Why the rack of bras?
Hope they’re Spiderman pants!
Hope they’re Spiderman pants!
Chatting up the laydeez
Chatting up the laydeez
Lego City Undercover: a compuper game
Over the past week or so I've been playing Lego City Undercover when I'm at home, Nicholas is asleep, and Animal Crossing isn't calling. I was loathe to leave New Super Mario Bros U before completing it, but I was suffering from Mario ennui after 3D Land. I will go back to NSMBU, though, as it's excellent.
Not quite as excellent as Lego City Undercover. The quality of writing in the game is superb, and it's a sandbox game that's appropriate for kids and people who don't want to kill all the time. I've mainly been following the missions, but occasionally getting distracted by some random brick or car chase - at the moment I've not unlocked enough abilities to seriously hunt every little secret, though.
The variety of missions is pretty good, with comedic touched throughout. A lot of this comes from the sidekick character, Frank Honey, who is just a bit thick.
Frank pops up at the least appropriate moments and makes a hash of things over and over again.
The writing is utter genius, with many levels of comedy. I know that Nicholas will laugh heartily at Frank driving a lorry into the police headquarters when he's a bit older; I'm more amused by him shouting that criminals are around so people should be quiet.
The main fault in the game so far is that the fighting is a bit disjointed and easy to win through button mashing. Fights always end with Chase (the main character) handcuffing the baddies and them disappearing, but it can be tricky at times to see where they've gone when they've been thrown around. I hoped this would change after my last missions, in which I learnt kung fu, but that doesn't seem to have changed much at all.
I did get to build a dragon, though.
As I've been playing this later in the evening, you can imagine my excitement when I saw an agility orb. In fact, that's a listening post, and Chase can't jump that high. Not yet, anyway.
Not quite as excellent as Lego City Undercover. The quality of writing in the game is superb, and it's a sandbox game that's appropriate for kids and people who don't want to kill all the time. I've mainly been following the missions, but occasionally getting distracted by some random brick or car chase - at the moment I've not unlocked enough abilities to seriously hunt every little secret, though.
The variety of missions is pretty good, with comedic touched throughout. A lot of this comes from the sidekick character, Frank Honey, who is just a bit thick.
Frank pops up at the least appropriate moments and makes a hash of things over and over again.
The writing is utter genius, with many levels of comedy. I know that Nicholas will laugh heartily at Frank driving a lorry into the police headquarters when he's a bit older; I'm more amused by him shouting that criminals are around so people should be quiet.
The main fault in the game so far is that the fighting is a bit disjointed and easy to win through button mashing. Fights always end with Chase (the main character) handcuffing the baddies and them disappearing, but it can be tricky at times to see where they've gone when they've been thrown around. I hoped this would change after my last missions, in which I learnt kung fu, but that doesn't seem to have changed much at all.
I did get to build a dragon, though.
As I've been playing this later in the evening, you can imagine my excitement when I saw an agility orb. In fact, that's a listening post, and Chase can't jump that high. Not yet, anyway.
Candy Box: more than it seems
If you've not played Candy Box, then go do so now. Don't come back until you've got a long way into it.
Right. Great, isn't it?
I've now got all the way to the Developer's Computer, but apparently it's pretty random as to whether you can pass that. Facing up the the devil, followed by Chuck Norris, was fun and took a while to develop strategies. I can leave the window open in the background all day when I'm at work, so while the screen above has a fair number of candies available, my current stats are 17,748,071 candies and 23,254,000 lollipops. I'm not going to go hungry any time soon.
Right. Great, isn't it?
I've now got all the way to the Developer's Computer, but apparently it's pretty random as to whether you can pass that. Facing up the the devil, followed by Chuck Norris, was fun and took a while to develop strategies. I can leave the window open in the background all day when I'm at work, so while the screen above has a fair number of candies available, my current stats are 17,748,071 candies and 23,254,000 lollipops. I'm not going to go hungry any time soon.
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