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Out Run GB: a valiant effort

Posted on 01/09/2025 Written by Xexyz

I previously wrote about Hero GP, a fun little Game Boy Colour game I bought which is pretty difficult given its speed. I have played it on occasion since, since it’s ideal for a very short play session (which can turn into a much longer one with just one more go). The maker of that game has wondered “what if OutRun came to the Game Boy Color?”, and despite his misspellings of both “Out Run” and “Colour”, it’s a valid question. Luckily, he has answered it.

Yes, there are limitations. No branching paths, limited roadside furniture, blocky cars. But it feels like Out Run, with undulating tracks and traffic getting in the way, and if you hit another car or a tree with enough force, the car somersaults in the classic advert for seat belt wearing.

It feels slower than Hero GP, which is probably a good thing given the tighter feel to the track space. The controls are very precise, other than the brake which seems to have too much of an effect. Hitting other cars slows you down a little too much, meaning that two hits is almost enough to mean you fail the first stage, whereas that’s not usually the case until the second stage at least – depending on DIP switch settings, of course. It’s a very accomplished bit of coding, and while it can’t be released commercially for obvious reasons, I hope that Sega keep it available as a curio – it’s free to play from the link above.

Filed Under: Gaming Diary Tagged With: Emulation, Game Boy Colour, PC

95: Bother Me Anatomically

Posted on 29/08/2025 Written by deKay Leave a Comment

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions. Plus, all these games:

  • Otto’s Galactic Groove
  • Lies of P
  • Bloodborne
  • Gradius Origins
  • Lego Horizon Adventures
  • Horizon: Zero Dawn
  • Steam’s Heart and Advanced VG Remaster
  • Phantasy Star Online 1+2 Plus

And the usual stuff and nonsense that you have come to expect, nay, demand from us.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode95.mp3

(Direct link here)

Intro music credits: “Blue Slushie” by Rupert Cole from the Otto’s Galactic Groove soundtrack.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

Advance Wars 1+2 Reboot Camp: blasting through

Posted on 28/08/2025 Written by Xexyz

AW1+2RC is a compilation of the first two Advance Wars games (not the first games in the series, mind – Famicom Wars and Game Boy Wars hold that honour) with new graphics, the war room separated out into a combined section, and a few niceties added to make the game run a bit smoother. It also has a ‘casual’ mode which I seem to have been enrolled on, even though I answered “no” when asked if this was my first time playing Advance Wars.

As a result I am powering through the levels, getting S and the occasional A rank. The most difficult level I’ve found so far was against Kanbei, when his heavy units were obliterating my army; I realised a few turns too late that he had left the South of the map undefended, which is where his HQ was; it took me a couple of turns to send an infantry unit along and capture it, meaning I won the level but with a much reduced score.

Filed Under: Gaming Diary Tagged With: switch

It Takes Two (PS5): COMPLETED!

Posted on 15/08/2025 Written by deKay

Seems these days that games I’m interested in playing end up free somewhere if I just wait a while. It Takes Two is one of those titles, as there it is, on PS+++++ (I forget how many +).

It’s a two player co-op title, with players each taking control of a heading-for-divorce couple who, because of magic or something prompted by their young child being upset with Mummy and Daddy arguing, have been turned into toys. You know, standard stuff. Each level they’re individually given different abilities, and you use these together to navigate a very Honey I Shrunk The Kids world, from a garden shed to a greenhouse and a tree.

Guiding you (and, clearly, hindering your progress) is a sentient Book of Love who explains that the obstacles and challenges you face are allegories for the relationship issues you’re having and overcoming them will bring you closer together again. There’s platforming, puzzling, spider-riding, shooting, and a wide variety of situations to deal with along the way, and none of the gimmicks last long enough to become stale. Despite the happy colours and generally upbeat and humorous events, there are some pretty dark places the game goes to, with a level where your “mission” is to set out and “kill” your daughter’s favourite stuffed toy (trigger warning: you cut off a limb and horribly maim a cute elephant who is screaming pleas for you to stop) just to make your girl cry. Horrible.

It’s a very pretty game, but I did find some issues in with the audio. Cut scenes suffered from silence (but only the voices), or sound and video went out of sync. Reading up, some others with the same problems suggested changing the PS5’s audio format from (or to) PCM or other possible options, but no matter the setting it made no difference. Seems it affects other platforms too. Jarring, but I have subtitles on so that helped a bit.

Other than that, it was a great, varied, and sometimes clever game, which works really well as a co-op title.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Lego Horizon Adventures (PS5): COMPLETED!

Posted on 13/08/2025 Written by deKay

Had some time off ill (yay crippling Covid!) with my daughter so found this cheap to play through together whilst exhaustion drained my life force. It’s a Lego reimagining of the PlayStation Horizon Zero Dawn game, only isn’t really like all the many other Lego games by TT Games perhaps because it isn’t by TT Games. You still go through levels, smashing some Lego stuff and sometimes building Lego stuff, but really it’s more about the combat sections and story.

There’s none of the thing from the other games where you gradually unlock characters that in turn allow you to access new areas or collect things or whatever. You get four characters which can all access everything but have a different weapon each. There’s really no reason to play it through more than once, and we managed to complete it in under 4 hours and then mop up all the achievements and challenges and 100% everything in under 8 in total, so it’s really, really short for a Lego game – even the shortest of the others are over 15 and most are over 30. Still, it was cheap and fun. And now I want to play the Big Boy Horizon Zero Dawn game. Hmm.

Filed Under: Gaming Diary Tagged With: completed, Diary, horizon, lego, ps5

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95: Bother Me Anatomically
byugvm

Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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