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ToeJam and Earl (MD): COMPLETED!

Posted on 10/03/2016 Written by deKay

I have completed ToeJam and Earl before, many times, with the last time almost a decade ago on the Wii’s Virtual Console. This time, it was on RetroPie. I think this may be the only time I’ve completed it on Random World though – I normally rely upon knowing exactly where certain presents are in order to know what’s in them.

ToeJam and Earl
Do not adjust your set.

I played through as ToeJam, obviously, because he is best. I didn’t have many problems until I got to around level 18 or so and then lost three lives in very quick succession to the Bogeyman. Thankfully, I found a life in a present and gained another for a promotion, and that saw me through until the end. In fact, I used very few presents overall at all – mainly through constant fear I’d get a Total Bummer or the randomiser.

ToeJam and Earl
Ice cream! Ice cream!

ToeJam and Earl is certainly one of the most memorable Mega Drive games, and it hasn’t aged a bit. I wonder how the Kickstartered new version is getting on? I hope it turns out more like this original version than the sequel or Xbox one.

Click to view slideshow.

The post ToeJam and Earl (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, toejam and earl

Sonic the Hedgehog (MS): COMPLETED!

Posted on 27/02/2016 Written by deKay

Sonic the Hedgehog
Impossible.

Sonic the Hedgehog on the Master System was, at the time, quite an achievement. It may not have been as technically polished as the Mega Drive original, but it was a good approximation given the more limited hardware, and it steered away from simply being very, very fast by focussing more on the platforming. I quite enjoyed it at the time.

It has been quite a long time (read: over a decade, I expect) since I last played 8bit Sonic the Hedgehog, and several things surprised me: It was just as easy as I recall. It stands up better today than I expected. Mostly, I was amazed at how I still remembered where all of the hidden Chaos Emeralds were. Except for the one in Scrap Brain Zone which I stumbled across, luckily.

Those electricity pylons are really weedy compared to the Megadrive ones.

It’s a fun platformer with some excellent music (Jungle Zone was always my favourite, and still is) and one of the best games of its type on the Master System. When you compare it, technically, to earlier games like Psycho Fox and Alex Kidd (both still excellent) this does things unheard of on the console at the time.

And that’s it completed, with all the Chaos Emeralds in tow. Excellent.

Sonic-0227-220902 Sonic-0227-220558 Sonic-0227-215321 Sonic-0227-212850

 

The post Sonic the Hedgehog (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro, sonic the hedgehog

3D Gunstar Heroes (3DS): COMPLETED!

Posted on 23/08/2015 Written by deKay

tumblr_ntjmu71mq41svmpf2o1_400The second game of the day, with Heroes in the title!

I never completed Gunstar Heroes back in the day. In fact, I don’t think I ever played it much (I didn’t buy it until many years after release anyway). Or even enjoyed it. Yeah, I’m a heretic.

tumblr_ntjmsfgaqs1svmpf2o1_400But there’s something about these 3D ports on the 3DS that make you want to play them anyway, isn’t there? Otherwise why did I buy Altered Beast again? Hmm.

tumblr_ntjms41ps41svmpf2o1_400My main issue with Gunstar Heroes previously is it’s too hard. Or so I thought. One I’d picked up the “chaser/shot” combo it all suddenly became a lot easier to progress. Sure, I struggled a bit with some (most!) of the bosses, but the actual levels themselves were a walkover in comparison to previous attempts to play the game.

And it was fun! A lot of mostly mindless fun! Aside from Golden Silver at the end. He can do one. So many attempts.

Filed Under: Gaming Diary Tagged With: 3ds, completed, gunstar heroes, Post, retro

Exed Exes (PSP): COMPLETED!

Posted on 22/05/2015 Written by deKay

OK, so technically it’s on the Vita, and really it’s an arcade game (it’s on Capcom Classics Reloaded), but since it’s a download for the PSP I’m classing it as a PSP game. I think that’s in line with my usual logic for the likes of the Wii U Virtual Console. Not that it really matters. As an aside, the game looks pretty poor on the Vita screen, regardless of screen size option. I don’t think PSP games look very good on the Vita generally, but a game that’s resized to fit one screen then that is resized to fit on another? Horrible. The text on the menus and options are barely readable.

The reason I bought Capcom Classics Reloaded is because it’s cheap, and the reason I chose Exed Exes to play is because I’ve not played it before (although I think I have the Famicom version), it looks like Xevious, and Retro Gamer did a feature on shoot-em ups this months and I fancied a go on one.

Oh my god should I have not bothered.

Exed Exes is TERRIBLE. I know it’s about 30 years old and I know I’m not a massive fan of the genre, but still. It’s tedious. It’s repetitive. There’s no variation in the enemies or the landscape. The music is an awful dirge. The enemies are uninspired and take far too many hits to destroy. The bosses are all virtually identical, just progressively larger, and are basically simple symmetrical shapes with gun turrets on top. It’s really hard. It’s sooooo slooooow. The power-ups don’t affect your weapon in any real way (you shoot three bullets instead of two, but the power doesn’t increase so it makes no difference) and the smart bombs only damage enemy bullets, not enemies.

And it’s so, so boring. After four stages I wanted to claw my own skin off, but I stuck with it for all 16 and after the final fanfare and a load of bonus points, stage 17 started – which was just stage 1 again. No. I’ve had enough.

Then I started Vulgus and it’s the same damn game only with crap metal baddies instead of crap insect baddies. OFF!

Filed Under: Gaming Diary Tagged With: completed, exed exes, Post, psp, retro, Vita, vulgus

Castlevania: Spectral Interlude (Spectrum): COMPLETED!

Posted on 31/03/2015 Written by deKay

cvsi-1That’s right, folks – I’ve completed a Spectrum game. But not a Spectrum game from 30 years ago – one from last year. Or this year. It’s new, anyway.

And it’s also really good. A new Castlevania game (a fan one, not a Konami one) that manages to fit into the Castlevania canon, with astounding graphics and sound considering the hardware it’s on. And it’s a full adventure experience too, like Castlevania II was on the NES, which abilities you gain from bosses giving you access to new areas of the map.

cvsi-2I’d forgotten how responsive the controls on Speccy games could be. All too often there was some vagueness and input lag, but here it’s perfect – and it needs to be for some of the later sections where you have to be pixel perfect and make use of your double-jump or warp abilities. Or both.

Like all good Castlevania games, Spectral Interlude is a bit of a challenge. OK, it’s a lot of a challenge. Nigh on impossible, in fact. Thankfully, I was playing on an emulator, so I could make use of save states. This was probably just as well as it’s a big game too, and took me several hours to finish.

Screen_Shot_2015-03-31_at_18.37.39An utterly superb game. Please don’t ignore it because it’s for such an old system, as it stands up really well today despite the limitations. Not that you’ll even see any limitations, really, aside from the usual colour clash. Go and download a copy here.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Post, retro, speccy

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