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Earth Defense Force 2017 Portable (Vita): COMPLETED!

Posted on 28/06/2015 Written by deKay

tumblr_nqpenibnaj1svmpf2o1_1280Way back when, I played the Xbox 360 version of this and really rather enjoyed it. It was really shoddy, the console couldn’t cope with the number of baddies, the graphics were terrible, the animation and audio was awful, and by rights it should never have made it out of Japan at all. But there was something about it, despite all that, which made it enjoyable and addictive.

Last week, the portable version, on the Vita (a console even less capable of running it than the 360) was on sale on the PSN store for just £3.75, and with the price I paid for my PSN credit, that came down even lower to just £3. Rude not to, right?

tumblr_nqpermqgxt1svmpf2o1_1280What I hadn’t realised is that this version is actually a beefed up version of the 360 original. It’s the same game, but with a few new levels, some new weapons, a new (well, borrowed from a different EDF game) character to play as, and I’m pretty sure some new enemy variants too. Excellent.

And in 12 short game hours, I’d completed it. Hooked from start to finish.

tumblr_nqpes0rnv61svmpf2o1_1280Like before, I don’t think I ever found a perfect pair of weapons for any of the levels. It made it a bit of pain when you’d realised that a short range homing “shrapnel” missile and an assault rifle worked best, only to have a different enemy spawn in later in the level and I’d then find I’d nothing to take it down. I also found, constantly, that weapons for “mechanical” enemies do not make good weapons for “insect” enemies, so balancing what to take into a fight with both types was a challenge. Still, I managed it.

And with the mothership destroyed and the whole of humanity in ruins, that was that. EDF! EDF!

Filed Under: Gaming Diary Tagged With: completed, edf, Post, Vita

Battlefield Hardline – Completed

Posted on 25/06/2015 Written by gospvg

With only ten episodes, you can very quickly complete the game if you play a few episodes every evening. Just like binge-watching any tv show, I binge-played through all the episodes to complete the game.

I arrested all the warrants & collected all the evidence to complete the case files.

I did encounter one bug on episode eight where I died at a particular section & the game went into a checkpoint loading loop. I had to quit & restart the episode, thankfully it remembered all the evidence I had collected & warrants completed.

It was short but an enjoyable experience, I've no interest in the multiplayer so onto the next game.

I'm got nothing left on the shelf to play (maybe I should have kept Dragon Age to try for myself) with only Destiny & Fifa 14 so time to buy some games. I've decided to go with Far Cry 4, DriveClub & The Witcher 3 which should hopefully keep me busy until September.

Filed Under: Gaming Diary Tagged With: Battlefield Hardline, completed, Playstation 4

Borderlands: stuck in New Haven

Posted on 24/06/2015 Written by Xexyz

Well, there and Rust Commons.  It feels like we made little progress tonight, for once not because John spent the entire session choosing between two identical guns, but because we struggled to make progress past the spiderants and other foes.  In fact, we only managed to complete three missions, and unlock five more.  We need to increase our firepower somewhat!

Filed Under: Gaming Diary Tagged With: Xbox 360

Fallout Shelter – Vault 101

Posted on 24/06/2015 Written by gospvg


One of the many surprises to come out from E3 was the release of Fallout Shelter. An mobile/tablet game which has you looking after your own vault managing the people, resources & challenging the wasteland. It's similar to any resource management game like tiny tower etc but it's FALLOUT !! & it's free. You can if you wish spend money to purchases lunch boxes which reward you with resources, caps, armour, weapons or new dwellers.

I currently have 35 dwellers, some equipped with armour & weapons. I decided to go for the layout below because when building an adjoining room you can merge three of the same rooms together to make a larger room which produces more & stores more of the resource. 


I have two dwellers who I have equipped with the best armour/weapon to wonder the wasteland looking for loot. It is a fine balancing act of dwellers & resources to ensure you can easily manage your vault. My next target is to build another power plant to reduce the pressure on that resource. 

Filed Under: Gaming Diary Tagged With: Fallout Series, iOS

Dishonoured (PS3): COMPLETED!

Posted on 23/06/2015 Written by deKay

That was brilliant. Like, properly good and everything.

After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good.

Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, as usual, but just before I arrived he turned on me, told me I was a terrible person, I’d killed too many people and he never wanted to see me again. Which was a pretty quick turnaround on his thoughts about me, since he’d only just been back-slapping me as the second coming or something. Bizarre.

More bizarre was how, as we pulled up at the jetty, there was a fish flapping in mid-air, which Samuel’s boat pushed along out to sea as he left. Um.

So the final level was where my previous actions played out. I’ve since read that if I’d been more careless, and less murderous, throughout the game, I’d reach the island in “low chaos” circumstances – daylight, low security, that sort of thing. Instead, due to my early game stabbings (I stopped doing that so much nearer the end) it was night time and, supposedly although I saw very few, dripping with guards.

Without spoiling the end, I mostly Blinked or Ratmurdered everyone en-route to the lighthouse where Emily was being held, and easily took down her captor quietly from behind. The end!

You know, I’m really looking forward to Dishonoured 2 now. And you know what? I might just have a PS4 by then to play it on. No wait. I’ve said too much.

Filed Under: Gaming Diary Tagged With: completed, dishonoured, Post, ps3

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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