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Mario Kart 8: refinement extraordinaire

Posted on 03/06/2014 Written by Xexyz

Is Mario Kart 8 perfect?  No.  The series has stagnated in terms of its single-player mode, the battle arenas are no longer arenas, and the time trial ghosts are a bit glitchy. But those surrounding aspects do not  change the fact that the central game is utterly glorious, and remains a superbly fun experience.  The racing gameplay has been refined with new items (and the loss of some old), the track designs have been meticulously put together, and everything is balanced beyond compare.

A good player will win 75% of their races.  A great player will win 90%.  The chance for less talented gamers to win keeps them interested, and while it's fashionable to claim that there's no skill and too much randomness in the game, that is less true than ever with the addition of the horn item which can destroy blue shells.


I've been working my way through the 50cc tournaments, but have just learnt that completion of 100cc and 150cc unlocks the lower levels anyway.  Practising on 50cc has helped in any case, and my first 100cc cup was a breeze.


The other amazing aspect of the game is MKTV - not the short-lived Milton Keynes endeavour, but rather a replay mode which enables uploads to YouTube and replays on its own website.  The details that you can see when watching these replays are quite amazing.


Filed Under: Gaming Diary Tagged With: wii u

Mega Bomberman: completed!

Posted on 24/05/2014 Written by Xexyz

Time is a great healer. I remember the underwater levels, the giant boxers on the last stages. I remember the final boss, with his dragon machine. What I wasn't expecting was the slowdown.

Particularly on the final level, with many enemies on screen, the start of the stage slows to a crawl. This makes it more difficult, since you can no longer judge well how long the bombs will take to go off. Instead, you have to learn times in terms of the distance you can walk.

Still, I managed to complete the game with a minimum of lives lost. I've completed it before of course; attached to the manual was a post-it note with a few passwords, the last of which was 0515 which corresponds to the final level.

I then moved onto the battle mode, and tried to remember what each type of louie does. The pink louie appears to dance.  I set the green bomber to be a fat one, and he won the first set of games and almost won the second. I snatched victory in the final game.

Filed Under: Gaming Diary Tagged With: Mega Drive

The Conduit: one-hit killed

Posted on 24/05/2014 Written by Xexyz

I have still played relatively few first person shooters using the Wii remote, which is surprising when you consider how well it works. It's easy to aim at an enemy quickly, and as long as you fiddle with the sensitivity settings it can be much quicker to turn than a pad.

I enjoyed my time playing The Conduit's multiplayer, although I was hopeless. I'm pretty sure that a couple of the games I played were ruined by hackers - people who came into a room, survived a few headshots, and killed me with one shot. If they're not good enough to play properly, so be it.


I may well try the single-player game at some point.  It was great to see a vibrant community playing the game, and I hope that they can find another similar game to play going forwards. Maybe The Conduit 3 on Wii U …

Filed Under: Gaming Diary Tagged With: Wii

Battalion Wars 2: you sank my battleship

Posted on 20/05/2014 Written by Xexyz


I had never played this.  I've played the first game on the Gamecube a bit, but not huge amounts.  I remembered it's a real-time strategy game where you control units directly.  What more did I need before launching myself online?


I decided to see if anyone was playing a cooperative game first, because that way I could try to ride on someone's coat tails while I learnt the controls.  This was a good idea; I didn't even understand the objectives to start with.


I took immediate control of a battleship, and started shelling the enemy ships.  This seemed to go well until my other units and my colleague's units started to get a bit too close to the enemy.  I think I sank one of my own ships before I worked out how to change which unit I was controlling.


Having been left with a solitary infantry unit, I was glad to be given reinforcements when I landed on the beach.



Many of them didn't last long either.  I was instead left to blunder through the level following my colleague in arms, and even that didn't go to plan.  I tried to help a little too much, and got all my units killed.  Luckily there were some prisoner of war camps nearby that my men were rescued from.


A final push up the hill, and I completed the mission.  Easy!



It's a really good game, actually - I just need to find some time to work my way through the single player modes of the first one before I tackle this.  Maybe some time in 2037.

Filed Under: Gaming Diary Tagged With: Wii

Nintendo Wi-Fi Connection: a last hoorah

Posted on 19/05/2014 Written by Xexyz

Pikmin 2 has taken a bit of a back seat for a while, as I was finally able to get hold of my Wii games from the loft and play through those that use NWC for an online connection.  Today, you see, is the last day of full service, with the closure of GameSpy taking NWC down with it.  Before it disappeared, I wanted to see what I would otherwise miss.

I'll write up some games in more detail over the next few weeks, but in general I was surprised to find that in all but one case I was able to find people to play against or with.  This, on a console thought to have the least active online community, in some cases on games that are seven or eight years old.  It has been quite a contrast to Xbox Live, say, where if you're playing a game older then a few months it's rare to see anyone else in the world.  This may well, of course, be due to people logging back in to play the games one last time before the server shutdowns, but still …

For some of these games it meant taking the wrapping off - they've been sat on the "to play" pile for years.  Battalion Wars 2 was really fun, and I suspect I'll go back to that (though I never completed the first game).  I was hopeless at The Conduit, though I did manage at least one kill.  Mario Strikers Charged Football is a great game, even though I did lose the first game 28-1 because I couldn't find the tackle button (and there was a fair amount of lag) - the second game was a loss too, but at 3-2 it's a bit more respectable.

A lot of my time has been playing Mario Kart Wii's time trial ghost challenge mode, where you get one attempt at beating a ghost that's downloaded (which has a time just ahead of your best time, I think).  It's incredibly addictive.


Filed Under: Gaming Diary Tagged With: Wii

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