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Destiny – Alpha

Posted on 17/06/2014 Written by gospvg

Over the weekend I managed to play quite a bit of Destiny & hit the level cap for the Alpha test.

On Earth you have three types of modes Story, Explore & Strike.

The story mission is quite short but gives you a bit of a background into what your role is in the game.

The Strike mission is very tough even with my level eight Titan & two other online players there were quite a few tough bosses to overcome. I died quite a few times on this but thankfully the co-op players were able to revive me.

The Explore mode is my favourite because it lets you explore the gorgeous terrain whilst completing simple missions and taking part in public events. I spent hours just exploring the many caves & underground passages. Occasionally you would come up against some very tough level 10+ enemies that you just could not harm. I found an opening in the dam wall which took me to an outside area littered with rusted vehicles.

Visually it looks amazing, I have some screenshots I took below & more on my PS4 which I will upload later.




Can't wait till July 17th for the Beta. I think I may have to take a couple of days off work to enjoy.




Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Batman: Arkham Origins (Wii U)

Posted on 15/06/2014 Written by deKay

tumblr_n73izflgay1svmpf2o1_1280Despite not “digging” the Arkham Asylum demo all those years ago, I got thoroughly hooked on the full game. This surprised me, as I’m normally not a fan of stealth action games, but you don’t have to play 100% stealth with Batman and even when you do, the hiding is varied and fun, rather than rigid and frustrating.

I played Arkham City and enjoyed that as well, although it wasn’t as good as the first game. The interior sections were great, but the outdoor city traversal bits didn’t really fit so well. I’d heard that Arkham Origins was a little further away from perfection again, but I figured that even it it was half as good as Asylum, it’d still be better than most other games.

Batman_realises_he_s_run_out_of_Mach3_blades_and_really_needs_a_shave.So far, I’ve been mostly right. It’s set before both previous games, but in the main city so much of the map I’ve been through so far is familiar, if a bit less run down and ruined. It’s still pretty much devoid of anyone bar thugs though, which seems silly.

The plot is mainly about Black Mask, a shadowy mafia type boss who has hired a load of assassins to bump off Batman, and Batman’s attempts to find both him and why he’s doing this. Although most of the assassins are lesser known Batman villains (at least one was created for this game, I believe), I’ve already come up against the Penguin in his arms dealer role. One of his floozies, Tracey, has this awesome British accent and kept saying I was “proper nawty”. Was almost a shame to break her arm and chuck her in a cage.

Would_you_kindly_find_the_PenguinI’ve had two boss fights so far. One was incredibly easy (literally one hit) with “The Electrocutioner”, who was all mouth and no trousers. The other was really pretty difficult against Deathstroke, who took a lot of counterattacking and bat-clawing to take down. Many, many retries there.

Aside from those bits, it’s all what is now pretty standard Batman fare. Picking off guards one by one by stringing them up, creeping up behind them, or grabbing them off ledges. Hacking computers. Scanning things in Detective Mode. It’s all the same as what went before, but that isn’t a bad thing as that’s what makes these games so good. That and the meaty you-can-feel-the-punches combat, anyway.

What isn’t good, and what seems to be a common thing with more and more games these days, are the bugs. Some really nasty ones which really break the game, and have been pretty frequent. There are two main recurring bugs I’ve come across: The first is when all the on-screen prompts disappear, which makes it harder in general but when it happened fighting Deathstroke and it’s essential for countering attacks, a nightmare. Image QTEs only without any prompts. Somewhat hard.

The other was when the camera decided to “lock on” to something which I’d been forced into looking at (e.g. another character), but was then never released properly, meaning I (as the viewer, not Batman himself) continued to look at the same point even when walking away from it. This also happened in the Deathstroke fight.

There are other bugs (I had a FMV sequence hang, but only for video – the sound, and then the game, continued but I couldn’t see anything but a frame of the video), but nothing as major as these. Just more sloppiness, I suppose. It’s a shame coming into another bugfest right after The Lego Movie videogame, but at least the game good enough that I still want to play it.

Filed Under: Gaming Diary Tagged With: Batman, Post, wii u

Animal Crossing: New Leaf (3DS): COMPLETED!

Posted on 14/06/2014 Written by deKay

HNI_0088Before you complain that I can’t have completed it, because it’s Animal Crossing, hear me out. Sure, you can get 100% of the items in your catalogue. Or maybe get a Perfect Town rating for so many days. Or win all the trophies. There’s no real way to complete Animal Crossing as such, but you can complete certain goals.

I set myself a goal, and today, I hit my target.

HNI_0037What goal? To play Animal Crossing: New Leaf every single day for an entire year. And that’s exactly what I’ve done. 366 consecutive days. I’ve experienced every season, every event, every holiday, festival and scheduled special happening. 366 days. 500 game hours. Good grief.

Previous games in the series had either been played less frequently, or for fewer months in total (specifically the Wii version, where my Wii died after three months solid play and I lost my saved game), so this is the most, and most frequent, I’ve played an Animal Crossing game.

HNI_0073And it was fantastic. Never once a chore, no matter how repetitive. Always a joy, no matter the weather or villager mood. So much to do yet so little done. I’ve just realised, in fact, that I’ve not even been to the island since Christmas. I’d totally forgotten it even existed!

I’m not done yet. I’ll still play it, checking in every now and again, but I’m done with daily play. In a way I’m sad, but I’m also relieved because I can play some other games now instead.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, completed, Post

Project Gotham Racing 4: moving to the silvers

Posted on 13/06/2014 Written by Xexyz

Following an evening on Wednesday where John, Kieron and I met up online to kill each other in Halo 3, race around in PGR4, and find orbs with each other in Crackdown 2, I decided to see where I was in the various modes in PGR4.  A fair way in, it seems.

Back in 2008, I got frustrated that I had to play some levels with bikes.  I got past those at some point and when I started last night I was up to the eighth of ten sets of arcade challenges, with a variety of platinum, gold and silver medals.  I managed to complete each of the remaining challenges in set eight on my first go, so was feeling confident moving on to set nine.

Suddenly I couldn't use a nice controllable car - oh no.  Big powerful slippy monsters of cars that don't actually go where you want them to; coupled with elimination events where a single mistake can mean that you're never going to survive to the end.  It took many attempts, but I finally passed them ... to be confronted with a race around the Nürburgring.  Hmm.

Still, the game remains ace, and there's also the career mode to explore, which I have obviously played some of before.  It may stay in the Xbox 360 drive for a while.

Filed Under: Gaming Diary Tagged With: Xbox 360

Let’s Play Destiny First Look Alpha

Posted on 13/06/2014 Written by gospvg




Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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