ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

To the Moon: completed!

Posted on 21/02/2014 Written by Xexyz

The end of the game was a bit weak, I feel.  The section showing John meeting River for the first time, away from school, was touching, with it explaining many of the links throughout the games.
 River refusing to reveal her name, John giving her the platypus, and the stars being lighthouses that communicate with each other - therefore explaining the importance of their lighthouse.




John and River told each other that if they ever got lost, they would find each other on the moon.  And so starts the ending.

After the adrenaline rush of the plans not working, and the travel backwards to show this first meeting, Eva realised that the thing stopping John's memory from changing was the extent of his involvement with River.  She ran off to change things, leaving me in charge of Neil, which felt annoying given that I had specifically chosen at the start to control Eva.  The sequences after this were frustrating in that it was evident that none of my actions were changing the story or even helping it to progress - in fact, it was a battle against the game for a battle's sake.  All through this, Neil and Eva spoke in riddles; I'd guessed what Eva was going to do, but it was never explicitly stated but instead just implied.

Then Neil and Eva regrouped, and the story was explained.  Eva had made two changes to John's memory - erasing his twin brother Joey's death, and taking River away from the school.  Neil was aghast at the idea of deleting River - such a constant in John's life, but of course any memory containing her would now contain Joey instead.



We then journeyed through John's reimagined memories; stating he wants to be an astronaut, studying, applying to NASA, getting accepted.  NASA's simplistic buildings made me smile when I first saw them and remembered that these weren't meant to be how it was in the real world - this was how John's mind was imagining them as memories.  The obvious twist was that River returned at this stage, and everything was back to how it was before from this point on.

Which would be great if it wasn't for the fact that John had just lost all his memories of teenage love, spending time with River as they grew up, dating, and so on.  I wasn't happy about that.

But, in any case, the objective was completed.  John and River boarded the spacecraft, and everyone went to watch John's memories.


The shuttle lifted off, on its way to the moon.


Yes, the shuttle. No, the space shuttle never went to the moon.  Yes, John would have known this, and yet still imagined that was the spacecraft of choice.  That ruined the moment somewhat.

In any case, we saw John and River in the shuttle cockpit, with the moon in their sights, and then ...


We never saw John and River reach the moon before hearing his medical instruments stopping and his death.  Were we too late; had John never been to the moon?

I don't think that's an obvious inference. Events weren't happening in real time at the end of the game - what we were seeing was one of John's (altered) memories, and he would have remembered the whole of that memory instantaneously at the point of it being altered.  John has been to the moon, even if we didn't see it.

During the credits there were excerpts from John's life showing that he now remembered later events as they actually were, but with Joey there as well.  The game's epilogue showed John being buried overlooking the lighthouse next to River, with scant conversation of whether this life had been improved by the alterations of his memories.  Did he die happier?

As something which pushes the boundaries of stortytelling in games, I'd recommend this to anyone.  As a game, it's crude and at times feels very linear.  The actual story is very rigid, with your actions only serving to move you along the path rather than allowing any sort of branching.   However, the story is incredibly involving, and the fact that I felt so cheated merely due to the fact that I was forced to control Neil and having the actions of the story taken out my hands shows just how much games can pull you in.

Filed Under: Gaming Diary Tagged With: completed, PC

Dust – Darkness

Posted on 21/02/2014 Written by gospvg

The game is split into chapters, Destiny was the first chapter which concluded with me fighting Fuse. Ginger left Aurora to go the northern mountains in search of General Gaius but an explosion unleashed monsters on the village.

The explosion also opened up access to the Cirromon Caverns & the village of Mudpot below Aurora. In the caverns I found a new ability to crouch slide (just like metroid, you slowly get the skills to revisit areas & progress further) which is perfect for getting through tight spaces.

The flow of water has stopped to the village of Mudpot & I venture further deep into the caverns to find "The Lady" who is the next boss fight. She was overcome by Darkness & is now cured by getting her ass kicked by Dust.

With my new skill acquired, some armour upgrades & a ton of sidequests completed  I can now venture to the Northern mountains & here starts Chapter 3 Love.

Filed Under: Gaming Diary Tagged With: Dust, Xbox 360

Pocket Mine – New High Score

Posted on 20/02/2014 Written by gospvg

I am still playing on the odd occasion when I get a few minutes free & managed to set a new high score of 394. So close to breaking the 400 mark, luck of which cards you get drawn depends quite a bit on how far down you can mine. My preference is for healing cards or explosions.

The pick now only offers an upgrade of +2 & requires a lot of cash before you can upgrade.

Filed Under: Gaming Diary Tagged With: iOS, Pocket Mine

Flappy Bird – New High Score

Posted on 19/02/2014 Written by gospvg

The game has now been removed from the app store but I am still on the odd occasion trying to beat my score which I have now managed with 19.

Flap FLAP .. FLAP AArgh !!!

Filed Under: Gaming Diary Tagged With: Flappy Bird, iOS

Animal Crossing: New Leaf (3DS)

Posted on 18/02/2014 Written by deKay

tumblr_n0xozrnbex1svmpf2o1_1280This week I hit the 350 hours played mark. That’s a lot of hours. I’m pretty sure that’s more hours than I’ve spent on any previous game in the series, and I wouldn’t be surprised if it’s one of my most played games ever. And yet… I’m still playing every day, and I still feel I’m nowhere near done.

tumblr_n0zfb0tggl1svmpf2o1_400Sure, there’s a load of furniture I’m missing (much of which I’ll probably never get – like the Ice stuff, and some of the other missed seasonal special things), but I’m also well off completing my museum, with still only about 6 pictures and statues on display, and around a third of the fish and insects still unaccounted for. Not only that but many of the town works I crave so much are just not forthcoming. Cheese must remain Flower Clockless and Devoid of Lighthouse for a bit longer, it seems. And badges? I’ve not even half of them. So much to do, yet I spend most of my time sending letters full of fertiliser to Agent S. She loves it.

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, Post

  • « Previous Page
  • 1
  • …
  • 364
  • 365
  • 366
  • 367
  • 368
  • …
  • 453
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in