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Gravity Rush: completed!

Posted on 10/07/2017 Written by Xexyz

(First drafted 27 February 2017)

It was pretty straightforward from the underground section back to the top; the greatest difficulty I had was interpreting the map of the underground system, with one mission causing real problems until I realised the flower at the North of the map was actually an actual island.


I'd completed many sidequests before this point, and as a result when I got back up there was little to do except progress to the end of the game.  There was an odd bit where I was transported to some sort of virtual world, and then tying up a story where I found out that an old couple had died ...


... but my biggest concern was where all the children from underground had disappeared to.  I was expecting them all to suddenly appear at the end boss and help out, but I won't spoil what actually happened other than to remark how frustrating yet beautiful the last sections of the game were.


Maybe the extended break in the middle of the game did it some good in that I never felt the story was outstaying its welcome - there are a large number of time challenges and so on that I've not completed, but I have no desire to do so.

It does pose me with a conundrum, though.  I would (now) happily pay for this game given the amount of enjoyment I got out of it, but I doubt I would have bought it before playing it - the only reason I did get to play it was that it was given away free.  It seems I will have to work out a better way to discover games that I will like.

Filed Under: Gaming Diary Tagged With: completed, PS Vita

Virtua Fighter 2 (PSP): COMPLETED!

Posted on 09/07/2017 Written by deKay

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

The post Virtua Fighter 2 (PSP): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, psn, psp, virtua fighter, Vita

Virtua Fighter 2 (PSP): COMPLETED!

Posted on 09/07/2017 Written by deKay

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

The post Virtua Fighter 2 (PSP): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, psn, psp, virtua fighter, Vita

Virtua Fighter 2 (PSP): COMPLETED!

Posted on 09/07/2017 Written by deKay

Sort of prompted by the Virtua Fighter article in the current issue of Retro Gamer, when I opened up Mega Drive Collection for the PSP – on my Vita – I decided to play this.

It’s crap.

No, it’s really pretty awful. The animation is terrible, the controls are unresponsive, and the implementation of the game on the Vita/PSP is woeful, with horrendous slowdown and sound syncing issues.

It looks nice. But then everything moves and you wonder what the hell Sega were thinking when they thought the Mega Drive was a good fit for a Virtua Fighter 2 port. It didn’t have the oomph to push enough polygons, so they rendered the animation frames with sprites instead. Leaving a poorly animated version of the game and awful sprites that are laughable beside Street Fighter II or even Eternal Champions.

I completed it as Jacky, by the way.

The post Virtua Fighter 2 (PSP): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, psn, psp, virtua fighter, Vita

Mighty Gunvolt Burst (Switch): COMPLETED!

Posted on 08/07/2017 Written by deKay

A couple of years ago, there was a game called Mighty Gunvolt. It was a sort of 8bit demake of Azure Striker Gunvolt, the Mega Man-inspired game that it came free with. It was great. Short, but great. Recently, they made this sequel – Mighty Gunvolt Burst.

Still 8bit in style, but boasting more levels and a really deep customisable weapon and ability system, it improves on the original in almost every way.

As you play, you find extra moves and modifications for your weapons. You can use them in any combination, but each costs points to do so. You have the situation where you might need to decide if you’re prepared to have slower, less powerful shots so you’re able to double jump. Or maybe really powerful shots that are homing, but in order to pay for it you have to decrease your defence. You can earn more points, but invariably you never have quite enough for your perfect loadout!

There are two characters to play as: Gunvolt, from the original game, and Beck, from Mighty No.9. Gunvolt has fewer weapon customisation options than Beck, but Beck doesn’t have a multiple jump or any special weapons. I’ve completed the game as both now, and prefer Gunvolt.

Mighty Gunvolt Burst is still quite a short game, but there’s replay value (you have to finish each level at least three times as each character in order to unlock everything) and it’s substantially bigger than Mighty Gunvolt was. I’ve put around 7 hours into it so far, whereas I’d nearly 100%ed the first game in just two.

I’m now really looking forward to the Azure Striker Gunvolt and Gunvolt 2 double pack that’s supposedly coming to the Switch next month. I’ve played the original, of course, but not any of the DLC and for some reason never picked up the sequel. I definitely will be now!

The post Mighty Gunvolt Burst (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunvolt, Post, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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96: Magic Beans
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