding Superliminal.

Like The Stanley Parable, it’s a narrative discovery game in a series of corridors, offices, warehouses and… other places. Whereas Stanley is trapped in a Groundhog Day style scenario, your nameless hero here is inside a dream which has been engineered to help them deal with something in their life. So, almost the same thing.

So many doors.

However, Superliminal is much more of a puzzle game, in a similar sort of way that Portal or Q.U.B.E. is, but the puzzles in this game are based around perspective. Objects can be resized, or sometimes reshaped, by how you pick up and drop them. For example, if you pick up a box, it’s quite small, but if you place it down in front of you it will actually be dropped in the distance at the size it appears to you, meaning that you then walk up to it and it has become larger. It’s tricky to describe, and to make use of at first, but it’s Very Clever. You can then use this larger box as a step up or something.

The other main puzzle thing is to line up seemingly random markings, like paint or shapes, so that at a certain angle they become an actual object. In one room, for instance, there are various parts of a cube painted on walls and pillars. If you stand in the right place, the cube becomes whole and grabbable, for use in another bit of the puzzle. I’ve seen this sort of thing in other games (most of the environmental puzzles in The Witness are a similar mechanic), but it is still Also Very Clever.

In this bit, you’re in a house which you can put inside itself.

Things get mixed up as you progress through your dream therapy (which itself goes a bit off the rails – I think the current gamer terminology is “the backrooms”), with items not being able to move in certain ways, or they duplicate when interacted with, or fall apart. Later still there’s some playing with walls and doors, with doors becoming walls and vice versa as perspective or proximity changes, or simply because you’re “reading” their colour “wrong”.

Disappointingly, there aren’t any toilets in the game when it really looks like there will be some, but other than that it’s a pleasant, stress-free brain scratcher that makes your eyes go a bit weird. It’s also pretty funny, in the doctor’s tapes you find to listen to, the GlaDOSy “guide”, and various whiteboards, posters and items you find along the way. Superliminal is only a few hours long, but, like all the other games I’ve mentioned, well worth playing.

MY. EYES.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Tinykin (PS5): COMPLETED!

Posted on 27/02/2024 Written by deKay

Well, what a lovely surprise this turned out to be! It had been on the periphery of my want list for a while, but I was sceptical that it was just going to be a Pikmin clone like the reviews suggested it was, and Pikmin is fantastic so that’s a hard wall to break through and every likelihood it’d be a bit pants. And, while there’s definitely a Pikminny taste to Tinykin, it’s certainly its own thing.

You’re a little man from a spaceship who lands on what seems to be earth and you befriend little creatures who follow you round and you can make them do stuff like carry items and break down barriers and there are different colours that have different abilities and it sounds very much like Pikmin, doesn’t it? But it isn’t quite.

For a start, there are no time limits. You also can’t die. Your Tinykin can’t die either which is just as well as you can’t grow more Tinykin. There’s also a lot of platforming to the game, with upgrades that let you jump – or rather, glide – further.

Your Tinykin don’t work quite the same as Pikmin either. In Pikmin, you usually build a bridge using resources, but here you chain a load of yellow Tinykin together. Or you stack green ones to use as ladders. Or blue ones to act as electricity cables to take power from sockets to devices.

There is much more interaction with other characters in the game too, and no baddies to worry about. Whereas Pikmin is filled with all sorts of creatures that want to eat your carrot people, Tinykin is set in a seemingly abandoned house where the insects have taken over and built towns and shops and even a religion worshipping the missing resident of the house. There are hundreds of insects to talk to, many with names that are film or game references. Two I liked in particular were a whole collection of hornets who race toy cars, and all their names are slight variations on famous Formula 1 drivers, and there’s an ant doctor called Haus who exclaims that it’s never lupus. Some of these insects give you simple missions or challenges, usually of the form of fetching an item or reaching a certain place, but the overall aim of the game is to build a device from parts, with each part held in a different room in the house and there being some sort of issue you have to resolve in that room before you can have it.

For example, in the kitchen you need to get a tea strainer. But you can’t have it until you’ve resolved the peasants’ revolt, which revolves around the ruling class of dragonflies demanding the proles bake a cake for their god even though they’re all starving and they can’t have their cake and eat it. So you have to bake the cake – which involves a lot of platforming and some slight puzzles to collect all the ingredients – and let the workers eat it to resolve the conflict.

So although the “be tiny and collect creatures to get to places and carry things” backbone of Pikmin is here, it’s the world and platforming that, if not elevates it above Pikmin certainly provides a welcome detour around it. Don’t dismiss it as a clone, it’s so much better than that.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

PowerWash Simulator (PS5): COMPLETED!

Posted on 09/01/2024 Written by deKay

In some ways, this is the reverse game to Splatoon. Instead of painting everything you have to clean everything. And that’s all you do. Clean everything. With a power washer1. There are filthy buildings, and objects, and vehicles. Different materials are easier or harder to clean, and you can buy special soaps to assist. Things will be out of reach, so you have to buy longer attachments for your washer. Eventually you need to buy whole new, more efficient and powerful washers to blast away even more stubborn dirt.

And it takes ages.

With cleaning a garden (one of your first tasks) taking nearly an hour, and the final building (no spoilers) taking you, or at least, me, eight or more, it’s as much a job as the real power washing business would be. Even the smaller vehicles can take a while, especially getting into all the nooks and crannies.

Some levels are tricky as finding tiny or hidden areas to clean isn’t easy, and getting on, under or around things to reach the grime can be a challenge. You’ve only your washer, a step, and a small ladder for most of the game to assist, and even when you get scaffolding that doesn’t help with the final tucked away pixels of muck you inevitably spend both an hour looking for, and clean entirely by accident in the end.

Sounds dull, right? It is. Only, somehow, it isn’t. It’s rewarding to finish off a huge wall and get the “flash” and jingle to signify you’ve found all the dirt on it. To see what sometimes isn’t even recognisable as a thing due to the filth on it become a sparkly skate park or jet engine or plant pot or something. To be honest, the feeling of a job well done would be enough to “enjoy” the game, but there’s more here than just that.

Yeah, so you do only wash stuff. There’s nothing else to do (unless you count carrying a gnome around or playing “squirt the football about a bit”), but there is a story. What starts out as a few jobs for the locals – their house, their car – becomes “clean my jet plane that has anti-gravity plates and a laser cannon” and “there’s a dirty statue with weird glowing eyes in the desert, pointing at the volcano which is getting a bit rumbly”. I won’t spoilt it, but boy, does it go somewhere with this. There’s a whole side story about the Mayor and his lost cat. A car that was once used in a film. And the ever-present volcano.

So, after 40 hours play, perhaps even longer, I’d cleaned everything. Even all the toilets in the toilets level. Which, to be honest, was the main reason I started playing in the first place even though I didn’t know for sure there would even be a toilet level. Phew, eh?

  1. Technically, and the game does point this out at one point with a message from guy who is clearly pushing his glasses up his nose as he types, it’s a pressure washer, not a power washer ↩︎

Filed Under: Gaming Diary Tagged With: completed, Diary, powerwash, ps+, ps5, psn

Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5): COMPLETED!

Posted on 09/07/2023 Written by deKay

A PS5 game? How rare! But yes, this game was on my Switch wishlist for a while waiting for a decent sale, but then it recently appeared on PS++++++ as a free rental so I played it there instead. It felt wrong, somehow, even though it’s on the same TV the Switch version would have been played on.

Went through the game with my daughter. I was Mikey, she was Don, and it was great. It’s a proper sequel to the well-known arcade game from 1989, and although has loads more moves, much better graphics, animation and sound, and more characters, it really does feel like a sequel. The same humour and style, and even a remade cartoon intro sequence and, it would appear, the original voice cast.

There are a few additions which nod to more recent side-scrolling fighting games, like XP which eventually unlocks moves, more lives, more energy, and so on, and even some “missions” where you have to find hidden things in each level (you can return to levels too, and there’s an overworld map), so it’s a bit deeper than the original. Very enjoyable.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn, tmnt

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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