ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Dude, Where Is My Beer? (Switch): COMPLETED!

Posted on 08/05/2023 Written by deKay

Before I start on the game itself, I wish to lodge a complaint. It isn’t about the game itself, and doesn’t affect the game itself, but it is something important and also something I’ve taken issue with before. Dude, Where Is My Beer? is rated PEGI 3. Right here on the Nintendo eShop:

You tried to click the play button, didn’t you.

PEGI 3 essentially means suitable for all, and isn’t actually that common as any mild language, violence (even cartoon violence), skimpy clothing or most sorts of peril bump the rating up to at least a PEGI 7 or 12. Heck, even the otherwise completely benign (and very excellent) Lord Winklebottom Investigates, another game in the same genre, was a PEGI 16 simply because the giraffe smokes a pipe. DWIMB, however has drinking (lots of) alcohol, being drunk, vomiting, sexual references, plenty of swearing, topless women… all sorts. As I said, these do not reflect badly on the game, but it does make a mockery of the PEGI rating system. I’ve previously lamented how Horace, with its swearing, drinking, domestic violence and executions was a PEGI 7, although that had now been changed to a 12 (which I’d suggest is still too low), and this is just another example of how the developers or publishers self-certifying the rating just doesn’t work.

The game even tells you it isn’t for kids.

ANYWAY. The game sans any sort of rating is what I’m here to talk about, I just had to get that out. It’s good! It’s not great, but it’s silly and funny. I’ll start with what I didn’t like.

First up, the controls. It’s a point and click game and you do literally have to point and click. You move the “mouse” with the control stick and have to keep choosing words from the bottom like you would in Monkey Island or Maniac Mansion. This is fine on a PC but come on, things have improved since then for controller input! I’d have liked to be able to have frequently used words as button shortcuts, not least because 99% of the time you only need “talk to” and “use” and I don’t remember using “push” at all. Related is a bug which kept frustrating me: If you choose, say, “open”, then the cursor gets stuck on “open” until something is opened or you change to something else like “use”. This means that if you don’t – or can’t – open something, you then can’t exit through a door or off the screen (which has no verb – you just click the door with no verb selected) as it says you can’t open it. There’s no option to “drop” the use of a verb. I found, eventually, if you go into the settings and then back out this “clears” it, but really, why can’t I just press B?

The second thing was that some of the puzzles were a bit obscure. Part of this was that some of the things you can interact with are completely miss-able, seemingly having a hotspot of about three pixels, and there’s a number of red herrings. “Use everything on everything even if it doesn’t make sense” is not my favourite way to play these games.

Finally, the ending. Or rather, lack of one. Sure, you finish the game, but it doesn’t finish the story. I hope they’re making a follow-up, but as with Netflix shows, games which rely on upcoming “episodes” to continue the narrative fill me with concern because often they don’t materialise. By all means complete the story and then drop an opening to a new story, but don’t leave the whole thing hanging, like Dude, Where Is My Beer? does. Honestly, if I’ve have known this was “episode 1” (and there’s nothing anywhere to suggest this is the case, until you reach the credits) I’d have passed on buying it until the next one came along.

That’s a lot of negatives, I know. They did affect my enjoyment of the game (the controls especially), but it was still worth playing because it’s genuinely funny. The plot is that you’re a guy on a bus trip, and it stops off in Oslo for a break and you want some lager. Except Oslo is full of hipster bars which only sell craft beers with funny names and the humble pilsner has essentially been outlawed. There’s a story about needing to find the Master Brewer (who it’s illegal to discuss, it seems) and the game is a sequence of convoluted point-and-click puzzles to get you there (…or not, as I imply above).

Same, mate. Same.

I very much identify with the main character’s refusal to ask for beers that aren’t lager because I feel the same in a coffee shop when asked “what coffee?” when the answer is “just coffee”. I don’t identify with his pilsner-only alcohol diet, though.

There is a lot of dialogue to get through, both conversations and examining everything, and it’s frequently humorous, even if often in a terrible dad-pun type way. Interactions with the other characters is fun, with the bar staff in each pub (there are a lot of pubs) each having their own personality and reaction to you asking for pilsner.

I like how you’re unable to talk to anyone except sellers of beer whilst completely sober, meaning you have to keep buying “disgusting” beer that “tastes of bread” in order to be able to be less socially awkward to converse with anyone else. It doesn’t quite work as a game mechanic, but it’s certainly something different for the genre.

Dude, Where Is My Beer? does some stuff well, suffers a bit trying to be too old school, and better have a sequel on the way, but you could do far worse if you like this sort of game.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Azure Striker Gunvolt 3 (Switch): COMPLETED!

Posted on 30/04/2023 Written by deKay

I found out recently that there are no plans to create any more Gunvolt games. Or Blaster Master Zero games. This is a Bad Occurrence, because I very much like them both. What exactly are Inti Creates going to do instead?

Anyway, this game. It’s a bit different to the previous Gunvolt game, in that you don’t play as Gunvolt. Well, not really. Instead, you play as Kirin, a sort of ninja monk who makes use of some of Gunvolt’s abilities (and can temporarily swap him in) while Gunvolt, who was a massive dragon because Reasons tags along as a sort of dog because Other Reasons. It’s set a long time after Gunvolt 2 and in the intervening years GV has been trapped as this dragon and used to power the whole world or something.

Gameplay, however, is pretty much the same as it ever was. Kirin tags baddies with her talismans (talismen?) before dealing damage with her sword, but there’s the same sort of platforming and locking-on, and bosses and stuff as in the previous games. It’s still really good, but I can’t help thinking that if they can spin Copen off into his own series, why can’t they do that with Kirin and keep Gunvolt there as the main character as his own series?

Like Luminous Avenger iX 2 I found this game really easy. None of the bosses were difficult at all, and I don’t think I died the entire game. Far cry from the older games, and getting the “good ending” here was just a case of not attacking the end of game boss at specific points, rather than a whole pile of difficult things.

Filed Under: Gaming Diary Tagged With: completed, Diary, gunvolt, switch

Kid Chameleon (Switch): COMPLETED!

Posted on 21/04/2023 Written by deKay

It’s been a while, but with it recently popping up on the Switch Online service, I gave it another go. This time, I’d remembered how damn difficult it was, but even so, a few later levels (especially one which was an autoscroller) are properly brutal.

Yes, I used save states. You have to, and not even because it is difficult – it’s just so, so long and there aren’t any built-in save options or passwords or anything. All you can do is make use of a cheat where you skip from level 2 to the end boss. I did that, obviously, but then started again and played it properly.

It still stands up pretty well today. Collision detection is a bit hit and miss (oho!), and the music is mostly dire, but the platforming and the hat powers you get are both fun. All the baddies that shout DIE! at you a lot is also funny.

Filed Under: Gaming Diary Tagged With: completed, Diary, kid chameleon, Mega Drive, retro, switch

Gunvolt Chronicles: Luminous Avenger iX 2 (Switch): COMPLETED!

Posted on 17/04/2023 Written by deKay

I do like me a Gunvolt. Luminous Avenger iX plays a little differently, being a spin-off, and this sequel continues that way, but the Mega Man-ish roots are still there and as platform shooters go, the series is probably my favourite.

iX 2 involves yer boy Copen and some of his chums getting sucked into a parallel dimension where humans have died out and robots guard a huge tower. For story based reasons, the mission is to scale this tower (which helpfully has different biomes on each floor, in order to facilitate the genre tropes of ice/fire/jungle/etc. worlds), beat the bosses, nick their weapons (each of which is a weakness for another boss), and somehow return home.

Or, you ignore all that and have fun jumping and shooting and using loads of bizarre weapons.

Unlike all the other Gunvolt and Gunvolt-adjacent games, this one was a total breeze. Normally, the bosses at least would require many, many attempts, but here I stormed through the entire game with nary a death, and although the final boss took an age to defeat (perhaps I didn’t find the right weapon to beast it), it wasn’t difficult. Most of this was probably down to the addition of a power that lets you heal whenever you want, as often as you want, which is unlocked from the start. I suspect using this may lower your score, but I’m not score-attacking the game so I used it with impunity. Which, actually, wasn’t even all that often.

Luminous Avenger iX 2 is probably a weaker game than iX 1 in many ways – easier, shorter, less interesting story, forgettable bosses, and so on, but it’s still tremendous fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, gunvolt, switch

The Procession to Calvary (Switch): COMPLETED!

Posted on 08/04/2023 Written by deKay

One question I’m sure you often ask yourself, is what would a point and click adventure game animated by Terry Gilliam look like? It’s something I’ve certainly pondered hundreds of times, and now there’s a conclusive answer: The Procession to Calvary.

Mechanically, it’s “just another adventure game” in the style of Monkey Island or Sam & Max. The humour is veering that way too, via Monty Python. But graphically, it’s like nothing else I’ve ever played. You see, all the visuals are ripped straight from classic paintings. Which I would love to name for you but I haven’t a clue what they’re called. But I do recognise most of them.

The story follows you, as a soldier, at the end of a Bad Holy War where you did a lot of Murdering, being told “No More Murdering” by Immortal John, the new king. Except this one guy, you know, the real bad guy: Heavenly Peter. So off you trot to find him, solving puzzles of the sort you’d expect from the genre but wrapped up in absurdity and these old paintings. It’s stupid, but in absolutely the best way.

It’s short, at around two hours long, and none of the puzzles are going to sweat your brains, but it’s frequently hilarious and just so damn ridiculous you simply can’t not love it. I’ll leave you with this:

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

  • « Previous Page
  • 1
  • …
  • 19
  • 20
  • 21
  • 22
  • 23
  • …
  • 70
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in