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Super Mario World: the third attempt

Posted on 23/07/2013 Written by Xexyz

I played Super Mario Advance 2, but never got that far - which is surprising.  I played the Wii VC version of the game for a bit, but stopped for some reason after passing Donut Plains.  Now I've upgraded that to the Wii U VC version, I'm going to try to complete a game which many hail as the best of all time, but I've only scratched the surface of.

Yes, I know.  I'm still halfway through NSMBW and NSMBU.  Shh.


Initial impressions aren't great.  The text is really hard to read - had Nintendo never heard of kerning? - and the controls feel a bit imprecise.  This may be because of the travel on the buttons on the Wii gamepad, and the use of the analogue stick.  In any case, after a while the controls weren't an issue.


In this screen, you can see Mario rescuing Yoshi.  Two things to note here: Mario seems to be able to float in mid air, and Yoshi is singularly useless, getting captured around 100 metres from his home.  It hardly seems worth the effort.


I completed the first set of levels pretty quickly, and then got stuck on the first level where you can collect the feather that turns into a cape.  That cost me three lives, because I kept expecting Yoshi to be able to swallow the baseballs lobbed at him.


I finished at the second level in Donut Plains, annoyed with the red dot indicating that there's a secret exit on the first level.  I know how to get to it - you need the green switch palace - but I hate leaving it blinking there.

Filed Under: Gaming Diary Tagged With: SNES, wii u

Monster Hunter 3 Ultimate (3DS)

Posted on 22/07/2013 Written by choobs

Monster Hunter 3 Ultimate box artSo, today’s lunchtime was spent ganking a Gobul. Which sounds a little rude. But it wasn’t. It basically involved swimming around a lot and stabbing it in the face even more. I’m finding the underwater combat really fun and satisfying – more so than in any other version. Mostly because of the ‘monster lock’ function. Underwater, with 360 degrees of movement on all axis, you can move really smoothly and simply by pretty much just using the lock button and evading in various directions. Anyway – the Gigul was pretty straight-forward to defeat (once I worked out the being behind him is only a good idea if you enjoy a very long paralysis).

Filed Under: Gaming Diary Tagged With: 3ds, Game Diary, games, monster hunter, nintendo

Red Dead Redemption – The Duke is DEAD

Posted on 22/07/2013 Written by gospvg

Managed quite a bit of play time this weekend, completing all the misson's in Mexico. Both Escuella & Bill Williamson are dead & I helped Reyes start off the Mexcian revolution. Then you venture back up north to the town of Blackwater & help the Law enforcement officers take down the Duke.

There is a lovely sequence after you have killed the Duke & you are set free to return home a song plays on your journey called "Compass"

I was expecting a credits sequence to follow but luckily no I have more missions to do around my ranch :)


Filed Under: Gaming Diary Tagged With: Red Dead Redemption, Xbox 360

What, like a toilet?

Posted on 21/07/2013 Written by deKay

What, like a toilet?

Filed Under: Gaming Diary Tagged With: ACNL

Yep.

Posted on 21/07/2013 Written by deKay

Yep.

Filed Under: Gaming Diary Tagged With: ACNL

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Latest Podcast Listenbox

95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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