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Minishoot’ Adventures (Switch 2): COMPLETED!

Posted on 13/06/2026 Written by deKay

Half way through the sentence where a reviewer described Minishoot’ Adventures as “The Legend of Zelda, only it’s a twin stick shooter” I’d already slammed the WANT button on the eShop. Yes, I know I could have bought it there and then (or at least pre-ordered it), but paying full price for any game, regardless of how good it is, just feels wrong. Often, I’ll put something on my wishlist and by the time it is in a sale I’ve totally lost all enthusiasm for it or, more frequently, totally forgotten what it was. But not this game. I checked the sales every week.

So I’ve finally managed to play it and it’s everything I wanted. You’re a little spaceship and you have to rescue other little spaceships and explore the world and the dungeons in it and fit baddies and big bosses, and get upgrades which improve your abilities or unlock new areas. There are some mazes, and puzzles, and somehow, somehow, despite the fact you shoot hundreds of bullets a minute and you look like something from Gradius, it’s still Zelda. Zelda with Geometry Wars gameplay. And it works.

The dungeons are fun and varied. The boss battles are a mix of wait-and-strike and bullet-hell. There are various sidequests, like finding engravings to expand the lore or racing a little fairy thing round a number of courses (where you can often cut corners, pleasingly), or collecting red crystals to use as currency to improve your shooting, speed or power. Getting every last item, trinket, and ticking off every last area on the map was addictive and I happily 100%ed the game.

More of this sort of thing, please!

Filed Under: Gaming Diary Tagged With: completed, Diary, minishoot, Switch 2

Forza Horizon 6: tell me what to do

Posted on 11/06/2026 Written by Xexyz

Having loved and completed Forza Horizon 1, 2, and the strange Fast & Furious offshoot to 2 – completed, at least, to the point where I had unlocked and won the final showdown type events, and raced on every track (I’m not going back to complete 156 multi-race championships in 2) – it took me many years to start and then play through 3, hampered by the confusing mess of storyline, non-linear unlocks for races, over-abundance of cars, and confusing map. I would often finish a play session with more on my to-do list than when I started. But bit by bit I worked through, sometimes having a month or two off, and I uncovered and discovered many new ways to play, hidden modes, new types of races, and fun through the more extreme car types. By the time I felt I had completed the game – probably marked as having fully upgraded all the festival sites, which I did in June 2021 – I was still keen to play more, feeling familiarity with the map. My last save was in March 2023.

I’m coming onto 6 soon, I promise. There is a point.

I think the forthcoming release of Forza Horizon 4 spurred me into starting 3, since it looks like I started the earlier game in 2017, a year after its release, and then I played 4 on release, so there was a time when I was playing both in parallel. After a while I dropped 4, to concentrate on playing 3. I returned to 4 occasionally, but really started to play it properly in December 2023, and even a year later I was still finding the map overwhelming. This, as it turns out, was a bit of a foolish thing to do, because it meant that the regular seasonal festivals, which gave special prizes for altered races, had finished – meaning that there are three achievements I’ll never be able to get, and 77 seasons that are sitting there with fun events that I’ll bever be able to play, Although there is a huge amount to do in the game, an amount I’ll probably never get around to doing, I still feel I’ve missed out every time I see the menu option to see the festival history. It was enough to put me off for quite a while, and I don’t think I played 4 at all during 2025.

What I did play during 2025 was Forza Horizon 5. But not much, because the icons and story and choice of where to go next and everything was massively overwhelming. There was too much to do, and I had no idea what was the best thing to do next. I played it a few times in multiplayer online with John and Kieron, which was great fun, but the game has sat there untouched most of the time since its release in 2021.

And then in May this year, Forza Horizon 6 came out. I tried it out on the day it was released – played via cloud gaming, since my Xbox One S isn’t up to the task of running it natively. Since then, in a month I have played it for twice as many hours as I’ve spent in 5 since that game’s release.

Some of the scenery is absolutely stunning.

The biggest difference I’ve seen is a streamlining of the events. Yes, there is still a map full of icons, but there are effectively multiple pathways you can take now, with the two main ones – the Horizon Festival, and Discover Japan – giving you additional events as you progress through the wristbands and stamps respectively. You can see a much clearer evolution of what is available, and it seems that you have to complete a bit more before new events are unlocked. There’s still a demarcation of road racing, cross country and dirt racing, but you are encouraged to play all and not specialise.

I’ve also been doing the seasonal events. This is a bit of an issue, in fact, because I’m not 20 any more and can’t dedicate countless hours to playing videogames, so completing the weekly challenges actually takes up the majority of my gaming time. I’ve been trying to complete the whole seasons so I can unlock the gift cars, though annoyingly I missed a few of the daily challenges in the very first week so I can’t complete the first season. I hope that once I’ve got a full season done, and they start to move onto other weeks, I’ll be able to spend a bit less time in the seasonal stuff and instead follow the storyline to its conclusion – there’s a whole section of the map locked off until you get the final wristband.

The final thing I’ve found that has helped to unlock this iteration of the game for me is the tuning menu. When I played the first Forza Horizon game I noted how you could tune cars for each race, but I couldn’t get to that much detail. When playing 4 (and to some extent 3) I found that you don’t need to tune the cars yourself, but instead you can browse other people’s tunes and install them. With 6 this is easier than ever, and I’ve found some useful tunes on the Forza Horizon Reddit which create cars that constantly drift, have huge top speeds, or can just shove opponents out the way. I’ve built up a huge collection of cars and there are a lot in which I have raced, encouraged by the fact that several events have strict eligibility criteria.

Forza Horizon 6 is a really enjoyable game, and there is a part of that due to the community that has been fostered around it. Who would have thought that a goods van would be best for drifting?

Filed Under: Gaming Diary Tagged With: Xbox One, Xbox Series

Metroid Prime 4: Beyond (Switch 2): COMPLETED!

Posted on 08/06/2026 Written by deKay

While I’m a big fan of 2D Metroid games, and I did enjoy the first Metroid Prime, Metroid Prime 2 just left me cold and so I never played the third game. Oh, and Hunters was terrible. As a result, I did not rush out and buy Metroid Prime 4 at launch like I did with Metroid Dread. I did, however, get bought it as a present recently.

I was worried it would be incredibly hard (like Prime 1), and concerned the Samus Onna Bike bits would be terrible because those bits certainly looked terrible, but, actually, I was pleasantly surprised. Aside from a few times on some of the bosses, I didn’t die. I remember one of the later bosses on Prime 1 in particular taking about a billion attempts and when I did finally beat it I was down to almost no health, so I’m glad it wasn’t like that at all. No, the real “difficulty” was more in finding where to go than most of the battles, and one of the soldiers you rescue early on (annoyingly, it has to be said) helps with not getting lost most of the time. As for the bike, it’s OK. Completely unnecessary, adds nothing to the game bar making the game a bit longer as there’s a sizable desert to criss-cross hundreds of times which only seems to exist to have somewhere to use the bike. ANYWAY.

The gameplay, the graphics, the performance, the power-ups, the exploration, however, are all excellent. It’s a thoroughly enjoyable adventure from start to finish. It’s just missing a little something. Maybe it’s the rubbish Big Bad, and lack of other Metroid baddies like Ridley or Kraid or Mother Brain. Maybe it’s the slightly soulless desert. Maybe, just maybe, it’s that Metroid is intrinsically better in 2D than in 3D? It’s by no means a bad game at all, it’s just not quite the game Dread is.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroid, Switch 2

Ball X Pit (Switch 2): COMPLETED!

Posted on 07/06/2026 Written by deKay

What if Arkanoid was Vampire Survivors? Well, you’d (sort of) have Ball X Pit. Instead of a bat, you have a person who throws balls to destroy enemies, which are essentially blocks, that move slowly towards you. You can gain XP from gems dropped by defeated baddies, as per Survivors games, and levelling up lets you choose a number of upgrades for your balls – such as balls that set things on fire or cause area damage like earthquakes.

Eventually, you get the chance to combine ball powers, so you can have a laser which hits all blocks in a column but also poisons them, or balls that can pass through blocks but also freezes them for a few seconds. You also get passive power-ups like increasing the damage to blocks from behind, or increasing the chance you’ll dodge an attack, and often these too can be combined.

As well as XP as you play each run to level you up for run itself, you also gain another XP type which gives permanent bonuses, and gold to buy things. Outside of the runs there’s a sort of farming game, where you buy land and buildings, plant crops, and then use all the characters you’ve unblocked as balls to bounce off everything to build the buildings and harvest the crops. Crops (grain, wood and stone) unlock and pay for additional buildings, and these building add extra bonuses to your characters, like faster movement or more HP.

Each character has its own quirks and runs can play out very differently as a result. Firstly, they all start with a different type of special ball, but then they have features like balls being launched from the back of the field instead of the front, or all balls pass through blocks or something. Later in the game you get the ability to take two characters into a run together, and that sort of amalgamates their abilities, further altering how the run plays out.

You can’t just stick to your favourite characters either, as in order to unlock the next level you have to complete the previous one a number of times with different characters. At first I hated this, as I thought I’d found the “best” character and wanted to stick with them, but it forced me to play differently and, actually, most of them have merit.

To complete the game, you have to have a number of successful runs on each level (with, as I said, a range of characters), and I did that. It unlocks a sort of NewGame+ which is really just an extra difficulty for each level you can choose. I’ve played quite a bit of that too, but it doesn’t really add anything to what is an already excellent game. Addictive Survivors gameplay loop and a surprising amount of variety add up to a must-buy title.

Filed Under: Gaming Diary Tagged With: completed, Diary, Switch 2

May Update – In the words of MC Hammer "That’s word, we Prey"

Posted on 05/06/2026 Written by gospvg

Play

Prey (PS5) 

The Talos space station has many areas to explore from your opening Simulation Lab to the central lobby area that leads off to many areas including Psychotronics, Hardware Labs & the main lift that takes you to the Arboretum. Each area is uniquely designed and have lots of hidden secrets to find.

I have now unlocked quite a few neuromods and stuck with human skills only to ensure I can take my trusty turrets with me when I explore.

Mimics are now the least of my worries and the Nightmare, Poltergeist & Weavers are far more challenging!

 

Animal Busters (Android)

Not sure how I got into playing this?! It is an idle game where you have gacha tickets to get Animal Busters and slowly begin their progression with upgrades, weapons and armour. There is a main campaign to play, dungeon challenges & a PvP arena mode.

Rogue Legend (Android)

Throw a dice to advance your hero along the map, when you level up select a skill from Fire, Ice, Thunder or Poison. Battle monsters to gain coins to spend in the shop to unlock more skills. You get the idea lots of skills, lots of fights and then eventually you will die. It's the standard formula used by most roguelikes and much easier to play on mobile when I have ten minutes free to do a run.


2026 Gaming Resolutions Update

1. Purchase no more physical games, yes this resolution is even tougher now!

So far so good, I have not purchased any more physical games.


2. Focus on PS+ Extra Backlog (21 Games)

Hopefully I am close to completing Prey and then I will play some shorter indie tiles in Season, Exit 8 & A Space for the Unbound.


3. No more PSN Credit!

I have done well to ignore the Days of Play sale & also have not purchase any additional credit.


Backlog

PS+ Extra (22) - Added The Thamaturge (a turn-based isometric RPG)

Digital Games (46) - No further additions

PS+ Monthly (13) - No further additions this month PS+ selection is pretty poor, thank god!

Physical Games (12) - No change, nothing added or removed.

Total = 93 Games


Shopping

2026 Target is spend less than £100 - Total spent £66.00  

No change, nothing purchased
 

Want
It is the start of not E3 season so I expect quite a few games will get added to my wishlist!

Added God of War Laufey, Tomb Raider Legacy of Atlantis, Onimusha Way of the Sword & 007 First Light


Bin

Nothing really, just the lack of time for gaming! 

I could probably pin this sentence for the whole year!


Filed Under: Gaming Diary Tagged With: Android, Animal Busters, Playstation 5, Prey, Rogue Legend

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