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UGVM Rocket League Season 2 – Results

Posted on 26/10/2015 Written by gospvg



Tuesday 3rd November 9pm


Players
gos
actionabbas
mo
cooltag
gus
evildaz
hakk
HarpingOn

Format is 3 v 3 in a best of three format (which should take around 15 to 20 mins to play). All I need is the best of three result & not the individual matches scores. The winning team is awarded one point the team with the most points will win.

Teams
Krazy Khan Krashers - gos, abbas & mo
Claptrap Boys - cooltag, gus & bot
Keystone Cops - hakk, evildaz & harpingon


9pm Match 1
Keystone Cops vs Claptrap Boys (Keystone Cops Win)

9:20 Match 2
Krazy Khan Krashers vs Keystone Cops (Krazy Khan Krashers Win)

9:40 Match 3
Krazy Khan Krashers vs Claptrap Boys (Krazy Khan Krashers Win)

Krazy Khan Krashers are the winners again.

Next Season Tuesday 8th December 9pm

Filed Under: Gaming Diary Tagged With: Playstation 4, Rocket League

Just Cause: just about playable

Posted on 24/10/2015 Written by Xexyz

I have had Just Cause sitting in a variety of places for a while - in the PS2 games box in the loft, in my Steam library on my PC, and on my Xbox 360 shelves - but despite the fact that I've heard it to be great fun and the sequel is an amazing sandbox experience, I've never played it.  Until now.

I decided to play the PS2 version, since my PS3 (which is backwards-compatible) was set up and my 360 wasn't (due to the Wii being plugged in to the component inputs for Luigi's Mansion; yes, it's complicated).  The opening cinematics looked pretty awful, but once I got control of my character I was quite impressed by the scale of the game and its vision.  Parachuting down to the island was a pretty spectacular start, and once I transitioned into running along the beach and stealing a car, I could see that there were clear open-world GTA influences at play.

Unfortunately, the PS2 was a bit underpowered for such a grand vision.  The framerate was, at times, awful - to the extent that I actually had to run away and stand still for the console to catch up.  This was not helped by the controls which were not nearly customisable enough, and felt very imprecise.

That's not to say I didn't have fun.  After a while I was given a grappling hook, with which I could grab onto cars and paraglide behind them.  That was good fun for a while, and useful on a mission where I had to destroy a car and take the place of the now-dead dignitary.  The main issue with the game was a lack of a sense of urgency; you are going to kill a dictator and free the island, sure, but there was little spurring you on to do this, and the game was almost too non-linear with no clear sense of direction.

If I go back to it it would be on the 360, but I may skip to the sequel.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 3

Score Hero – I hate them both !!

Posted on 21/10/2015 Written by gospvg

At the start of season 7 you have to choose another team to join and the options are Manchester United or Chelsea.

Pah!

I was tempted to delete the app but I went with Chelski.

Currently on stage 155 in which you have to score 4 goals & I can't quite complete all four.

Filed Under: Gaming Diary Tagged With: iOS, Score!

Life is Strange: Episode 5 (PS4): COMPLETED!

Posted on 20/10/2015 Written by deKay

It is impossible to talk about this. As well as spoilers, not least the MASSIVE CHOICE necessary at the end, there’s also the fact that the choices I’ve made throughout the series slightly change how Life is Strange: Episode 5 panned out for me. So I won’t talk about the story any more than to say this: I was not disappointed, the decision at the end was hard to make, and although I saw some of it coming, it played out totally differently to how I expected. The chapter’s title is “Polarised” (sorry, “Polarized”, urgh), and the “what everyone else did” stats at the end could not agree more.

What I will talk about is how fantastic the series has been as a whole. The twists and turns, the excellent story that draws on themes from the likes of The X-Files, The Butterfly Effect, Final Destination, and Donnie Darko. The amazing voice acting. The dreamy soundtrack. The fantastic graphics and gorgeous sunsets. Some fantastic characters – Victoria and Samuel especially, in my opinion. Everything comes together to produce a game experience unlike any other I’ve played.

Since finished Episode 4, I’ve found it difficult to wait it out until Episode 5. Hype built over that time, with so many thoughts and theories in my head. I was so worried that Dontnod would do something to mess it up. I was also worried that someone would leak a spoiler, and as soon as it was on PSN this morning I went internet blind in case anyone finished it before I had a chance to. I went in pensive and completed it in a single, almost three hour, sitting. I had to – spoilers tomorrow would abound, I was sure. And what an experience.

Even though Fallout 4 is still to come next month, it’d take something pretty special from Bethesda to beat Life is Strange as my Game of the Year. Who’d have thought that having bought it mainly on a whim? Excellent stuff, and I’m sad it’s over.

If you want to see my playthrough of the finale – I’ve a video here. Be warned though: there are spoilers. If you’ve already finished the game, then you might want to watch it (or at least the final bit) if you made the

Spoiler Inside SelectShow
right hand
choice – I did the opposite.

The post Life is Strange: Episode 5 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4

Alleyway: completed

Posted on 20/10/2015 Written by Xexyz

I remember always wanting to buy Alleyway, as it had an exciting cover evoking memories of Super Breakout, but at the time I didn't have a Game Boy.  By the time I got a handheld of my own (excluding my Mum's Game Gear, that would be the Game Boy Colour I bought on launch day from WH Smith in Bristol, just before I caught the coach back to London for the weekend) Alleyway was old news, a relic from a simpler time.

Simple it is.  I finally got a copy for free through the Club Nintendo stars catalogue last month, and I've been playing through it since.  Being able to suspend and resume play is a luxury that the original didn't have, but even with that it's disturbing how easy it is.


I did appreciate the way that levels were varied, with static levels followed by the same levels with progressing blocks, and the same levels with blocks scrolling across the screen.  I found the powerups to be pleasantly understated and useful.  I liked the bonus levels that popped up where the blocks didn't stop your bat and you just had to clear them in the time limit.


But that doesn't take away from the fact that on my first playthrough of the game, I completed it with seven lives left.  I'd have been a bit annoyed about that if I had bought it for £30 back when it first came out.

Filed Under: Gaming Diary Tagged With: 3ds, completed, GB

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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