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Castlevania: Lords of Shadow: Mirror of Fate (3DS)

Posted on 17/06/2013 Written by deKay

A game with a sub-subtitle? Amazing.

First things first. This is not quite like the Metroidvania Castlevanias that I love so much (like Dawn of Sorrow or Symphony of the Night). It’s also not quite like the “original”, more linear Castlevanias like those on the NES and SNES. And it’s not even quite like the new “reimagined” Lords of Shadow game for the Xbox 360, despite the title and the fact it follows on from that game’s story.

It is, instead, a mashup of all three types of game. It’s pretty linear, like the originals, but it does have some map colouring and exploration (and the “new items unlock new areas” thing) from Metroidvanias. Finally, it has an approximation of the combat from the 360 game, with combos and air attacks and all sorts, plus that version’s art style.

I thought I’d hate it. I actually love it. The graphical style of the 360 title translates to beautiful 3D backdrops, but the game plays out on a 2D game – which is great as I’ve hated every 3D Castlevania I’ve ever played. The combat and levelling up system is a joy, and the game is suitably hard with seemingly impossible bosses that suddenly become walkovers once you learn their patterns and weaknesses – just like all the best Castlevanias.

Without wishing to impart spoilers, I’ve played Gabriel’s intro, then Simon’s bit, and now I’m into Alucard’s bit. Although I think I’m pretty close to the end of that.

Filed Under: Gaming Diary Tagged With: 3ds, castlevania, Post

Super Mario 3D Land: Completed!

Posted on 13/06/2013 Written by Xexyz

At least, I've seen the end credits, completing all the levels in Worlds 1-8.  I've rescued Peach, and Bowser has been consumed by lava.  And then the game reveals that it's actually twice the size, with 'Special Worlds' (some of which are very similar to existing levels with time limits reduced or different enemies) and Luigi's been captured.  Completing Special World 1 rescues Luigi, and you can then use him instead of Mario, making some of the jumps easier but landing on small platforms harder.

I've completed up to the end of Special World 3, but I don't have a huge desire to continue.  It's odd; this is actually a really good game and is much more of a 3D conversion of the 2D Mario games than 64, Sunshine or Galaxy.  There's no stars to collect or multiple goals in a level - just a clear run to the defined finish line.  Maybe I've overdosed a bit on Mario lately, with NSMB2, NSMBW and NSMBU; I can always come back to this.

But for now, it's done and my 3DS is all ready for something else all-consuming ...

Filed Under: Gaming Diary Tagged With: 3ds, completed

Super Mario 3D Land: depth perception

Posted on 04/06/2013 Written by Xexyz

I'm up to world 5 now, so over half-way through the standard list of eight (though I suspect, given other Mario titles, that there may be more hidden).  It has got better, but I'm still not finding it amazing to play - it just feels a bit awkward to control at times and I'm finding it tricky to see which plane Mario's actually standing on when it comes to some of the side-scrolling sections.  Even with the 3D effect on maximum, some of the platforms blend too much into the background, especially on the cloud sections.

Still, I've collected lots of star coins, have around 50 lives to spare, and have no intention of dropping this game half-way through.  It helps that I've got a nine-hour flight on Friday ...

Filed Under: Gaming Diary Tagged With: 3ds

Lego City Undercover: The Chase Begins (3DS): COMPLETED!

Posted on 03/06/2013 Written by deKay

Story done!

It is substantially smaller than the Wii U version, as I completed the story (without much in the way of wandering round) with just over 7 hours on the clock. There’s clearly a lot left to do, but I’m expecting around 25 hours to 100% it.

It’s a great game. It really is. The only reason it isn’t fantastic is that the Wii U version exists. Still, lots of fun and I’m going for the 100%. Just a shame the ending didn’t tie in with the “flashbacked” ending in the Wii U game. Bit odd that.

Filed Under: Gaming Diary Tagged With: 3ds, completed, lego, Post

Stuff I’ve been playing recently

Posted on 27/05/2013 Written by deKay

Or the “can’t be bothered with lots of posts” post. Woo!

Super Mario World (Wii U)

Bought this on the Wii U VC as an upgrade to the Wii VC version I have. It is, as it always was, fantastic. But much harder than I recall. Losing it in my old age! I have managed to clear the forest though, so I’m what, half way? A bit further than half way? Something like that.

Kirby’s Adventure (Wii U)

Oh no! 50Hz! I have no way of telling! Good job someone else pointed it out so I could be angry! That aside, Kirby’s Adventure is also still excellent fun. Yeah, it’s one of the easiest games in all creation (well, except for Where’s Waldo on the Megadrive, obviously), but that matters this much: not at all. Just about to complete Butter Building.

Crimson Shroud (3DS)

I have no idea what I’m doing. Still. At three hours in I’d have hoped I’d at least understand the game by now, but I have no idea where I’m going or what I’m supposed to be doing, so I’m aimlessly wandering round all the locations I’ve been in already in the hope I’ll stumble across the next bit I’m supposed to do. I like the game, and the combat is lovely, I’m just… lost.

Zen Pinball 2 (Wii U)

I bought some more tables as they were on offer. I’ve tried them all (some of which I already have on the 3DS or the 360), and none of them are bad. The Avengers table is probably my favourite though. The high score tables seem oddly empty amongst my friends though, even though some I’m sure have some of the tables. One guy even shows up twice on one table, with one of his scores being identical to mine – which I find highly unlikely. Server issues, maybe.

Filed Under: Gaming Diary Tagged With: 3ds, crimson shroud, kirby, mario, pinball, Post, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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