ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Pool Panic (Switch): COMPLETED!

Posted on 28/07/2018 Written by deKay

A lot of people say a lot of things about the Nintendo Switch, but I bet not many of them say this: it’s the console with my highest bought:completed ratio ever. Almost every game I buy for it, I complete. So that’s something.

Pool Panic is now added to that list, obviously, hence this post.

Imagine the balls from Jimmy White’s Whirlwind Snooker. You know how they sort of come to life when you leave the controls alone? Well, now imagine each colour has a different personality, with some scared of the cue ball, and others chasing it, or jumping over it. Then, imagine that each level is a further deviation from a standard snooker or pool table. That’s Pool Panic.

The first couple of levels resemble standard pool. A green rectangular table with pockets, and you pot all the coloured balls before going for the black. But then, things get stranger. Some of the balls are dogs. Or spiders. Or zombies. The table becomes a scout camp-out or the line for ice cream. Pool is ditched almost entirely for crazy golf. Giant fish eat the balls. There are pirates and monsters and knights and aside from the basic premise – pot the colours, then the black – the game becomes very little like pool at all.

And it’s great. It’s funny, varied and nonsensical, and unlike pretty much any other game you’ve ever played.

The post Pool Panic (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pool panic, Post, switch

Lego Marvel Super Heroes 2 (Switch): COMPLETED!

Posted on 15/07/2018 Written by deKay

And yet another Lego game beaten. This one was pretty good fun, focussing mainly on Spider-Man, Thor, Captain America, Doctor Strange, Guardians of the Galaxy and a lot of less well known heroes (and foes). The plot is stupid and has Kang taking various different Marvel locations, universes and time zones and creating Chronopolis by smashing them all together.

What that means is there’s a lot of variety in the levels, with some really geeky references to the comics. Other than that, there’s the whole of Chronopolis to wander round just as you could Manhattan in the original game, with a daunting number of gold bricks to find.

Not sure what else there is to say. There’s little new in the game, but that has never mattered before. The graphics have that same odd light sourcing that Lego Ninjago The Movie also did making some levels very dark and others look a bit strange, but it’s not as bad here as it was there. I wonder if it’s only the way the engine runs on the Switch? Or that I’m only playing in 720p? Who knows.

Anyway, done.

The post Lego Marvel Super Heroes 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, marvel super heroes, Post, switch

The Count Lucanor (Switch): COMPLETED!

Posted on 07/07/2018 Written by deKay

I’d been eying this up for a while and it being on sale right now twisted my arm. And, well. it’s not as good as I hoped.

To be fair, I wasn’t sure what I was getting into. It looked like a more puzzle based Zelda type game, when in fact there are very few puzzles and instead it’s a talk-to-people game with some annoying stealth sections.

Now, I dislike stealth sections at the best of times, but these are made worst by the random nature of the creatures you have to hide from and get past. Sometimes they see you. Sometimes they don’t. Sometimes they wander aimlessly, in circles or into corners where they seem to get stuck. It’s like there’s no pathfinding AI at all.

That aside, the rest of the game is fine. It’s a Grimm style fairytale of a 10 year old boy who leaves home to find his fortune, ends up in a cursed castle, and has to find the name of a weird kobold by solving rooms to obtain the letters and then put them in the right order.

There’s a wonderfully bizarre collection of characters, like a man who is a pig and a goatherder who is decapitated by his own bloodthirsty goats, but the main gameplay is hide and seek and far too simple item manipulation so the quality isn’t consistent.

It’s a shame. It looks great, and the whispering of the “servants” who try to grab you is superbly creepy, but half the game wasn’t really for me. There are multiple endings, of which I think I’ve seen the best two, but I won’t be returning for the others.

The post The Count Lucanor (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, count lucanor, Post, switch

OPUS: The Day We Found Earth (Switch): COMPLETED!

Posted on 30/06/2018 Written by deKay

This is a game with a nice little story wrapped up with a “find the right dot in a load of dots” mechanic. You’re a robot, and your creator has tasked you with finding Earth, which involves a lot of looking at the galaxy through a telescope and zooming in on specific star systems.

To find these systems you’re sometimes given coordinates, or a direction to look in, or a particular region of space. Later on, the location descriptions become even more vague. Find the system specified, and you’re told how close to a match for Earth the planets there are, and then you move on. It felt a bit like a cut down No Man’s Sky in point-and-click adventure form.

It’s a basic premise, and very short. That’s probably for the best, though, as it’d become boring rather quickly otherwise. Thankfully, the scanning is punctuated with story exposition and really that’s what the purpose of the game’s existence is – explaining why they’re looking for Earth and finding out what happened to, well, I won’t ruin it.

OPUS: The Day We Found Earth is unusual, short, very easy and somewhat charming. Not an essential purchase at all, but it’s cheap (under £5, although I paid about £2.70 from the Japanese eShop) and certainly worth a play through.

The post OPUS: The Day We Found Earth (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, opus, Post, switch

OPUS: The Day We Found Earth (Switch): COMPLETED!

Posted on 30/06/2018 Written by deKay

This is a game with a nice little story wrapped up with a “find the right dot in a load of dots” mechanic. You’re a robot, and your creator has tasked you with finding Earth, which involves a lot of looking at the galaxy through a telescope and zooming in on specific star systems.

To find these systems you’re sometimes given coordinates, or a direction to look in, or a particular region of space. Later on, the location descriptions become even more vague. Find the system specified, and you’re told how close to a match for Earth the planets there are, and then you move on. It felt a bit like a cut down No Man’s Sky in point-and-click adventure form.

It’s a basic premise, and very short. That’s probably for the best, though, as it’d become boring rather quickly otherwise. Thankfully, the scanning is punctuated with story exposition and really that’s what the purpose of the game’s existence is – explaining why they’re looking for Earth and finding out what happened to, well, I won’t ruin it.

OPUS: The Day We Found Earth is unusual, short, very easy and somewhat charming. Not an essential purchase at all, but it’s cheap (under £5, although I paid about £2.70 from the Japanese eShop) and certainly worth a play through.

The post OPUS: The Day We Found Earth (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, opus, Post, switch

  • « Previous Page
  • 1
  • …
  • 55
  • 56
  • 57
  • 58
  • 59
  • …
  • 70
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in