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Team Fortress 2: a great community

Posted on 17/04/2014 Written by Xexyz

I felt like playing an online shooter, but I'm not sure where my copies of various Halos are and I've not bought a Call of Duty game since number 2 (and that was in Portuguese).  I've completed Portal a number of times and have made my way half-way through Half-Life 2 (as described the last time I wrote about it - the last bit I remember was playing with Alyx's dog and then being separated from her by a tunnel collapsing, but that was a good few months ago), but have never played Team Fortress 2.  I decided to change that.

I'm really glad I did.  The game's not particularly friendly to newcomers, with the different classes seeming bewildering, but I decided to just jump in and try to work it out as I went.  Of course, this meant that I died a lot, but that just meant I could experiment more with different playing styles.


I quickly realised that the best class for me was the pyromaniac, which was surprising since in most games I don't like getting up close to enemies.  The pyro has an advantage in that the weapon - a flamethrower - doesn't need to be completely accurate, though it relies on an extended contact with enemies.



I also played a few games with the spy, which was great fun - trying to act like a member of the other team in order to prevent getting discovered, while sneaking in to the base to steal the documents.

The thing I found most difficult was learning the maps.  I only played on two different areas, one with two forts with identical mazes within (on which I played capture the flag), and one where the idea was to make progress through the level.  I was on the losing team on every game but one, and I can't help but feel my participation may not have helped on that.



The thing that struck me most about the game was the community.  Everyone was playing as a team, not boasting about kills, and a couple of people actively helped me - I managed to get the documents back to our base while two others protected me.  I said thanks, they told me I was welcome.

Filed Under: Gaming Diary Tagged With: Xbox 360

Uncharted: completed!

Posted on 16/04/2014 Written by Xexyz

They did introduce something new - but hardly innovative.  It turns out that the treasure is cursed, and all associated with it turn into the undead.  Yes, it's yet another game where you get to fight zombies.  These aren't the shambling hordes of Resident Evil, these are agile and quick and vicious.  These are just horrible.

While I did find the three-way battles between Drake, the zombies, and the mercenaries pretty clever, the general tone of the game was worsened by their inclusion.  I'm sure that many would argue that they were crucial to the plot - don't take the gold off the island, it'll make the world cursed! - but it could have just been a disease inside the golden statue instead.  Maybe it's just that I don't like things jumping out at me.

So, Drake went into the tombs, found Sir Francis, found the zombies, worked out that the gold was cursed.  There were some clever platforming bits around a 3D maze, where I had to follow signs marked either II, V or VII, which would have been a clever puzzle if it wasn't for the very obvious notes shown at the start of the section.  Unfortunately the platforming bits kept on being broken up by more mercenaries appearing from nowhere.  Also unfortunately, Drake died many times on the platforming bits because the controls are just a bit woolly.

Right at the end, there was a section where Drake had to chase the real enemy, and I kept failing it because unlike the rest of the game, there was a time limit.  I had to run past lots of zombies and mercenaries, shooting without aiming, and then jumping onto the treasure as it was hoisted into the air.  The final level thankfully had no zombies, but lots of sniping, rocket launchers, and an invincible enemy who ran from area to area.  The final battle had me foxed for a while until I realised I had to brute force it, rather than taking cover I just had to make Drake rush the enemy as he reloaded.

So, game finished, and I immediately went back to the first couple of levels to try to understand the plot a bit better, having forgotten about it in the years since I started the game.  I found a few more treasures by exploring, and was struck by how different the first couple of chapters felt, before gun-toting enemies turned up.  If only there was more of that during the game.

Anyway, while I've been a bit down about the game in my write-up, I was keen to continue it, and must admit that it's been well worth playing.  I hope that its sequels have learnt from the progression in game mechanics over time, and I'll move onto Uncharted 2 at some point soon.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

WarioWare DIY: leaving it until the last minute

Posted on 11/04/2014 Written by Xexyz

As part of my drive to get the most out of Nintendo WiFi Connection before it gets turned off, I've downloaded all the extra puzzles for the Layton games, loaded up games with online leaderboards such as Geometry Wars Galaxies, and played a last few games of Mario Kart DS and Tetris DS.

Deep in the DS pile was WarioWare DIY, which I'd never even unwrapped.  I've no idea why, since I loved all previous games in the series, and the idea of programming your own games seems inspired.  So I started it yesterday, playing through Mona's games, going through the initial game building tutorial, and then wondering how I could unlock all the other characters.  I built my own game (Smash TV, so called because in it you must smash a TV), followed the other tutorial, and still nothing.

This morning I found that you have to wait until the next day for the next character to unlock.  Obviously.

This wasn't a huge problem, though, since I went online last night and downloaded loads of extra games.  Some were built by professional games programmers, others came from the "weekly games" which I understand were generated by users.  I had to download one game at a time, which was dull, but it meant that I could then play loads of games last night with varied levels.

None were as good as Smash TV though.

Filed Under: Gaming Diary Tagged With: ds

Uncharted: it is just a shooting game

Posted on 09/04/2014 Written by Xexyz

The developers of Uncharted were very clear that they wanted this to be a cover shooter with a bit of platforming thrown in, it seems.  Following the story, Drake has worked out where the treasure is buried, and we've descended down through mausoleums and libraries, using doorways that nobody else has known about.  You'd think this was the perfect opportunity for platform exploration, but no - somehow the enemy have got into these areas as well and continue their work to make Drake die.  It just feels really tenuous.

Something else I notice - when describing this game, I often call the main character "Drake", rather than projecting myself into him.  It's clear that Drake worked out the location of the treasure, since I had no part in it.  Wherever there are puzzles, Drake is the one who finds the correct page in the notebook which give the answer in an obvious way.  When there's a new weapon, Drake is the one who quips about it being a great find.  I'm not - I don't find guns exciting at all.

So when I misjudge a jump, it's Drake who falls to his death, not me.  I feel pretty disconnected, all in all, and as a result I notice inconsistencies in the game world more than I should.  For example, Drake can jump across 30-foot gaps with ease, but struggles to reach ledges a few inches above his head - indeed, he even seems to crouch when he's jumping just so they're out of reach.  When running around the roof of a church, falling off the narrow planks results in instant death, but a similarly large fall elsewhere is fine as long as you hang from the platform.

I'm up to chapter 16 now, of a total of 22.  Given this, I'll push through to the end, but I'm disappointed there's been nothing really new in the last few chapters.  The only difference is with the story and the introduction of two new enemies - a sniper with a laser sight (who drops a pistol, not a sniper rifle), and enemies with bigger machine guns.  I did find a sniper rifle on a crate, but it had only five bullets which makes it massively limited.  The highlight of last night's gaming, in fact, was a chapter where I had to guide a jet-ski upriver, over rapids and avoiding exploding barrels (and, of course, people shooting).

Filed Under: Gaming Diary Tagged With: Playstation 3

999: completed!

Posted on 09/04/2014 Written by Xexyz

It was the good ending - I had managed to fulfil all the requirements through the story (more by luck than judgement, I fear), so I found out about the experiments of the past, the identity of Zero, the way that bracelets worked, and the truth behind the multiple doors marked with a 9.  If you're going to play this yourself, don't read any further.

There were many questions left unanswered.  Of course, the whole game ends on a cliffhanger note - where are June and Santa, what was Lotus doing by the side of the road, will the timeline heal itself to allow Akane to live?  Was Akane there the whole time through the story, or was she just imagined?  When she felt faint, was that because Junpei was facing puzzles that might have led to him being unable to get to the incinerator?

Some of the mathematics towards the end of the true ending were a bit of a stretch, as well.  Suddenly moving to base-27 and then converting that to a digital root was very odd.  Revealing that June's bracelet was number nine means that there were two number nine bracelets and no number six - but a convenient O which is six as a digital root.  It felt that after playing the game according to the rules, everything was being broken at the end.

Still, an intriguing game, which shows how videogames can present a story in a way that film or books cannot.

Filed Under: Gaming Diary Tagged With: 3ds, completed, ds

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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