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Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien (Wii U)

Posted on 02/02/2014 Written by deKay

Bullseye_Less than four pounds on the eShop? Don’t mind if I do, sir. Especially since I had eShop credit that I didn’t pay for.

I liked the original Bit.Trip Runner, but it was so hard. I never got very far it – not even half way. It looked great and I loved the idea, but it was just too hard.

This is also hard. Not quite too hard yet, and I’ve finished World 2 without as many fails as I was expecting, so there may be hope yet. I’m a bit concerned there are twice as many moves as the original Runner, as I can see later levels becoming something akin to playing Chopin’s Prelude No. 16. Without ever having seen a piano.

Filed Under: Gaming Diary Tagged With: bit.trip, Post, wii u

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 01/02/2014 Written by deKay

tumblr_n0ags1xhol1svmpf2o1_400I’m done.

Well, OK. So I haven’t done Hero Mode yet, but for this playthrough, I’m done. I’ve done everything. Every dungeon finished, every weapon obtained and upgraded, every maiamai rescued, every treasure found, and every item counter (rupees, monster parts, hearts, etc.) maxxed out. Everything. All done.

And in just 23 hours too. I didn’t want it end so soon!

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Titan Souls (Web): COMPLETED!

Posted on 31/01/2014 Written by deKay

Titan_Souls_EndIs this a first? As in, a web-based (well, Flash) game that I’ve completed? Sort of. I mean, I’ve completed Cookie Clicker and Clicking Bad, but they’re not really proper games (are they?). Does this count as a proper game?

Yes. I think it does. OK then.

Titan Souls is, it appears, a purposefully terribly-named 2D top-down mini version of Shadow of the Colossus. Only with just four Colossi. And your only weapon is a single arrow you have to retrieve after you use it. And each colossus only takes two hits to kill (well, one to wake them up, one to kill them). And you don’t climb them.

OK, so not a lot like Shadow of the Colossus – or Attack on Titan or Dark Souls after both of which it is named.

But it’s hard, and fun for the time it takes to complete, which isn’t long despite how hard it is, and the end of game boss is very clever indeed. I did a little squeal when I realised the trick to it.

Want to play it? It’s here and free.

Filed Under: Gaming Diary Tagged With: completed, Post, web

Gauntlet: generally boring

Posted on 31/01/2014 Written by Xexyz

Some games don't age well, unfortunately. Moreover, some games just don't suit certain settings in the first place, and age makes it ever more evident.  Playing Gauntlet last night, I felt that it should have stayed in the arcade, as the constant draining of health and difficulty in dispatching enemies feels odd when there's nobody waiting to have the next go on the machine.

In the end I just decided to clear an achievement for getting the highest score on the leaderboard.  This meant getting above 8000 on a single life.  By warping to level four, I found I could stand in a corridor and kill all the enemies spawning around a corner; after a while the walls changed to exits and I could kill even more in the level.  Not the most fun thing ever, though.


Filed Under: Gaming Diary Tagged With: Xbox 360

The Typing of the Dead Overkill: trying to touch type

Posted on 30/01/2014 Written by Xexyz

I played the original Tying of the Dead quite a lot, both on the Dreamcast and the PC.  The Dreamcast version was a bit of a faff, since it was a US import which therefore required a boot disc and crossed fingers, and you could never be sure it wasn't going to corrupt your VMU.  The PC game was more accessible, except I never really had a gaming PC that could do it justice.  I still have the disc, somewhere.

When I heard that The House of the Dead Overkill was to get the same treatment, I was a little excited.  When I learnt that it had just been released on Steam around five minutes later, I was more excited and went to download it.  It's not like me to buy something without seeing any reviews or impressions from trusted sources, but, well, it's The Typing of the Dead.  I was glad that I bought it even before I started to play, after I learnt of the game's troubled development and eventual rescue.

Firstly, the bad news.  Unlike the first TotD game, which was based on The House of the Dead 2, the characters aren't wearing Dreamcasts on their backs with a bizarre keyboard lap tray.  Instead, the graphics are completely unchanged, which means that they must be using incredibly bizarre guns.

The core gameplay remains the same, though.  Zombies appear and shamble towards you; you must type the word that appears next to them.  As soon as you do so, they are killed.  Kill them before they kill you, and all is rosy.



This would all be fine if I was a decent touch typist.  I'm not - despite me being able to type entire sentences of reports without looking at the keyboard, it appears that as soon as it's no longer about economics, I need to see which letters I'm hitting.  And this then causes issues, because I can't see when new zombies appear, I can't see which ones are running towards me rather than ambling, I can't see when something is thrown and I need to press a single key quickly.

There is a mechanic in the game where if an enemy starts to approach you faster, you can cancel your current word by pressing backspace, and start the new word.  Guess what I need to do in order to hit backspace?  Look at the keyboard.

I made a conscious effort to look at the screen.  My accuracy dropped right down, but all the time I was typing normal words my keyboard mashing was working OK.  But then this happened:


And it wasn't just phalanges.  As soon as I was having to type single letters in order to spell the word, my typing rhythm disappeared and I started to panic.

Having said that, I got through the first chapter fine, before leaving it for now.  I will be back, though - just maybe after getting a better keyboard.  Or a Mac version.

Filed Under: Gaming Diary Tagged With: PC

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96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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