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Mars After Midnight (Playdate): COMPLETED!

Posted on 10/03/2025 Written by deKay

Lucas Pope, the developer of this game, has a reputation for making weird experimental games. But they’re also good. I’ll admit, however, that apart from some time on Papers, Please (I lost my save I think, following a reinstall or something) and the demo of Return of the Obra Dinn (which I fully intended to get the full version of but for some reason never did), I’ve not really experienced them. Until now!

Hyped as a possible killer-app for the silly little cranking handheld, Mars After Midnight sets you up as an alien guidance counsellor on Mars, who, along with their robot sidekick/slave/helper runs night classes for various other aliens with issues. Issues such as, they have cracked skulls, or are cyclopseses with anger issues, or they flinch or something. All Serious Issues.

So you organise these sessions, by advertising in the right areas of town, and make them successful by providing the best refreshments. Then, aliens turn up at the door and you have to screen them to ensure they’re suitable for the session you have running. For example, you can use an x-ray machine to see if they have a cracked skull, or can surprise them to see if they flinch. If they match, in they come, help themselves to food or drink (which you then usually have to tidy up because aliens are messy, it seems), and if you’ve done everything right, they’ll leave you a tip.

Eventually, you need use this money to buy a ticket to leave Mars, but you also need to spend it on equipment (like the x-ray machine) and refreshments, so it’s a long process.

It isn’t especially hard, and although it is superficially similar to Papers, Please it has a very different vibe. The crank controls are mostly just for opening and closing the door hatch and cleaning the food table, so nothing too tricky. There’s a surprising variety in the different counselling sessions and “detection” requirements, with one of my favourites being the one where you have to translate what the aliens are saying using a phrasebook.

Definitely worth a play, and was worth dusting off my sadly neglected Playdate for.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Block Droppin (Evercade): COMPLETED!

Posted on 08/03/2025 Written by deKay

A simple Game Boy puzzle game where you match three or more shapes to get points. Matching more than three triggers special blocks that erase a whole column, row, or shape from the grid. If you’ve played a match three game, ever, then you know the deal.

Arcade mode is, it seems, endless, but there is a Puzzle Mode where you have to get rid of so many of each type of block in a maximum number of moves, and it’s this mode that I completed.

It isn’t tricky, and I’d have liked a lot more levels, but it’s fine.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Half-Life: completed!

Posted on 06/03/2025 Written by Xexyz

I turned god mode on.

I lasted for quite a while without it, making my way through Lambda Core and restarting the reactor, but as I died for the 452nd time making my way up through teleporters, and eventually being transported to the alien world of Xen, it wasn’t fun any more. I was saving almost every five seconds, and dying as regularly. I have no idea how I would have completed the game without cheating; I feel that the more toxic side of the Internet would be shouting at this point that I shouldn’t have the enjoyment of completing it unless I GOT GUD. That wasn’t going to happen.

Enjoyment of completing it? Yes, especially since once I’d turned on God mode I abandoned my overly cautious approach and ran at enemies with abandon. Big hunter-type aliens? Shotgun! Smaller green electricity aliens? Shotgun! Very big spider with obvious glowing suspended stomach? Shotgun!

The game still wasn’t easy. The platforming was still not precise enough to do what I wanted every time, so I found myself falling into pits or off the side of a cliff; this time I didn’t die, though, I just sat there choking in the acid fumes, or landing on an invisible platform way beyond the game’s usual physics box, until I reloaded the last save. One particular section had me very confused for a long time until I realised that you had to jump on top of (what I presumed were deadly) alien aircraft that were traversing the level. The move to Xen meant that I was no longer playing through a coherent whole level bound by geography, but rather a number of small arenas connected by teleporters. The wonder of the game was significantly diminished.

And then the final boss, who threw out teleporters to get rid of me, which took me to places where I had to undertake more annoying platforming to get back; I didn’t cheat to get more ammo but I cam close a few times because of my ineptitude in aiming while jumping and moving. Having to jump up high, and then shoot downwards into the boss’s head, was very difficult indeed, until I realised that I could open the head then jump over on top of it, then just unload the gamma ray type gun at my feet over and over again. It was even easier when the head closed and trapped me inside, where I could continue to fire.

The move to Xen also loses some of the colour of the facility, which is a shame.

So, the big evil alien in Xen died, and the shady government man met me and offered me a job. Either I took the job, or he would send me off to die. Obviously I decided to take the job, but on the way to the door I managed to get stuck in the edge of the scenery and timed out, so I was teleported to many many enemies, all of whom failed to kill me because I had god mode on.

Does Half-Life hold up today? Mostly, yes; it tells its story well without the need for immersion-breaking cut-scenes and dialogue. The combat is difficult but can be overcome with some good strategy, even if the first time you enter a room it takes a bit of trial and error. Issues with controls are very much on my side rather than the fault of the game. The difficulty gets too high for me towards the end, particularly with soldiers with rocket launchers and big aliens firing bullets that can go around corners. Xen is a bit of a disappointment, moving away from a contiguous geographic location to a series of disparate rooms. I’m glad I finally got around to finishing it, even though I had to cheat to do so without getting completely bored of doing the same thing over and over.

He is unimpressed that I can’t get to the door.

Filed Under: Gaming Diary Tagged With: completed, PC

Grand Theft Auto Vice City: the second island

Posted on 02/03/2025 Written by Xexyz

I’ve never completed Vice City, and I don’t know why. Maybe it’s because some of the later missions have a huge difficulty spike, or maybe it’s because the mission structures aren’t quite as well defined as in GTA3. More than once I’ve found myself at a bit of a loss as to what to do next, with a main story missions appearing at first as a side quest. Maybe it’s because Vice City is such a fun place to drive around, watching people interacting with each other and the gangs, chasing people who are being pursued by the police and getting a “good citizen bonus” for knocking them down (and then more and more bonuses for kicking them again and again). There’s more to do here than in Liberty City, with businesses to buy and shops to rob and a golf course to tear around in a buggy.

But, similar to when I played GTA3, over the past couple of years I’ve been picking at missions from time to time, and I’m not at a position where I think the end of the game is nigh. Tommy Vercetti owns the mansion in the middle of the map, many of the gangs have been beaten down, and I am left with a single mission marker.

Yet when I go there, there is nothing to start.

I’ve been enjoying the variety of missions, but the instant death in water means I am overly anxious on a boat

I last did a mission in which I had to steal some police uniforms and a car, then go and plant a bomb in the shopping centre. I did that, then ran away very fast, with a five-star wanted level (which I knocked down to two-star by planning an escape route through some police bribe markers). That was all fine, but nothing else opened up. I did get a phone call, but it seemed unrelated to the story.

I am hoping that the game hasn’t bugged out. In the meantime I’m travelling around finishing some of the side missions I hadn’t done before – buying a couple of the properties (not the Malibu Club though, it’s far too expensive), carrying out an assassination contract, and racing around in a fire engine. It’s very pretty.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

March 2025 – Yes I am still playing Cyberpunk 2077!

Posted on 28/02/2025 Written by gospvg

Play

Cyberpunk 2077 (PS5) 

I have gone past the 100 hour mark in this game now, I have fully decked our Gold Tier Cyber Implants and I still tend to default to using hacking skills and stealth combat, usually by hacking a camera and using that to take out nearby enemies preferably by explosive devices. 

I am focusing on increasing my Solo & Shinobi skills so default to Shotgun/Assault Rifle when required, the other skills are nearly all maxed out. Truthfully combat with guns is way too easy with the Smart Assault Rifle. 

I love exploring and finding side quests or an NPC mission, it is a huge open world.

I started the game at the beginning of the year so it is going to take me a long while yet before I complete it! 

It Takes Two (PS5)

My daughter wanted to try this and it's an enjoyable co-op action platformer with some light puzzle sequences. We played for a few hours and hopefully I can convince her to get back to it so we can complete it.

 

Backlog

On the shelf

Annoyingly, I only lasted 5 weeks into the new year before purchasing a game!

Fist of the North Star (£3.99 in a PSN Sale) released by RGG Studio (Now you can understand my weakness!) for that price it was too good an offer to say no & RGG can do not wrong. 

No idea when I am going to play it because Cyberpunk 2077 is eating up all my gaming time & I have not even got to the Phantom Liberty DLC!


PlayStation Plus (To Play)

Star Wars Jedi Survivor & Dragon Age Veilguard was recently added to PS+ so looking forward to enjoying those games.

 

Want

Nothing, nothing at all, I just need more time to enjoy gaming!

 

Bin

Starting a game, one annoying little gripe with Cyberpunk 2077 on the PS5 is having to press continue four times to load the game, I do wish there was a continue feature on the PS5 dashboard like Infinite Wealth that took me straight into the game from my latest save file.  I do miss the Xbox Quick Resume feature.

 

Filed Under: Gaming Diary Tagged With: Cyberpunk 2077, Playstation 5

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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