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Party House (Switch): COMPLETED!

Posted on 11/01/2026 Written by deKay

And here it is! Party House is one of the games on UFO 50. The idea is, on each level, you are hosting a house party and every time you open the door a random guest from a pool of guests turns up. Each guest has a different effect on the party, however, and that’s where it gets hard.

So to start with, your house can only hold 5 guests. Some guests increase the popularity of the party (which, each round, adds up and can be “spent” on inviting other guests to the pool). Some guests bring in some money (which you can use to increase the capacity of your party). Others actually cost you money, and some increase the chances of the police turning up and shutting you down (which requires you to blame one party attendee who is then barred for a round).

Then you’ve other guests who can reduce the police chance, or automatically bring a +1 (which may cause the party to overspill – causing another shutdown), or act as a popularity multiplier. There are dogs who can preview who the next guest will be, bouncers who can kick someone out, and guests who can invite a specific additional guest from your pool.

It all feels a bit like a more complex version of a sort of solitaire poker, or something akin to Balatro. Even though it’s mostly random, there’s strategy as you try to gain enough popularity across each of the 20 or so rounds to eventually be able to “buy” all the required attendees needed to call the party a success and win.

Each of the five levels has a different set of available guests, so they play out differently. It’s very addictive, meaning the extra “random party” mode can give unlimited replayability.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

UFO 50 (Switch): COMPLETED!

Posted on 11/01/2026 Written by deKay

UFO 50 is presented to you as a collection of 50 games from an 80s game development company called UFOSoft, for their three computer systems called the LX-I, LX-II and LX-III. The thing is, UFOSoft never existed, the games never came out in the 80s, and the LX series of computers aren’t real. It’s all a lie.

Except that there are actually 50 games here. All full games, fully realised, and they all could have plausibly existed in the 1980s as the fiction of the collection suggests. All sorts of genres exist here, from arcade shooters to platformers, from a full blown JRPG to what is essentially a clicker game. A horror adventure title. Puzzle games. Tower defence. One-on-one fighting. They’re all here. Most of them are pretty decent games too, with a few real corkers as a standout.

One of my favourites is Mini & Max, a platformer where you can shrink in size and sort of “zoom in” on objects, and have insects to talk to and avoid. You later get an item that lets you shrink further, to the size of bacteria. The aim seems to be to collect a load of stars, either found or awarded for completing tasks for creatures you find, but the shrink and grow mechanic is very clever.

So how, you may be asking, have I completed this compilation? Surely I’ve not completed every single game? Well no. Because, you see, even though each game is an actual game, there’s a meta game going on here too. A clue at one point in the proceedings will lead you to a specific point in a specific game, which in turn is a clue for another. You follow a few clues and unlock another “game”, where you actually wander round the UFOSoft offices, eventually finding some prototype games to play, and more clues to follow. It’s very clever.

After plotting your way through all the games referenced and finding all the clues, you’re able to complete the meta game. Which I did!

You’ll notice I’ve not explained how you begin this meta game. Nor am I going to explain what form the clues take. I went into UFO 50 knowing nothing about this whole extra thing even existing, so I’ve already “spoiled” that for you (sorry), so I’m hardly going to ruin how to actually do it. What I will say, is that one of the prototype games – which in the fiction of UFO 50 is an early version of the Campanella game – may only be incredibly short and just a single screen long, but it’s the hardest thing I’ve played in the entire collection so far. And yes, I have played all 50 (…actually, there are more than 50 – secrets!).

Now I’ve done that, I’ve an eye on a few of the individual games to spend some time on. Another diary post on at least one of them soon!

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

The Elder Scrolls IV: Oblivion Remastered (PS5): COMPLETED!

Posted on 10/01/2026 Written by deKay

The original release of Oblivion is the reason I bought an Xbox 360. Of course, it didn’t quite work out at the time as nowhere had a copy of the game in stock even though I had the console in my hand as I trudged round the local video game shops (remember those?) searching for one. I ended up ordering a copy of the special edition with the map and a coin from someone in Australia and made do with Hexic HD and some XBLA games until it made its way around the world. Anyway, it arrived and it was great and after 200 hours or so on it I didn’t play it again. Not because I didn’t like it, just because it was done. Why would I?

Well, because there’s now a remastered version with faster loading and more invisible frames per second and more pixels and stuff on the PS5! And I got it for Christmas and now here we are – at the completion of it again, almost 20 years later.

The first thing I want to say, is it’s the same game. “But you just said all that about more pixels and stuff!” I hear you cry. Well, sure, but it looks as great as I remember it looking all those years ago even though it clearly is objectively better looking now. I just recall how beautiful and vibrant and full of grass and flowers and mushrooms it was back then and how it was clearly impossible to do it on any console before the 360, and it feels now as it did then. Does that make sense?

The second thing I want to say is also that it’s the same game. As in, it’s the same game. The same locations, quests, characters, and even the same audio as before. They’ve not re-recorded or recast, they’ve not “reimagined” the world of Cyrodiil, they’ve not introduced any new areas or quests. They’ve just made it prettier and tweaked how levelling up works a bit.

The third thing I want to say is, actually, once again, that it’s the same game. The same bugs. The same UI slowdown issue the longer you play. The same repetitive soundbites from NPCs saying how strong I look or how I, somehow, “look like I have illusionist’s hands” even though I’m wearing gauntlets. The same random crashes to the home screen.

The fourth thing I want to say, is, unsurprisingly, that it’s the same game. Somehow, even though I had a vague memory of the race and class of my character on my original play through and I endeavoured to choose something different, I once again ended up with a Breton and somehow once again ended up with a spellsword build. Again.

However, the original Oblivion is one of my favourite games ever, so did I really want it to be different? Sure, actually fixing some of the bugs (for which there have been unofficial fixes written a decade or more ago) would have been nice but no, I just wanted faster loading and prettier graphics. And that’s what I’ve got.

Other than the main quest, I’ve made a start of most of the other questlines in the game. I’ve actually completed The Arena, which was laughably easy by the time I got to it, as I seemed very much over-levelled. I’m up to the bit in the Mage’s Guild where I have to steal back a book I’ve already given to someone else, I’m only a little way into the Fighter’s Guild and Thieves Guild, but I’m (if I remember correctly) almost done with the Dark Brotherhood.

Filed Under: Gaming Diary Tagged With: completed, Diary, oblivion, ps5

Viewfinder: petting the cat

Posted on 05/01/2026 Written by Xexyz

Viewfinder caught my eye when it was first demonstrated, with the ability to take photos and walk into them, and clever world manipulation. When it came out it was £20, and that seemed a little expensive for the technical sandbox I imagined it to be. Towards the end of last year it was free on PS+, and given away on the Epic Game Store, and now, having played it, I can see that I was wrong: it is not just a technical sandbox, it was not too expensive, and a lot of the game doesn’t have you wandering around with a camera taking photos.

Indeed, you don’t get a camera of your own until World 3 (of 5); initially you are reliant on picking up photos (or other pictures), and then later you can use photocopiers and cameras which are fixed in place. All have a limited number of uses; once you place a picture in the world it is no longer yours and instead becomes the level itself, and photocopiers and cameras have limited film or paper. In some ways I was disappointed that there wasn’t a more free mode, where you could experiment with multiple photos and building your own platforms without a set objective. Maybe that is yet to come, or maybe that just wouldn’t work – my PS4 has already crashed twice in levels where I’ve been dealing with many different photos.

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The game has some great graphic styles and many subtasks, such as a tamagotchi-style toy you can place in the world, and pictures of classic 8-bit RPG screenshots that you can place, jump into, and explore.

I’ve completed World 3 now, and on to World 4. The game focuses on small, restricted puzzles, and there are times when I feel like I’ve brute forced my way through rather than settling on a clever obscure solution. Maybe that’s just my perception. There is a story, which is rather hard to follow, but it seems that the levels you explore have been built inside this simulation, which in turn has been built inside a laboratory that you visit a couple of times. And you’re searching for a weather manipulator? Not sure why that’s in the simulation. The most important thing is that the only inhabitant of the simulated world is an artificial cat, and, when it’s not talking to you, you can walk up to it and pet it. When you do, it purrs, and the controller vibrates.

That’s worth the £20 by itself.

Filed Under: Gaming Diary Tagged With: Playstation 4

Oblivion Remastered (PS5)

Posted on 04/01/2026 Written by deKay

It’s been a long time since I last played Oblivion, but it’s just as good as I remember. The increased detail, faster loading, and other improvements here no blunt have something to do with that. It still seems to have most of the original bugs intact, mind.

Filed Under: Gaming Diary Tagged With: Diary, oblivion, ps5

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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