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The Legend of Zelda: A Link Between Worlds (3DS): COMPLETED!

Posted on 29/01/2014 Written by deKay

Zelda-EndBoss1Yeah Hilda. You tell me a gooood story. I’m all ears. And not just because I’m an elf thing. Aha.

That’s it then – final dungeon done, final final dungeon done, end boss beaten. What a fantastic game. It’s just so perfect in almost every single way, and somehow manages to improve on the Zelda formula by getting rid of most of the linearity, by upping the pacing, and by making it somehow feel both very different and exactly the same as every other Zelda title. Yes, I know that sounds impossible.

The only thing that’s even slightly negative about the game that I can say is how easy it is. It’s very, very easy. It’s by far the easiest Zelda game and probably one of the easiest “big” games I’ve ever played. There’s simply very little challenge at all at any point. In fact, look:

ZeldaStatsThey’re my End Of Game stats. See how many times I was defeated? None. Not only that, but at no point was I ever even nearly close to dying. Not even in the “seems too difficult to do that early on” Ice Ruins dungeon. Of the seven main dungeons (which you can do in any order), I did the Ice Ruins second. I expected that the game would somehow ramp up the difficulty somehow (harder or more enemies, perhaps) as you progressed through the game, but it doesn’t. So, after completing the Ice Ruins I found that I’d done the hardest bit of the game (which even then wasn’t especially tricky) right near the start and it was plain sailing from then on. Even the end boss, which I faced before I’d even finished “tooling up” with all the best gear, was a complete walkover.

However, this is not a problem. It took away none of the fun and I still loved every minute. I’m even returning to it to get the remaining items and 100% it. It’s the best Zelda game since Oracle of Ages/Seasons. FACT.

 

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

Tomb Raider: completed!

Posted on 29/01/2014 Written by Xexyz

I cleared the last enemies from outside the temple on my first attempt, although it was a pretty close thing, relying on me running away and picking them off one by one.  I approached the bridge, and was confronted by a huge monster.  I readied myself for battle ... and then he was blown off the bridge.  Genuinely funny.

Climbing around the temple was quite stunning, with a real solid feeling of ruin and adversity.  Climbing the cliffside as the building falls was really exhilarating, even if it's a false excitement since none of the debris would ever actually hit Lara.




It's a good job that it takes a long time to transfer a Sun Queen spirit from one body to another, because Lara took quite a while to work around the outside of the temple, killing soldiers and guardsmen alike.  Lots of killing.  There was then a boss fight, facing the large monster from the bridge, which was a classic videogame encounter: wait for him to attack, dodge around the back, shoot lots; wait until weakspot is exposed (the head) and attack; repeat two more times with additional enemies appearing throughout.



  More cutscenes, followed by an anti-climatic quick-time event sequence to kill the final enemy.  At the time, this felt like a suitable exciting and clever ending to the game, with Lara finally getting her hands on her signature twin pistols and using them to finish the enemy off.  Looking back, however, it's a shame that it wasn't more of a fight, since simply aiming and hammering the trigger buttons in turn meant that it was over all too quickly.



And killing him meant everything was OK again - so why didn't Lara do it before, at any of the many times she was hiding and he walked past?  Why wait until Sam was actually undergoing soul transplant surgery?

Anyway, the final cutscene finishes with Lara saying that she's not going home, in an obvious way of allowing the player to run around the island collecting all the bits they may have missed.  How, exactly, she plans to not go home given she's on a boat sailing to England isn't clear.  I'm guessing she got to a port and went straight to an airport to get back on the island, given that she's not showered or changed clothes when restarting.  The other odd thing is that in some areas there are still soldiers running around trying to kill Lara and talking about Mathius as if he's still alive.  News travels slowly.


There were relatively few things I'd missed on my playthrough - one additional tomb (no idea how I missed it), a few relics and documents which were now on the treasure maps, and a few challenges.  For the last of these I must admit I looked at a guide on the Internet when I couldn't find things immediately.  One of the old flags, for example, was up near the top of a radio tower which you couldn't climb.  One of the GPS beacons was on a platform which I had to line up two bouys to get to.



So, not just complete but all areas are 100% complete, Lara's at the maximum skill level and all weapons are fully upgraded.  Looking at the achievement list, the only things I'm missing are to do with multiplayer or killing soldiers in a certain way, which I can't be bothered with.  In order to get enough salvage to fully upgrade my weapons I killed quite a few deer in the first level - doing the same but with people who fire back doesn't sound appealing.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Mass Effect 2 – Completed

Posted on 28/01/2014 Written by gospvg

After completing the various assignments & loyalty quests it was time to advance the main quest & use the Omega 4 relay. The final mission gives you various choices along the way when deciding which of your companions you want to use for a particular task.

Through these choices some of your companions might end up dying like Legion & Mordin (although I have no idea how he died). You then get to the final boss fight, a giant Terminator with lasers.

Decide on what you want to do with the collector ship, I ended up destroying it. The ending scene shows reapers gathering at the edge of space all building up for a final showdown in Mass Effect 3.

Time for some co-op gaming now with Knack & Army of Two Devil's Cartel whilst I decide on what single player game to play next.

Filed Under: Gaming Diary Tagged With: completed, Mass Effect, Xbox 360

Mass Effect 2 – Completed

Posted on 28/01/2014 Written by gospvg

After completing the various assignments & loyalty quests it was time to advance the main quest & use the Omega 4 relay. The final mission gives you various choices along the way when deciding which of your companions you want to use for a particular task.

Through these choices some of your companions might end up dying like Legion & Mordin (although I have no idea how he died). You then get to the final boss fight, a giant Terminator with lasers.

Decide on what you want to do with the collector ship, I ended up destroying it. The ending scene shows reapers gathering at the edge of space all building up for a final showdown in Mass Effect 3.

Time for some co-op gaming now with Knack & Army of Two Devil's Cartel whilst I decide on what single player game to play next.

Filed Under: Gaming Diary Tagged With: completed, Mass Effect, Xbox 360

The Legend of Zelda: A Link Between Worlds (3DS)

Posted on 26/01/2014 Written by deKay

And then there was one. One! Just one Sage left!

And not only that, but I’ve upgraded my sword using a couple of Master Ores, and I managed to find the Blue Mail (which was in the Swamp Palace, even though some people on MiiVerse told me it was in the Ice Ruins – pfff, idiots).

On top of that I’m also most of the way through the final remaining dungeon (bar, I presume, Lorule Castle), which happens to be the Dark Palace. It’s a bit confusing, and very dark, but the enemies are a complete walkover. It would seem that despite the name and perceived level of evilness the dark suggests, this is intended to be a dungeon done much earlier in the game. Not that it matters!

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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