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Bloodstained: Curse of the Moon (Switch): COMPLETED!

Posted on 03/06/2018 Written by deKay

Bought, played, completed. In under two hours. But this definitely not Castlevania is supposed to be short, and there’s supposedly more to be had from replays, so I’m not going to complain.

Not that there’s much to complain about anyway – it’s a decent platformer with some great bosses and a character swapping mechanic which (as each one has different skills) allows different ways of tackling rooms and reaching hidden areas and power-ups.

But it’s hard not to see this as a Castlevania game. As well as having the same graphical style as the original NES titles, one of the characters is basically a Belmont, as she wields a whip in just the same way. Another is clearly Alucard. The main character you start off as has a sword like Soma, but looks like Simon Belmont, and there’s a monk who admittedly isn’t much like anyone from that series. Then there’s the levels which try to distance themselves from Castlevania levels but there’s still the castle and although the baddies are different most behave just like Castlevania baddies.

The bosses, however, are very much new. And also very much easier than anything in a Castlevania game, although that’s not negative point – Castlevania bosses can be past the fun side of difficult.

If I’ve heard correctly, Curse of the Moon is a prequel to the full Bloodstained game which is still due to come out. If that is anything like this, then I’m all over it. Hopefully on the Switch!

The post Bloodstained: Curse of the Moon (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bloodstained, castlevania, completed, Post, switch

Fairune Blast (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

Well this was a bit different. As a reward for completing the three other Fairune games in the collection, this little shoot em up is unlocked.

Taking its cue from the bosses at the end of the first two games, this is a full-on Pop’n TwinBee style vertical shooter, featuring enemies from the main series in formations, and miniature versions of the bosses as, er, bosses.

It’s fun, but very short and easy. I mean, sure, it is only a bonus game but when I started playing I was hoping for more levels and stuff.

The post Fairune Blast (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

Fairune Origin (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

I’m guessing here, but I think Fairune Origin is the original idea for a game that eventually became Fairune. It’s a very short, similar game with just 12 screens and a few puzzles which are vaguely recognisable as those in the “proper” Fairune.

Your girl is taller and thinner, the baddies don’t seem to require you to level up to beat them, and it’s all over pretty quickly. It definitely feels like a working prototype, and, I suppose, if you see how much improved Fairune 2 is over Fairune 1 then work backwards from 1 to this with the same leap it makes sense.

Not worth paying for, but a nice little bonus.

The post Fairune Origin (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

Fairune 2 (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

Perhaps the easiest way of describing Fairune 2 is “Fairune only more”. More enemies, more puzzles, more areas, bigger maps, more items, more on-screen, more lore, more everything. It’s a lot longer too, as it took me six and a half hours to complete – compare that to two and a half for the first game.

That all said, it’s pretty much the same idea. Bump into enemies to kill them, find items to open up areas of the map, look out for hidden paths and secrets, and Save Keys to Open Doors. There’s just, as I said, more of it.

I enjoyed it more too. Certainly, I spent even longer wandering the map(s) trying to reach areas I’d not been, but once you’ve levelled up enough there’s very little to kill you while you do this. In each of the three main worlds there’s a ring you can obtain which lets you walk on sand, water or ice, and as a result these create shortcuts and new routes. You even have to return to earlier areas with your new abilities. Metroidvania? Er, sort of. Maybe.

There are some really clever hidden-in-plain-sight puzzles (clue: keep an eye on the map!), and some really nasty hidden-a-bit-too-well areas. You absolutely have to keep your eyes open constantly – pillar or light layouts aren’t necessarily just incidental, they might be the solution to a puzzle. Examine every wall for unusual shadows or markings – it could be a secret path. Floor a slightly different colour or a tree trunk a different shade of grey? Might be a secret!

Great as these “secrets” are, unfortunately they’re not optional. You must find them all in order to progress, and it’s here the game falls down a little – especially in the final world where they’re even less obvious.

Still, Fairune 2 is a lovely little game and an absolute bargain in this collection on the Switch.

The post Fairune 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

Fairune (Switch): COMPLETED!

Posted on 18/05/2018 Written by deKay

A few years ago, I picked this up cheaply on the 3DS and quite enjoyed it. This week, Fairune Collection, which included Fairune, it’s sequel, and two other Fairune related games, came out on the Switch. Since I’d passed up on Fairune 2 elsewhere (mainly through Too Many Games) I jumped at the chance. And decided to played the first game again.

It looks a little silly on the Switch screen, with a huge amount of the area showing the map and inventory, but it plays exactly as it did before. Sufficient time had passed since last time I played it that I’d forgotten everything bar the premise (and that I needed to remember a screen had disappearing floor tiles), which probably explains why I still spent a lot time wandering almost aimlessly.

Still, I enjoyed it (again). Time to move onto the next game!

The post Fairune (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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