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Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

Posted on 05/05/2025 Written by deKay

This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Famicom Detective Club: The Girl Who Stands Behind (Switch): COMPLETED!

Posted on 05/05/2025 Written by deKay

This is actually half of a double pack along with The Missing Heir, as they were released together but are actually separate downloads. It’s obviously very similar to the other Detective Club game, and has some of the same characters. This one is set a few years before the other, however, at the start of your private detective career, and centres around investigating a murder in a high school (where you meet the girl who will become your partner in the other game).

The Girl Who Stands Behind of the title is one of those Japanese High School “7 wonders” things (a common Japanese trope), referencing a girl who some of the students swear they’ve seen or heard muttering behind them and are saying they’re the murderer. As with the previous game, there’s nothing supernatural here – it just seems like it might be. Also as before (or after, if you’re chronologicaling it) the plot hooks you, the art and acting are both great, and the slightly annoying choose-every-option story progression exists. Still well worth a play, though.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Famicom Detective Club: The Missing Heir (Switch): COMPLETED!

Posted on 03/05/2025 Written by deKay

I’d seen a number of reviews comparing this series of games to the Phoenix Wright games and let me tell you this – they’re not really much alike at all. Phoenix Wright has humour and puzzles and magic and stupidity and nonsense, whereas Famicom Detective Club is (despite appearances) rooted in reality with no magic or ghosts or stuff like that. And there’s no trial – just investigations. Which play out mostly like a visual novel.

The Missing Heir is one of two updated Switch versions of the very old series on the Famicom, and so previously only appeared in Japan in impenetrable Japanese. This game is about you – a young private detective who is suffering from amnesia following an attack – trying to figure out who he is, why he was attacked, and continuing the murder investigation that he was in the middle of when he lost his memory.

Although the game wasn’t quite what I was expecting, I did really enjoy the story, The plot really makes you want to find the killer, so it works as a proper murder mystery. The artwork and voice acting (Japanese only) were both great too. The “gameplay”, such as it is, was a bit frustrating however: Progression is mostly just making sure you say the right things to the right people in the right orders, and it’s here the game fall down a bit – you have to pretty much exhaust all your dialogue and action options, sometimes multiple times, in order to trigger the next action or event. It isn’t always clear which thing you need to say or do as often the reaction to what you do is unexpected. Thankfully, it’s worth it.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

Populous the Beginning: completed!

Posted on 02/05/2025 Written by Xexyz

Level 24, Journey’s End, feels like a culmination of all the stages so far. You start on a small area of land, with established Green enemies to the North and Yellow wrapping around the world to the East and West. All other tribes are well established, and very soon after starting the level the Greens cast a land bridge to start attacking. As soon as you’ve seen them off, the Yellows come across the existing causeway to the West and attack from another side. And while that’s going on, very often Red will sneak in from the other side – although sometimes Yellow will have stopped them before they get to you. Basically, you spend most of your time fending off attacks and not actually building proper defences, let alone expanding and preparing to attack.

I had to restart the level a couple of times because I was finding I just couldn’t get established quickly enough. My first task was to build some training huts for preachers and firewarriors, who I then stationed up on the North coast, waiting for the Greens to make their first move. I turned off all spells other than swamp, and once I had one of those in my pocket I turned on lightning and swarm. At that point Green made their move, so I cast swamp just at the top of the landbridge they created and waited for their shaman to advance. Her death meant that my buildings survived, more or less, and I was able to station a row of fire warriors across the bridge to fend off further attacks. I built a couple of guard towers to the West, and put fire warriors in those, but again the big defence against the Yellow shaman was a swamp, which I cast as she tried to come into the village.

With both passages bolstered by a few more fire warriors and preachers I concentrated on building huts to generate more followers, with the occasional refresh of the swamps to the North and West. Unfortunately I started to run out of wood and my followers were running into the swamps to try to get to the trees on the other side; I had to move the swamps further away from my village to carry on building. At this point Red decided it was a great idea to attack from the East, but to do so they had to travel through the Yellow village and by the time they got to me there were only a few stragglers to see off.

I continued to build, and turned on the erode spell so I could get rid of the causeways to the West and East, allowing me to properly focus on the Greens. I hadn’t bargained on the Yellows then starting to attack by balloon, or the Reds getting in their boats. Lots of guard towers with firewarriors along the coasts solved those issues, plus I then got to steal the balloons to create even more defences along the North. After the Greens had attempted, and failed, another skirmish, I took my shaman and a few firewarriors in a balloon to the North and used a few earthquakes, fire rains, and the angel of death to reduce their threat. I flew around a few times and destroyed all the training huts, but I couldn’t quite finish them off before a massive Yellow army started to attack and I needed to return.

This turned out to be fortuitous, as Yellow had overstretched themselves and I was able to load up their newly-emptied balloons with my own firewarriors, with a few preachers, and journey over to their village and wreak havoc. At the same time, Red were attacking them from the other side, and Yellow seemed to be spending more energy decimating their numbers, so it was a relatively easy move to then just fly south and kill off Red through liberal use of swamps and earthquakes.

And then back up to Greens, who were building quite an army up. Angel of death, volcano, earthquake, fire rain, and swamps placed all around the shaman reincarnation site, and the level was done.

At the very end, I had a few warriors join me by boat to finish the job

I actually replayed this level to try out a different tactic, destroying the Yello balloon factory first and then concentrating on the Greens. With no balloons, and the paths eroded, Yellow and Red spent most of their time attacking each other, and I finished Green off relatively quickly. This might be one of my favourite levels of the game, with the different ways it can be played.

Shaman in balloon really is the key to victory

And so to the final level. There was a cutscene, showing my shaman passing on the mask to a female follower, and then becoming a god. The last level no longer has a reincarnation site, and you can cast spells anywhere, with no distance limit. You still have to build up mana, and you have to create your village and train warriors and preachers and fire warriors and direct people to do stuff, but it’s a nice bridge to the other Populous games where your power comes from above. You can see the idea of the beginning here, a prequel in every sense. There are differences, of course – in the first two Populous games you don’t have the same control over building placement or follower actions, but maybe that’s just something reflecting the seniority of the god.

Anyway, you would think that infinite range and starting with a settlement of 50 followers would make the final level easy, but no. The other three tribes were intent to fight each other, but my village was in the middle of their settlements. I was attacked by wave after wave of enemies, and I restarted the level with the intention of resisting just a little longer. I trained up some preachers and fire warriors immediately, to repel the attacks, and then I set up guard towers to allow the fireballs to hit before the enemies got near. Once I’d fortified enough, I built up the erode spell so I could cut off access to a couple of the tribes, allowing me to again focus on just one. I eroded the pathways close to the opposition villages, meaning that all the trees growing on the route could be harvested for my buildings.

The Reds were first to fall. I probably attacked them before I was really ready, since I had relatively few warriors trained and my spells were only half charged. I destroyed their temple and fire hut, and they were left rather disorganised. I withdrew quite quickly as they were attacking my little army, but I could see they were also getting beset by the Yellows on the opposite side of their settlement. In fact, the Yellow army must have finished them off, as their reincarnation site collapsed while my people were nowhere near.

Given this third-party war, I scrolled over to the Greens to stop them sending forces to bother me. I cast some volcanoes and earthquakes, very pleased that I didn’t need to worry about getting my people anywhere near. I killed the shamans multiple times, laughing at my omnipotence. The Yellows were next on the list, with me converting a bunch of preachers in the middle of their village to sow discord and mistrust. All this time I was expanding my village, training up specialists, and getting ready for attack. Having survived the multiple incursions at the start of the level, and built up my forces, the end of the game was just a lot of fun. Half my armies stayed behind to guard against the Greens, and the other half went to fight the Yellows.

I laid waste to the Yellow town before most of my followers got there. The shaman ended up in a volcano, then in the centre of a fire rain storm, then falling into the crack of an earthquake. The Yellow buildings were destroyed by tornadoes, ground eroding beneath them, and the angel of death. It was a rout.

And then onto the Greens. No need for anyone to stand guard at home any more; the full might of the army marched to the Green town and flattened it.

By the end, my armies were just a little overpowered

An amazing game, 27 years after it was first released; possibly – no, probably – the best game ever. I’m glad to have finally finished it, though I will, of course, be returning. In fact, I have noticed that I have the official expansion pack, Undiscovered Worlds, as part of the package I bought on GOG, so I’ll be trying that out very soon.

Filed Under: Gaming Diary Tagged With: completed, PC

May 2025 – Finally completed Cyberpunk 2077!

Posted on 02/05/2025 Written by gospvg

Play

Phantom Liberty (PS5)

I completed Phantom Liberty and finally waved goodbye to Cyberpunk 2077. After 220 hours of gaming it was finally time to move on from Night City.

Stanley Parable Ultra Deluxe (PS5)

I need to take a break from long timesink gaming and returned back to the indie scene and enjoyed and completed The Stanley Parable.

 

Robocop Rogue City (PS5)

Next up I recently started Robocop Rogue City which has an old school shooter feel including janky voice acting & character animation.


Backlog

Shopping

Nothing purchased in April, now that I have finished Cyberpunk I can focus on my backlog and I'm specifically looking at games that can be completed in less than 50 hours. I need to try and avoid timesink games.

 

Want

Great reviews for Clair Obscur Expedition 33 and I hope to enjoy this at some point during the year.

Maybe Oblivion which was shadow dropped, I have never played this game. Skyrim is my only elder scrolls game.

PS+ games for May have been announced and I'm looking forward to playing Balatro. What did I just say about timesinks?

Bin

Games coming off PS Plus subscription service, I wish all additions had at least a year or they clearly show when they are leaving the service so you can decide to start playing or not.

Filed Under: Gaming Diary Tagged With: completed, Cyberpunk 2077, Playstation 5, Robocop, Stanley Parable

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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