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Wii Fit U: unexpectedly good news

Posted on 17/02/2014 Written by Xexyz

Installing Wii Fit U, the game found my old Wii Fit save historic and imported my historic data.  It only imported one score (the top one) for each of the minigames, but that's better than nothing.

On my first try, back in November, it told me that I had a Wii Fit age of 29.  Since then I've played the game from time to time, and it's hovered around 25.  This is very good news, given that I'm 36.  Even better news is that according to the historic data, I'm now at my lowest weight since 2008.

This surprises me, particularly since I ran the London Marathon in 2008.  I would be the first to admit that I've let myself go a little since then.  Still, as long as I ignore the idea that it might be caused by the balance board being used on carpet now, when it was previously on a wooden floor, it means I can eat more chocolate.  Hoorah.

The introduction of the Wii Fit Meter changes things considerably.  I wore the pedometer for Walk With Me for months, eventually stopping simply because it was too much hassle having to constantly find the game cart and put it in my DS.  With this, the game is always on the Wii U and it takes about five minutes to download the data from the device, as well as do the fitness test.

So I get to see how many calories I've burnt off from simply walking.  It's not that many.


In fairness, this wasn't taking into account the fact that I took Nicholas swimming for thirty minutes (the WFM's not waterproof), but going by this I should be ballooning.

Time to burn some calories doing games, then.  The ski jump is as good as it's always been, though I'm nowhere near my old best scores.  I need to be going at least 60mph by the bottom of the ramp.



The second screen's used really well in many of these games - but I do need to find my stand, since it's not ideal with it being balanced in front of the TV.

Filed Under: Gaming Diary Tagged With: wii u

The Wonderful 101 (Wii U)

Posted on 16/02/2014 Written by deKay

tumblr_n13xy1n5qk1svmpf2o1_1280I’ve not played this in quite some time, mainly because Mario 3D World happened. For the last couple of days, though, I’ve been back on it to try and finish it up. Not that I dislike it and want it over with – not at all – more that I do like it and think it’s only fair to finish it off before I forget about it and move on.

Previously, I’d reached some point in Mission 005, and since then I’ve ploughed on through and I’m now near the end of Mission 008. I don’t know how many missions are left, but I’m guessing there can’t be many more – the guy I have to beat now seems to be the right hand man of the head of Geathjerk, so once he’s done, there’s just the big boss left. Probably.

tumblr_n13xylfwbj1svmpf2o1_1280I’m still really enjoying it. I had a few issues with not being able to draw some of the shapes but only really in confined areas where there’s not much room to draw, so nothing to ruin it like I had previously (where the game was actually broken and a reinstall fixed it). It took a while to get back into the swing of things, having forgotten most of the moves, but it’s all good again now.

Except for one bit. There’s a mission inside Prince Vorkken (er, spoilers, I suppose) and part way through you have to Unite Whip to grab a hook. The game explains that if you draw a bigger whip, you can grab things from further away. However, the hook kept vanishing whenever I went near it, and I couldn’t get a big enough whip from far enough away that the hook didn’t vanish. Eventually I seemed to fluke it and progress, but I was stuck there for a good 20 minutes.

Filed Under: Gaming Diary Tagged With: Post, wii u, wonderful 101

Super Mario Bros Deluxe (3DS): COMPLETED!

Posted on 15/02/2014 Written by deKay

Thank_you_Mario__now_why_not_do_it_all_againNintendo lovingly gave lots of 3DS owners a free copy of this GBC game (on the 3DS Virtual Console) for Valentine’s Day. Ah, bless them.

Seems that all that play on NES Remix recently has really paid off, as a I stormed through SMB Deluxe without losing a single life. OK, yes – I used the 1-2 to 4-1 and 4-2 to 8-1 warps, but I’ve never managed to do World 8 this easily. And that’s with the GBC version’s cramped level design as the screen resolution is too low…

Filed Under: Gaming Diary Tagged With: 3ds, completed, mario, Post

To the Moon: upsetting

Posted on 15/02/2014 Written by Xexyz

Man, this is really quite a difficult game.  Not because of the gameplay, but because of the story.  As you go further back, it's clear why River experienced problems in later life, why John has been left with so much trouble in his mind.  The meaning of the paper rabbits has just been revealed; I've just seen John and River get married, with River saying that nothing felt different and John saying the difference was responsibility.  Did he know of River's condition at that point?

It's a beautiful game.  I was welling up as they danced at the top of the lighthouse, after (or, rather, before) naming it.  The cynicism of the researchers seemed ill-placed that point.



And my first bug ... pretty sure they shouldn't be standing in mid-air ...



Filed Under: Gaming Diary Tagged With: PC

To the Moon: affecting

Posted on 12/02/2014 Written by Xexyz

It's hardly the most stunning of games from a technical point of view.  I've encountered no bugs, but the slow text and stuttery animation are initially difficult to get past.  The graphics, while basic, are atmospheric, and at times feel rather foreboding.  And the story ...

You start the game arriving at a house where two kids are playing the piano.  It's a really lovely tune, and variants of it continue throughout the game.  You learn why it is you're there - to go back in time and change things to ensure that your client gets to visit the moon.


The script is well written and funny at times, and while at the start there are lots of little details that are easily overlooked, these tend to be expanded on later.



I've taken quite a few steps back in time now, but according to the timeline I'm still only a fifth of the way through the game.  The story is already getting to affect me though, as I know how things turn out when I learn about promises made, news being shared, and  feelings exposed.



You see, ordinarily that last screen would be a massive spoiler, but you know she dies from the very start of the game - in fact, at the start she's already dead, but you go back in time to find her.  That's where the spoilers lie.

I'll continue this sometime soon.

Filed Under: Gaming Diary Tagged With: PC

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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