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3D Gunstar Heroes (3DS): COMPLETED!

Posted on 23/08/2015 Written by deKay

tumblr_ntjmu71mq41svmpf2o1_400The second game of the day, with Heroes in the title!

I never completed Gunstar Heroes back in the day. In fact, I don’t think I ever played it much (I didn’t buy it until many years after release anyway). Or even enjoyed it. Yeah, I’m a heretic.

tumblr_ntjmsfgaqs1svmpf2o1_400But there’s something about these 3D ports on the 3DS that make you want to play them anyway, isn’t there? Otherwise why did I buy Altered Beast again? Hmm.

tumblr_ntjms41ps41svmpf2o1_400My main issue with Gunstar Heroes previously is it’s too hard. Or so I thought. One I’d picked up the “chaser/shot” combo it all suddenly became a lot easier to progress. Sure, I struggled a bit with some (most!) of the bosses, but the actual levels themselves were a walkover in comparison to previous attempts to play the game.

And it was fun! A lot of mostly mindless fun! Aside from Golden Silver at the end. He can do one. So many attempts.

Filed Under: Gaming Diary Tagged With: 3ds, completed, gunstar heroes, Post, retro

Exed Exes (PSP): COMPLETED!

Posted on 22/05/2015 Written by deKay

OK, so technically it’s on the Vita, and really it’s an arcade game (it’s on Capcom Classics Reloaded), but since it’s a download for the PSP I’m classing it as a PSP game. I think that’s in line with my usual logic for the likes of the Wii U Virtual Console. Not that it really matters. As an aside, the game looks pretty poor on the Vita screen, regardless of screen size option. I don’t think PSP games look very good on the Vita generally, but a game that’s resized to fit one screen then that is resized to fit on another? Horrible. The text on the menus and options are barely readable.

The reason I bought Capcom Classics Reloaded is because it’s cheap, and the reason I chose Exed Exes to play is because I’ve not played it before (although I think I have the Famicom version), it looks like Xevious, and Retro Gamer did a feature on shoot-em ups this months and I fancied a go on one.

Oh my god should I have not bothered.

Exed Exes is TERRIBLE. I know it’s about 30 years old and I know I’m not a massive fan of the genre, but still. It’s tedious. It’s repetitive. There’s no variation in the enemies or the landscape. The music is an awful dirge. The enemies are uninspired and take far too many hits to destroy. The bosses are all virtually identical, just progressively larger, and are basically simple symmetrical shapes with gun turrets on top. It’s really hard. It’s sooooo slooooow. The power-ups don’t affect your weapon in any real way (you shoot three bullets instead of two, but the power doesn’t increase so it makes no difference) and the smart bombs only damage enemy bullets, not enemies.

And it’s so, so boring. After four stages I wanted to claw my own skin off, but I stuck with it for all 16 and after the final fanfare and a load of bonus points, stage 17 started – which was just stage 1 again. No. I’ve had enough.

Then I started Vulgus and it’s the same damn game only with crap metal baddies instead of crap insect baddies. OFF!

Filed Under: Gaming Diary Tagged With: completed, exed exes, Post, psp, retro, Vita, vulgus

Castlevania: Spectral Interlude (Spectrum): COMPLETED!

Posted on 31/03/2015 Written by deKay

cvsi-1That’s right, folks – I’ve completed a Spectrum game. But not a Spectrum game from 30 years ago – one from last year. Or this year. It’s new, anyway.

And it’s also really good. A new Castlevania game (a fan one, not a Konami one) that manages to fit into the Castlevania canon, with astounding graphics and sound considering the hardware it’s on. And it’s a full adventure experience too, like Castlevania II was on the NES, which abilities you gain from bosses giving you access to new areas of the map.

cvsi-2I’d forgotten how responsive the controls on Speccy games could be. All too often there was some vagueness and input lag, but here it’s perfect – and it needs to be for some of the later sections where you have to be pixel perfect and make use of your double-jump or warp abilities. Or both.

Like all good Castlevania games, Spectral Interlude is a bit of a challenge. OK, it’s a lot of a challenge. Nigh on impossible, in fact. Thankfully, I was playing on an emulator, so I could make use of save states. This was probably just as well as it’s a big game too, and took me several hours to finish.

Screen_Shot_2015-03-31_at_18.37.39An utterly superb game. Please don’t ignore it because it’s for such an old system, as it stands up really well today despite the limitations. Not that you’ll even see any limitations, really, aside from the usual colour clash. Go and download a copy here.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Post, retro, speccy

3D Shinobi III (3DS): COMPLETED!

Posted on 14/03/2015 Written by deKay

tumblr_nl845d8iko1svmpf2o1_400What a great game. It’s hard, but not as hard as Revenge of Shinobi, it has some satisfying platforming sections, and the music is fantastic. The 3D adds very little, but that’s not really important.

I only had a few minor complaints. One was that doing the double-jump somersault should have been easier to pull off, especially since some of the later parts of the game rely on it so much. Second was the level where you go through doors and some of them take you back to earlier in the level, meaning you have to traverse the same bits again taking pot luck as to whether you’ll progress or go backwards.

tumblr_nl8459g9xu1svmpf2o1_400Finally, there’s the end boss. Oh my was he hard. I thought I’d nailed it when I started flying-kicking him, but then he countered with some sort of rage move which hits me, or a few dragon punches. He took so many attempts, and when I did manage to kill him, I was down to one bar of health and he was about to hit me!

Well worth a purchase, especially as it’s half price at the moment.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro, shinobi

Things I’ve been playing recently

Posted on 14/03/2015 Written by deKay

Roundup time!

Yakuza 4 (PS3)

It’s been a while since I played Yakuza 3. I did really enjoy it, but never got round to picking up Yakuza 4, probably because it was a PS3 game and I don’t really like playing PS3 games, however good they are. However, for reasons I won’t explain, I got a PS+ subscription and with it came Yakuza 4.

I’m a few hours in, and have spent most of the game so far watching cut scenes, playing with UFO Catchers, opening lockers, and buying clothes for girls. And a few fights, but not many. It’s good, but so far it seems to just be Yakuza 3 with a new story and no mobile phone camera. The asset reuse is high with this one.

tumblr_nl4ekp2aky1svmpf2o1_4003D Shinobi III (3DS)

When 3D Outrun was released this week, a few older 3D ports were reduced in price. I picked up Altered Beast (I’m sorry. I’m so, so sorry) and Shinobi III. I was pretty sure I’d played Shinobi III before, but it appears not. I don’t recognise any of the levels so far, aside from seeing screenshots in magazines. It’s great, and not as hard as I was expecting (Revenge of Shinobi was virtually impossible, I seem to recall). The levels disjointedly follow on from each other with no obvious link, but that’s par for the course for games of this age, I suppose. I’m only a few levels in, but really enjoying it so far.

Pokémon Shuffle (3DS)

Still playing this off and on. As I’ve previously mentioned, I’ve completed the game, but I do return to have a few goes at the special stages or to try and capture a few missed pokeymens.

tumblr_nkwzzkxtr71svmpf2o1_1280The Swapper (Vita)

I’m not sure if I’m enjoying this. I sort of like the setting, but the way you generate clones and can transfer into them feels slightly too vague to control. Also, some of the puzzles are such that completing them feels like you’ve kludged it or brute forced it rather than actually found a solution. I also don’t like how you have to turn your man around by using the on-screen pointer rather than just pressing the opposite direction like in almost every other game ever. Still, it’s a free PS+ rental so I’m not too bothered if I don’t play it again, although I suspect I will.

How_do_I_get_up_to_the_chains__t_httpt.cobVSTh02HMeCastlevania: Spectral Interlude (Spectrum)

Someone made a Castlevania game for the Spectrum. Oh my. And not only that, but it’s polished to within an inch of its life, it plays flawlessly, looks fantastic, and even – somehow – fits into the normal Castlevania timeline. At least, until Konami rebooted it with Lords of Shadow, anyway. I’ve beaten two bosses, collected the double-jump artifact, and am generally loving it.

Various Crap Games (Spectrum)

Somehow I have become involved in the comp.sys.sinclair Crap Games Competition again. I’m not sure if this is a good thing or a bad thing, as I’m having to play some terrible, terrible games. Intentionally terrible games too. I think they’re driving me a little bit mad. Take a look here.

Filed Under: Gaming Diary Tagged With: 3ds, pokemon, Post, ps3, psn, retro, shinobi, speccy, the swapper, Vita, yakuza

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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